Difference between revisions of "SW Healing"

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(Created page with " ==Wounds== ==Strain== ==Critical Hits== {| border="0" cellpadding="5" cellspacing="0" align="center" |- |style="background:blue; color:white;" colspan=2|<div style="...")
 
 
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__NOTOC__
  
 
==Wounds==
 
==Wounds==
 
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* Characters whose Wounds equal or exceed their Wound Threshold are Incapacitated.
 
+
* Wounds recover at a rate of 1 wound per full night's rest.
 +
* '''First Aid:''' Someone with the Medicine skill may administer First Aid and quickly heal additional Wounds. A character may be the target of only one First Aid attempt during the encounter.
 +
* '''Stimpack:''' Being treated with a stimpack automatically heals 5 wounds. Additional stimpacks heal 1 wound less per application, cumulative. This diminishing returns resets itself 24 hours after the character received their first stimpack application.
 +
* '''Bacta Tank:''' Immersion in a bacta tank recovers wounds at the rate of 1 per two hours, or 1 per six hours if Incapacitated.
 
==Strain==
 
==Strain==
 
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* At the end of an encounter where Strain was spent, a character may recover strain: make a Cool or Discipline check, no Difficulty. Each success recovers 1 Strain.
 
+
* All Strain is recovered after a night's rest.
 +
* Jedi and other Force traditions often have meditative techniques that can heal Strain as well.
 
==Critical Hits==
 
==Critical Hits==
 +
* One week after receiving a Critical Injury, a character may make a Resilience check (Difficulty equal to rating of Crit) to heal the injury. Success heals the Crit; failure instead heals 1 Wound; [[Image:Triumph-result.png|15px]] heals a second Critical Injury. This check may be made once per week.
 +
* '''First Aid:''' Someone with the Medicine skill may administer First Aid and quickly heal a Critical Injury taken during that encounter. A character may be the target of only one First Aid attempt during the encounter.
 +
* '''Bacta Tank:''' Immersion in a bacta tank allows a Resilience check once per 24 hours to heal a Critical Injury, instead of once per week.
 +
==Droids==
 +
* Droids recover Wounds and Strain as normal.
 +
* Droids can receive First Aid from someone with Mechanics.
 +
* Droids cannot benefit from Stimpacks, but they can benefit from Emergency Repair Patches.
 +
* Droids cannot benefit from Bacta Tanks, which heal them of 1 wound per hour. They have no effect on Critical Injuries.
  
 +
==First Aid==
 +
* Only one instance of First Aid can be administered to any given character during an encounter.
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
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|-
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID (Wounds)'''</div>
  
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|-
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 +
|-
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Current wounds equal ''half or less'' of wound threshold: [[Image:Difficulty-die.png|15px]]<br>Current wounds equal ''more than half'' of wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>Current wounds ''exceed'' wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
 +
|-style="background:blue; color:white;"
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! width="50" | Result || width="250" | Option
 +
|-
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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
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|'''Stitched Up.''' Each success heals one Wound.
 +
|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 +
|'''Pain Relief.''' Each success heals one Strain.
 +
|-
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
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|'''Spotted a Problem.''' Each Triumph heals one Critical Injury.
 +
|-style="background:lightblue"
 +
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
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|'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round.
 +
|-
 +
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
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|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury!
 +
|}
 +
<br><br>
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-  
 
|-  
|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID'''</div>
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID (Critical Hits)'''</div>
  
 
|-  
 
|-  
 
|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|-  
 
|-  
|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Healing Wounds:'' Current wounds equal half or less of wound threshold ([[Image:Difficulty-die.png|15px]]) • Current wounds equal more than half of wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • Current wounds exceed wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])<br>''Healing Critical Injuries:'' (Critical Injury Severity Rating)<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
+
|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Critical Hit Rating<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
 
|-style="background:blue; color:white;"
 
|-style="background:blue; color:white;"
! width="100" | Result || width="250" | Option
+
! width="50" | Result || width="250" | Option
 
|-
 
|-
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
|Each success gains a +1 [[SW Rapport|Rapport]].
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|'''Patched Up.''' Critical Injury is healed.
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
|'''Memorable.''' Name one personal trait or feature the NPC remembers as part of their Rapport with you. This trait should be positive.
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|'''Pain Relief.''' Each success heals one Strain.
 
|-
 
|-
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
|'''Ally.''' For some reason, something clicks with the NPC about your character. They become a recurring ally to your character.
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|'''Quick Recovery.''' Each Triumph heals two Wounds.
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div>
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
|Each failure gains a -1 [[SW Rapport|Rapport]].
+
|'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round.
 
|-
 
|-
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
 
|'''Notorious.''' Name one personal trait or feature the NPC remembers as part of their Rapport. This trait should be negative.
 
|-style="background:lightblue"
 
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
|'''Rival or Enemy.''' For some reason, something about you rubs the NPC the wrong way. If they are aligned with you or your group, they become a rival or other impediment. If they are neutral or of an opposing faction, they take a dislike to you personally, and consider you an enemy.
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|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury!
 
|}
 
|}

Latest revision as of 16:45, 19 January 2021


Wounds

  • Characters whose Wounds equal or exceed their Wound Threshold are Incapacitated.
  • Wounds recover at a rate of 1 wound per full night's rest.
  • First Aid: Someone with the Medicine skill may administer First Aid and quickly heal additional Wounds. A character may be the target of only one First Aid attempt during the encounter.
  • Stimpack: Being treated with a stimpack automatically heals 5 wounds. Additional stimpacks heal 1 wound less per application, cumulative. This diminishing returns resets itself 24 hours after the character received their first stimpack application.
  • Bacta Tank: Immersion in a bacta tank recovers wounds at the rate of 1 per two hours, or 1 per six hours if Incapacitated.

Strain

  • At the end of an encounter where Strain was spent, a character may recover strain: make a Cool or Discipline check, no Difficulty. Each success recovers 1 Strain.
  • All Strain is recovered after a night's rest.
  • Jedi and other Force traditions often have meditative techniques that can heal Strain as well.

Critical Hits

  • One week after receiving a Critical Injury, a character may make a Resilience check (Difficulty equal to rating of Crit) to heal the injury. Success heals the Crit; failure instead heals 1 Wound; Triumph-result.png heals a second Critical Injury. This check may be made once per week.
  • First Aid: Someone with the Medicine skill may administer First Aid and quickly heal a Critical Injury taken during that encounter. A character may be the target of only one First Aid attempt during the encounter.
  • Bacta Tank: Immersion in a bacta tank allows a Resilience check once per 24 hours to heal a Critical Injury, instead of once per week.

Droids

  • Droids recover Wounds and Strain as normal.
  • Droids can receive First Aid from someone with Mechanics.
  • Droids cannot benefit from Stimpacks, but they can benefit from Emergency Repair Patches.
  • Droids cannot benefit from Bacta Tanks, which heal them of 1 wound per hour. They have no effect on Critical Injuries.

First Aid

  • Only one instance of First Aid can be administered to any given character during an encounter.
FIRST AID (Wounds)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Current wounds equal half or less of wound threshold: Difficulty-die.png
Current wounds equal more than half of wound threshold: Difficulty-die.pngDifficulty-die.png
Current wounds exceed wound threshold: Difficulty-die.pngDifficulty-die.pngDifficulty-die.png
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!



FIRST AID (Critical Hits)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Critical Hit Rating
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Patched Up. Critical Injury is healed.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Quick Recovery. Each Triumph heals two Wounds.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!