Difference between revisions of "Wine, Waves and War"

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==Player Characters==
 
==Player Characters==
* '''[[V'neef Atufu]]:''' Wood Aspected Master Vintner and Maker of Babies. Played by [[User:Rufuscub|A.J.]]
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* '''[[V'neef Atufu]]:''' Wood Aspected Master Vintner and Maker of Babies. Played by [[User:Rufuscub|A.J.]] (''Wonders'')
* '''[[V'neef Jiana]]:''' Wood Aspected Satrap of the [[Varang City-States]]. Played by [[User:Link|Link]]
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* '''[[V'neef Jiana]]:''' Wood Aspected Satrap of the [[Varang City-States]]. Played by [[User:Link|Link]] (''Locations'')
* '''[[V'neef Kenet]]:''' Fire Aspected Child of Shameful Origins. Played by [[User:UnlikelyRedcap|Mandy]]
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* '''[[V'neef Kenet]]:''' Fire Aspected Child of Shameful Origins. Played by [[User:UnlikelyRedcap|Mandy]] (''Storyteller Characters'')
* '''[[V'neef Tatewaki]]:''' Water Aspected Bastard of the Admiral. Played by [[User:Chillos|Chillos]]
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* '''[[V'neef Tatewaki]]:''' Water Aspected Bastard of the Admiral. Played by [[User:Chillos|Chillos]] (''[[WWW-XP|Experience Totals]]'')
* '''[[V'neef Ashuru]]:''' Wood Aspected Legionnaire. Played by [[User:Keith|Keith]]
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* '''[[V'neef Ashuru]]:''' Wood Aspected Legionnaire. Played by [[User:Keith|Keith]] (''Soundtrack'')
* '''[[V'neef Aola]]:''' Air Aspected Tempestuous Demonologist. Played by [[User:Anerin|Chris]].
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* '''[[V'neef Aola]]:''' Air Aspected Tempestuous Demonologist. Played by [[User:Anerin|Chris]] (''Timeline'')
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===Other Info===
 +
* [[Wine, Waves and War PC Art Notes]]
 +
* [[Wine, Waves and War Timeline]]
 +
* [[WWW-XP|Wine, Waves and War XP Tracking]]
  
 
==Storyteller Characters==
 
==Storyteller Characters==
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===Great Houses===
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* [[House Tepet]]
 
* [[House V'neef]]
 
* [[House V'neef]]
 +
===Varang City-States (The South)===
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* [[Dragon-Blooded of Varangia]]
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* [[Yane#Government_of_Yane|Notables of the Wizarat]]
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* [[Personnel of the Scarlet Hall Satrapy]]
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* The [[34th Legion]], stationed in the Varang City-States
 +
 
==Setting==
 
==Setting==
===The South (Threshold)===
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===[[The South]] (Threshold)===
The game begins in the Threshold, in the area south of Chiaroscuro known as the [[Great Southern Hills]]. Some of the settlements and civilizations of this region include:
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* The '''[[Delzahn Empire]]''', also called the the Great Southern hills, from Chiaroscuro along the coast down to the Desert Wall Mountains, just before the Great Desert of the South begins.
* The city of [[Asherta]], a city-states whose main industry is war. Asherta's prosperity is based on its ability to supply and provide armies, with great forges and mercenary companies based out of it.
+
* '''[[Varang City-States]]''', a vast nation of allied city-states joined by a common culture noted for its caste system, its reliance on astrology and its fascination with clockwork mechanisms. The Varang City-States are one of the few V'neef Satrapies.
* [[Alom Vilag]], a tiny nation well and truly under the thumb of the Guild, though technically ruled by a royal house and its council of god-blooded mandarin-eunuchs.
+
** '''[[Sugati Bahudeya Estate]]''', the estate of the Satrap of the Varang City-States, located a ten-minute ride outside of [[Yane]]. Its name is Old Varangian for "Star-Auspicious Munificence".
* The [[Varang City-States]], one of the V'neef Satrapies. A strange civilization noted for its love of clockwork mechanisms, and its rigid caste system based on astrological horoscopes cast at birth.
+
* '''[[Harborhead]]''', a tribal nation to the north of the Varang City-States. Well known as a nation of cattle-raiders and warlike tribal clans, Harbourhead has an uneasy peace with the Realm. Though the Satrap of Harbourhead has significant legal power, it is still not enough to quell the worship of Ahlat, the Southern God of War and Cattle. His temples - and the elite warrior-priestesses known as the Brides of Ahlat - wield a cultural influence that the Immaculate Philosophy does not dare to attempt to quash.
* The [[Mattahuk Alliance]], a small collection of allied city-states allied by a court of small gods. Currently a focus of the Immaculate Order, who seek to lessen the influence of the gods on the city-states and possibly establish a new satrapy for the Realm here.
+
 
* The [[Tamas City-States]], a collection of independent cities that flank the Tamas River.
 
* [[Tribes of the Great Southern Hills]], including a handful of Delzahn clans and the Djala panda-folk.
 
 
===The Blessed Isle===
 
===The Blessed Isle===
* [[The Vineyards]], in the [[Qishi Prefecture]], the closest thing the V'neef have to a home province.
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* '''[[The Vineyards]]''', in the [[Qishi Prefecture]], the closest thing the V'neef have to a home province.
* [[V'neef Wing]] of the [[Imperial Palace]], [[Imperial City]]
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* '''[[V'neef Wing]]''' of the [[Imperial Palace]], [[Imperial City]]
  
 
==Resources==
 
==Resources==
 
* [[Wine, Waves and War Character Creation Rules]]
 
* [[Wine, Waves and War Character Creation Rules]]
 +
* [[The Imperial Year]], a look at the social and institutional calendar of the Great Houses
 +
* The [[Spiral Academy]], an examination of the Academy and how it operates
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* The [[Thousand Scales]], a look at some of the Ministries that make up the Thousand Scales
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* [[Betrothal Rules]], for establishing betrothals for Dynastic children
 +
* [[Abscissic Mechanics]] for bound demons
 +
* [[Imperial Heraldry Colors]], for the House colors of the Great Houses
 +
* [[Yozi Hierarchy]]
 +
* [[Imperial Legions]]

Latest revision as of 10:13, 11 September 2011

Wine, Waves & War
wwwcover.jpg

Theme Song: Tomorrow Never Comes, by VNV Nation

Heaven help us, we've lost control.

This should be our finest hour.

But we're racing toward the end of days.

House V'neef: The youngest of the Dynastic Houses of the Blessed Isle.

V'neef herself is a Dragon-Blooded of exceptional bloodline, a Wood-aspected matriarch at the tender age of sixty. Her house, made up of six Exalted children, their spouses and the few grandchildren sired so far, is tiny but influential. V'neef had the favor of the Scarlet Empress, and was clearly being groomed for something major before the Empress disappeared without a trace.

But V'neef has no illusions: the Scarlet Throne is beyond her grasp. She simply wishes to make sure that she rides the tide well, and maintains the prosperity of her growing house, a sure thing considering its interests. V'neef owns the only vineyards in the Blessed Isle, and the vintage they craft is in high demand. They also have managed to hold on to their Satrapies in the South, and their coffers continue to fill from those endeavors.

But the biggest point of power for the V'neef is also the biggest source of contention among the Great Houses. In effort to shake up the status quo a bit, the Scarlet Empress granted House V'neef control over the Imperial Merchant Navy, a massive trading fleet that oversees the huge majority of commerce between the Blessed Isle and the Threshold. As a result, V'neef coffers overflow dramatically...and the jealousy of the other Great Houses burns brightly.

The characters will begin on the Threshold, tending to the needs of the Satrapies and the Merchant Fleet.

Player Characters

Other Info

Storyteller Characters

Great Houses

Varang City-States (The South)

Setting

The South (Threshold)

  • The Delzahn Empire, also called the the Great Southern hills, from Chiaroscuro along the coast down to the Desert Wall Mountains, just before the Great Desert of the South begins.
  • Varang City-States, a vast nation of allied city-states joined by a common culture noted for its caste system, its reliance on astrology and its fascination with clockwork mechanisms. The Varang City-States are one of the few V'neef Satrapies.
    • Sugati Bahudeya Estate, the estate of the Satrap of the Varang City-States, located a ten-minute ride outside of Yane. Its name is Old Varangian for "Star-Auspicious Munificence".
  • Harborhead, a tribal nation to the north of the Varang City-States. Well known as a nation of cattle-raiders and warlike tribal clans, Harbourhead has an uneasy peace with the Realm. Though the Satrap of Harbourhead has significant legal power, it is still not enough to quell the worship of Ahlat, the Southern God of War and Cattle. His temples - and the elite warrior-priestesses known as the Brides of Ahlat - wield a cultural influence that the Immaculate Philosophy does not dare to attempt to quash.

The Blessed Isle

Resources