Difference between revisions of "SW Lightsaber Crafting"
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|[[Image:Triumph-result.png|15px]] || '''Superior Craftsmanship*.''' This lightsaber gains the Superior quality.<br>'''Personalized Inlay*.''' Reduce the difficulty of any checks to modify a lightsaber crystal in this lightsaber. | |[[Image:Triumph-result.png|15px]] || '''Superior Craftsmanship*.''' This lightsaber gains the Superior quality.<br>'''Personalized Inlay*.''' Reduce the difficulty of any checks to modify a lightsaber crystal in this lightsaber. | ||
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− | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits. | + | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits. |
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
|[[Image:Triumph-result.png|15px]] || '''Learning Experience.''' ''Failed Check.'' This craft learns valuable techniques in the attempt, gaining [[Image:Boost-die.png|15px]] on the next attempt made to craft a hilt. They also do not need to purchase new materials if the hilt type attempted is the same as the previous one. | |[[Image:Triumph-result.png|15px]] || '''Learning Experience.''' ''Failed Check.'' This craft learns valuable techniques in the attempt, gaining [[Image:Boost-die.png|15px]] on the next attempt made to craft a hilt. They also do not need to purchase new materials if the hilt type attempted is the same as the previous one. | ||
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|[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase weapon encumbrance by +1. | |[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase weapon encumbrance by +1. | ||
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br> | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>'''Difficult to Repair.''' Increase the Difficulty of all checks to repair this weapon by 1.<br>'''Oddly Weighted.''' The lightsaber gains the Cumbersome 2 quality, or increases that Quality by 1. |
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− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>''' | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>'''Awkward Grip.''' The lightsaber gains the Unwieldy 2 quality, or increases that Quality by 1.<br>'''Misaligned Emitter*.''' The lightsaber requires a maneuver to ignite rather than an incidental. It can still be powered down as an incidental. |
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate. | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] ||'''Erratic*.''' Once per combat encounter, the GM may spend [[Image:Despair-result.png|15px]] from any combat check with the lightsaber to cause the energies of the blade to ripple and collapse, flaring out, damaging the hilt and injuring the wielder. The lightsaber takes one step of damage and the wielder suffers 2 Wounds.<br>'''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate.<br>'''Poor Focusing Lens.''' The lightsaber's Accurate quality is reduced by 1. If the lightsaber has no ranks in Accurate, it instead increases its Inaccurate quality by 1. |
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− | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || ''' | + | |[[Image:Despair-result.png|15px]] || '''Faulty Inlay*.''' Increase the difficulty of checks to modify any lightsaber crystal installed in the hilt.<br>'''Tragic Accident*'''. During the process of crafting the hilt, the crafter's focus slips at a key moment, and they and any assistants suffer a Critical Injury. |
− | + | |- | |
+ | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Unstable*.''' The GM may spend [[Image:Despair-result.png|15px]] from any combat with the lightsaber to have it sputter and become inoperable until it is repaired with a Mechanics ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check. | ||
+ | |- | ||
+ | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Horrible Accident.''' ''Failed Check'' Not only has the crafter failed to fashion a working hilt, but the resultant accident when it is ignited destroys the materials and causes the wielder to suffer a Critical Injury (rolled at +20). With an additional [[Image:Despair-result.png|15px]], the kyber crystal used in the construction is destroyed as well. | ||
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Latest revision as of 15:20, 20 January 2021
Templates
Two-Handed. Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.