Difference between revisions of "SW Lightsaber Crafting"

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(Created page with "===Templates=== '''Two-Handed.''' Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2. {| class="wikitable" style="margin: 1em auto 1em...")
 
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===Templates===
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==Templates==
 
'''Two-Handed.''' Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
 
'''Two-Handed.''' Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
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|Pole || 150 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Cumbersome 3, Defensive 1
 
|Pole || 150 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Cumbersome 3, Defensive 1
 
|}
 
|}
===Results===
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==Results==
 
Results marked with an asterix can only be chosen once.
 
Results marked with an asterix can only be chosen once.
  
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|[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success.
 
|[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success.
 
|-style="background:paleturquoise;"
 
|-style="background:paleturquoise;"
|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce weapon encumbrance by 1 (min 1).<br>'''Quality.''' Weapon gains the Knockdown quality (this may only be gained once).
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|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce lightsaber encumbrance by 1 (min 1).'''Two-Handed.''' The hilt is extended to permit use by two-hands. When using the lightsaber in two hands, increase damage by 1.
 
|-
 
|-
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Customizable*.''' Increase the weapon's hard points by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Defensive (max 3), Pierce, Vicious (max 5), Stun.
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Disguised.''' Add [[Image:Setback-die.png|15px]] to other characters' checks to identify the lightsaber hilt as such while it is not ignited.<br>'''Counterweight*.''' Increase the lightsaber's Encumbrance by 2. It loses the Unwieldy quality and gains the Cumbersome quality at the same value.
 
|-style="background:paleturquoise;"
 
|-style="background:paleturquoise;"
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Destructive*.''' Increase the weapon's damage by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Deflection (max 3), Ensnare.
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Crossguard*.''' The lightsaber hilt gains a crossguard, gaining Defensive +1. The wielder can spend [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Threat-result.png|15px]] to disarm a foe.<br>'''Customizable*.''' Increase the lightsaber's hard points by 1.<br>'''Delicate Balance*.''' THe lightsaber loses the Cumbersome quality and gains the Unwieldy quality with the same value.<br>'''Personalized Design*.''' When the crafter wields this weapon and makes a successful check with it, they add an automatic [[Image:Success-result.png|15px]] to the results. All other wielders add [[Image:Threat-result.png|15px]] to attempts to wield this lightsaber.
 
|-
 
|-
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lethal*.''' Reduce the weapon's Critical rating by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Accurate (max 3), Sunder*.<br>'''Weapon Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple ().
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Weapon Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–).<br>'''Inbuilt*.''' The hilt is constructed as part of another item, such as a tool or weapon. Choose an appropriate item of Encumbrance 1+ and increase its encumbrance by that of the lightsaber hilt. By using a maneuver, the wielder can detach the lightsaber hilt and ignite it, or return the hilt to the item.<br>'''Energy Bleed.''' Increase the lightsaber's Stun quality (gain at rating 2 for first purchase).
 
|-style="background:paleturquoise;"
 
|-style="background:paleturquoise;"
|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Concussive*.
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|[[Image:Triumph-result.png|15px]] || '''Superior Craftsmanship*.''' This lightsaber gains the Superior quality.<br>'''Personalized Inlay*.''' Reduce the difficulty of any checks to modify a lightsaber crystal in this lightsaber.
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|-
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|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.<br>xx
 +
|-style="background:paleturquoise;"
 +
|[[Image:Triumph-result.png|15px]] || '''Learning Experience.''' ''Failed Check.'' This craft learns valuable techniques in the attempt, gaining [[Image:Boost-die.png|15px]] on the next attempt made to craft a hilt. They also do not need to purchase new materials if the hilt type attempted is the same as the previous one.
 
|-
 
|-
 
|[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase weapon encumbrance by +1.
 
|[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase weapon encumbrance by +1.
 
|-style="background:paleturquoise;"
 
|-style="background:paleturquoise;"
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Cumbersome.
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>xx
 
|-
 
|-
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>'''Difficult to Repair*.''' Increase the Difficulty of all checks to repair this weapon by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Inaccurate.
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>'''Difficult to Repair*.''' Increase the Difficulty of all checks to repair this weapon by 1.<br>xx
 
|-style="background:paleturquoise;"
 
|-style="background:paleturquoise;"
 
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate.
 
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate.

Revision as of 22:30, 18 January 2021

Templates

Two-Handed. Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.

Hilt Type Price/Rarity Check Difficulty Time Profile
Standard 100 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 6 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 1 • HP 5 • One-handed
Precision 150 credits/5 Mechanics Difficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal -1 • Crit by crystal • Engaged • Enc 1 • HP 3 • One-handed, Accurate 1
Defensive 300 credits/6 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal -1 • Crit by crystal • Engaged • Enc 1 • HP 3 • One-handed, Defensive 1
Double-Bladed 300 credits/5 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Linked 1, Unwieldy 3, Attachments & crystals cost double
Pole 150 credits/5 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Cumbersome 3, Defensive 1

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Lightweight. Reduce lightsaber encumbrance by 1 (min 1).Two-Handed. The hilt is extended to permit use by two-hands. When using the lightsaber in two hands, increase damage by 1.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Disguised. Add Setback-die.png to other characters' checks to identify the lightsaber hilt as such while it is not ignited.
Counterweight*. Increase the lightsaber's Encumbrance by 2. It loses the Unwieldy quality and gains the Cumbersome quality at the same value.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction*. A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.
Crossguard*. The lightsaber hilt gains a crossguard, gaining Defensive +1. The wielder can spend Advantage-result.pngAdvantage-result.png or Threat-result.png to disarm a foe.
Customizable*. Increase the lightsaber's hard points by 1.
Delicate Balance*. THe lightsaber loses the Cumbersome quality and gains the Unwieldy quality with the same value.
Personalized Design*. When the crafter wields this weapon and makes a successful check with it, they add an automatic Success-result.png to the results. All other wielders add Threat-result.png to attempts to wield this lightsaber.
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Weapon Schematic*. Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–).
Inbuilt*. The hilt is constructed as part of another item, such as a tool or weapon. Choose an appropriate item of Encumbrance 1+ and increase its encumbrance by that of the lightsaber hilt. By using a maneuver, the wielder can detach the lightsaber hilt and ignite it, or return the hilt to the item.
Energy Bleed. Increase the lightsaber's Stun quality (gain at rating 2 for first purchase).
Triumph-result.png Superior Craftsmanship*. This lightsaber gains the Superior quality.
Personalized Inlay*. Reduce the difficulty of any checks to modify a lightsaber crystal in this lightsaber.
Triumph-result.pngTriumph-result.png Integral Attachment. Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.
xx
Triumph-result.png Learning Experience. Failed Check. This craft learns valuable techniques in the attempt, gaining Boost-die.png on the next attempt made to craft a hilt. They also do not need to purchase new materials if the hilt type attempted is the same as the previous one.
Threat-result.png or Despair-result.png Exhausting Effort. Upon completing construction of the weapon, you suffer 3 Strain.
Heavy. Increase weapon encumbrance by +1.
Threat-result.pngThreat-result.png or Despair-result.png Difficult to Customize. Increase the Difficulty of checks to modify attachments on this weapon by 1.
xx
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Wear and Tear. The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.
Difficult to Repair*. Increase the Difficulty of all checks to repair this weapon by 1.
xx
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Fragile*. Whenever the weapon becomes damaged, upgrade any minor damage to moderate.
Despair-result.pngDespair-result.png Unexpected Flaw*. The weapon has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed.