Difference between revisions of "Zosa Vuren"

From OakthorneWiki
Jump to navigationJump to search
Line 67: Line 67:
 
*'''Skill Increase:''' +1 Brawl
 
*'''Skill Increase:''' +1 Brawl
 
*'''Prehensile Feet:''' May move up a vertical surface as though it were horizontal.
 
*'''Prehensile Feet:''' May move up a vertical surface as though it were horizontal.
 +
 +
==Talents==
 +
===Assassin===
 +
*'''Toughened 1:''' Increase wound threshold by two per rank of Toughened.
 +
*'''Gearhead 1:''' Remove [[Image:Setback-die.png|12px]] per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% . This does not increase with multiple ranks of Gearhead.
 +
 +
===Executioner===
 +
*'''Prime Positions 1:''' When Tr'll or an ally within short range takes cover, that character increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
 +
*'''Suppressing Fire 1:''' Tr'll and each ally within short range may spend [[Image:Advantage-result.png|12px]] on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
 +
*'''Uncanny Senses 1:''' Add [[Image:Boost-die.png|12px]] per rank of Uncanny Senses to Perception checks.
  
 
==Equipment==
 
==Equipment==

Revision as of 17:02, 6 December 2020

Zosa Vuren
Zosa-vuren.jpg
Species: Lasat • Career: Bounty Hunter • Specializations: Assassin, Executioner
Motivations: Earn credits to purchase meds for sick mother (Relationship)

Morality: 50 • Emotional Strength: xx • Emotional Weaknesses: xx
Obligation: Service to The Cham'eha Krin (5), Sick mother (5)
Lifestyle: x

Characteristics
Brawn 3 Agility 4 Intellect 2
Cunning 2 Willpower 2 Presence 1
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) * 1
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) * 1 Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) * 1
Pilot:Planetary (Agl) * 1 Spacer2.jpg Pilot:Space (Agl) * -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) * 1
Stealth (Agl) * 1 Spacer2.jpg Streetwise (Cun) * 1
Survival (Cun) - Spacer2.jpg Vigilance (Will) * 1
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - * 2 Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) * 1
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) * 2
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Assassin:Grit 1 - +1 strain threshold
Assassin:Lethal Blows 1 - Add +10 per rank to any Critical Injury results inflicted on opponents.
Assassin: Stalker 1 - Add Boost-die.png per rank to all Stealth and Coordination checks.
Assassin: Dodge 1 - When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Executioner:Grit 1 - +1 strain threshold
Executioner:Quick Strike 1 - Add Boost-die.png per rank to combat checks against targets that have not acted yet this encounter.
Executioner:Toughened 1 - +2 wound threshold.
Executioner:Quick Draw - Once per round, draw or holster a weapon or access an item as an incidental.
The Force
Force Rating: 1
Force Powers: xx: xx
Combat
Soak: 5 • Armor: Padded Armor
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 17 • Strain Threshold: 14
Weapons
Blaster Rifle (Heavy • Dam 9 • Crit 3 • Long Range • Enc 4 • HP 4 • Stun Setting)
Sap Gloves (Brawl • +2 • Crit 5 • Enc 1 • HP 1 • Concussive 1; Perception Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to notice when worn)
Experience Points
Earned: 130 (Racial 90• PreGame 30 • Obligation 5 • Morality 5 •Current Game xx)
Spent Experience
130 (Unspent: 00)

Species Abilities

  • Skill Increase: +1 Brawl
  • Prehensile Feet: May move up a vertical surface as though it were horizontal.

Talents

Assassin

  • Toughened 1: Increase wound threshold by two per rank of Toughened.
  • Gearhead 1: Remove Setback-die.png per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% . This does not increase with multiple ranks of Gearhead.

Executioner

  • Prime Positions 1: When Tr'll or an ally within short range takes cover, that character increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
  • Suppressing Fire 1: Tr'll and each ally within short range may spend Advantage-result.png on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
  • Uncanny Senses 1: Add Boost-die.png per rank of Uncanny Senses to Perception checks.

Equipment

  • Weapons and Armor: Blaster Rifle, Sap Gloves, Padded Armor
  • Carried: Backpack, Handheld Comlink, Datapad, Macrobinoculars. Extra reload, glow rod (2)
  • Stored: xxx,xxx
  • Credits: 65
  • Encumbrance: 10/12

Background