Difference between revisions of "Star Wars: Durallian Delinquency"

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<br>
 
<br>
 
==Player Characters==
 
==Player Characters==
* '''[[Chanda Aziva]]''', Togruta Colonist (Performer • Marauder), played by Joe.
+
{| align="center" border="0" style="background: white"
* '''[[M7-D2]]''', played by Dave.
+
| [[Image:Deeleet-thumb.jpg|left|thumb|[[Deeleet]], Boom Lizard<br>Played by [[User:Chillos|Chillos]]]]||[[Image:Chanda-thumb.jpg|left|thumb|[[Chanda Aziva]], Togruta Performer<br>Played by [[User:Oakthorne|Joe]]]]||[[Image:M7-D2-thumb1.jpg|left|thumb|[[M7-D2]], Droid Slicer<br>Played by Dave]]
* '''[[Deeleet]]''', Rodian Demolitionist played by [[User:Chillos|Chillos]]
+
|-
===Player Resources===
+
|[[Image:L4N-T15-thumb.jpg|left|thumb|[[L4N-T15]], Former Assault Droid-now Mechanic Droid<br>Played by Chris]]||[[Image:Koth.jpg|left|thumb|[[Koth Vulk'lya]]<br>Played by [[User:Tabrumj|Jeff]]]]||[[Image:Anzo-thumb.jpg|left|thumb|[[Anzo]], Combat Medic<br>Played by Jamie]]
[[Character Questionnaire]] <br>
+
|-
[[Obligation Guide]] <br>
+
|}
[[Morality in Edge of the Empire]] <br>
+
 
 +
==Character Obligations/Duty/Morality==
 +
{| class="wikitable" style="margin: 1em auto 1em auto;"
 +
! width="100" | d100 Roll || width="150" | Character || width="100" | Value || width="150" | Obligation
 +
|- align="center"
 +
| 01 - 05 / 06 - 10 || Chanda Aziva (Joe) || 5/5 || Fame/Oath (Revenge)
 +
|- align="center" style="background:paleturquoise;"
 +
| 11 - 15 / 16 - 20 || M7-D2 (Dave) || 5/5 || Favor(Rebellion)/Score to Settle(Empire)
 +
|- align="center"
 +
| 21 - 25 || Deeleet (Chillos) || 5 || Family
 +
|- align="center" style="background:paleturquoise;"
 +
| 26 - 28 / 29 - 38 || L4N-T15 (Chris) || 3/10 || Favor/Debt
 +
|- align="center"
 +
| 39 - 43 || Koth Vulk'lya (Jeff) || 5 || Betrayal
 +
|- align="center" style="background:paleturquoise;"
 +
| 44 - 48 || Anzo (Jamie) || 5 || Deserter
 +
|- align="center"
 +
| 49 - 58 ||  Group || 10 || Wanted by the Empire
 +
|- align="center" style="background:tan;"
 +
| 44 || Chanda (Joe) || Morality || Light Side
 +
|- align="center" style="background:tan;"
 +
| 40|| Deleet (Chillos) || Morality || Light Side
 +
|}
 +
 
 +
==Player Resources==
 +
* '''Group Ship:''' The [[Idiot's Array]], a YT-2400 Stock Light Freighter
 +
** ''Formerly:'' The [[Lucky Break]], a YT-1000 Stock Light Freighter
 +
* [[Character Questionnaire]]
 +
* [[Obligation Guide]]
 +
* [[Morality in Edge of the Empire]]
 +
* [[Starship Modifications]]
 +
* [[Payouts and Gear]]
 +
* [[All your Base...: Bases and Homesteads]]
  
 
==The Durallian Sector==
 
==The Durallian Sector==
[[Image:Correllian-Run.jpg|right|400px]]
+
[[Image:Durallian-Sector.jpg|right|400px]]
 
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector.   
 
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector.   
 
It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited.   
 
It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited.   
But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater.  However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis.  It's physical position is just off the Corellian Run, south of the Pelgrin Sector.
+
But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater.  However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Rodia, Geonosis, and Arkanis.  It's physical position is just off the Corellian Run, south of the Pelgrin Sector.
===Major Locales===
+
===Stellar Geography===
'''Durall''' - An ecumenopolis, much like Coruscant, Durall has prospered for thousands of years due to its proximity to Ryloth and the Corellian Run. Nearly all official (and unofficial) trade ends up routing through the planets expansive spaceports on its way out to the rest of the galaxy. The planet is ruled by an oligarchy of rich, powerful and influential families - though Imperial influence here is strangely at a minimum. Like most city-worlds throughout the galaxy the upper levels of the city are home to its affluent denizens. The deeper you go, however, the more unruly and violent the city becomes. The Pyke Syndicate is known to operate from the depths of this world, using their ties on Ryloth to move Ryll along the Death Wind Corridor, without being exposed to the Imperial Garrison on the Twi'lek homeworld. While Humans make up the majority of this worlds residents, it also boasts a sizable population of Twi'leks, Arkanians, and Rodians<br>
+
A Note on Locations: While the game rules as written doesn't specifically call it out, Planets have Qualities. These Qualities, some of which I will be creating, affect certain actions that are taken while within those areas.  Rather than creating a singular list and then requiring players to flip back and forth between the various pages, I will include the details of the appropriate Qualities at the bottom of the Sub-Sector entries.
'''Tinaan''' - This world serves as the Imperial Stronghold in the region. The young Imperial Governor and his advisors, including the dreaded Imperial Security Bureau operate from the various residential and industrial spawls.  The world is largely unremarkable, with mild mountains, plains and deep oceans - which gives it mild... even pleasant... weather. Due to it's permanent Imperial presence however, most people in the Sector avoid Tinaan.  The Imperial Sector Army is based here, and numbers into the tens of thousands, including their associated heavy support equipment.<br>
+
====[[The Gateway Subsector]]====
<br>
+
Notable for its proximity to Ryloth and the Corellian Run, the Gateway Subsector includes both the City-World of Durall, and the Imperial Stronghold of Tinann. The Empire maintains a strong presence here, with patrols along all major hyperspace lines and inspection at all major starports and space stations.
'''Ssy-haa and Ssy-cal''' The Jungle World and it's Agrarian Moon.<br>
+
* [[Durall]], an ecumenopolis capital world ruled by an oligarchy of rich families.
<br>
+
* [[Mora]], a swamp-world of scavengers amid crashed city-ships.
'''Nar Galla''' Hutt Controlled<br>
+
* [[ORD Jentrek]], an Imperial holding, home to the Imperial Sector Fleet.
<br>
+
* [[Tinaan]], an Imperial holding, home to the Imperial Governor and a branch of the Imperial Security Bureau.
'''Rantooine''' <br>
 
<br>
 
'''ORD Jentrek''' <br>
 
<br>
 
'''Kusk''' <br>
 
<br>
 
'''Dontal Station'''<br>
 
<br>
 
'''Corsair's Cove, the Quwatin Reef and the Klet Nebula''' - If Durall represents the 'gateway' into the Sector, the Klet Nebula is it's far end. Devoid of any real government, the gaseous Nebula sprawls out over the area of an entire star system. Smugglers, Pirates and other Scoundrels have used this massive stellar oddity for countless millennia to hide from both legitimate and illicit pursuers.  One of its more interesting features is the Quwatin Reef; a massive asteroid belt that marks the remains of a rogue planet.  Navigating the Nebula is challenging, in-and-of itself, but the Reef has been disastrous to countless pilots unfamiliar with the area. But deep within the belt, built into the broken planets lonely moon is a 'Shadowport' known as Corsair's Cover. Here, adventurous (and lucky) spacers can find services and gear of all kinds that may prove elusive elsewhere, if they survive getting through the hazards. The Crimson Corsair's took over the facility years ago, hence it's new name, and the moon serves as their base of operations. To facilitate profits and trade, however, the Corsair's never... EVER... engage in their chosen profession in the general vicinity of the Nebula and will aggressively attack any hostile group that does so.<br>
 
<br>
 
'''The Great Ship Graveyard'''<br>
 
<br>
 
'''Destalon''' An arid and inhospitable world of vast irradiated deserts and imposing mountain ranges.<br>
 
<br>
 
'''Mora''' A Swamp world.<br>
 
 
 
===Organizations===
 
'''The Imperial Fleet''' <br>
 
'''The ISB and COMPNOR''' <br>
 
'''The Hutt Cartel''' <br>
 
'''The Pyke Syndicate''' <br>
 
'''Crimson Corsairs''' <br>
 
'''IsoTech - Outer Operations''' <br>
 
'''Meeronal Mining Consortium''' <br>
 
  
===Races of Note===
+
====[[The Dontal Subsector]]====
'''Aqualish''' (EoE DC) <br>
+
Located approximately halfway between Durall than the Klet Nebula, the Dontal Subsector takes its name from the massive deep space Dontal Station. This area also includes much of the industrial infrastructure of the region.
'''Arkanians''' <br>
+
* [[Dontall Station]], a freestanding space station in deep space, built from the remains of an ancient hyperspace beacon and home to various corporations, entertainment venues, and criminal enterprises.
'''Chevin''' (EoE FH) <br>
+
* [[Kusk]], a water world of half-ice and half stormy oceans, home to a number of Aqualish colonies, as well as a few archipelagos with sparse settlements due to incredible storms.
'''Droids''' (AoR CRB) <br>
+
* [[Rantooine]], an industrialized world, home to TransCast Aerospace Orbital Dockyards.
'''Gand''' (EoE CRB) <br>
+
* [[Ssy-haa]], a jungle world of various monsters, with a colony of Rodians on the far-side of the world. Orbited by '''Ssy-cal''', a moon with multiple colonies of Trandoshans who hunt on the surface of Ssy-haa.
'''Gran''' (AoR CRB/EoE FH); Gran are three-eyed humanoids with a reputation for being extremely gregarious.<br>
+
* [[Unalla II]], a world of dense jungles and shallow marshes. There are few settlements, though the frequently-visited Stargate is among them.
'''Jawas''' <br>
 
'''Klatooinian''' (EoE DC) <br>
 
'''Harch''' <br>
 
'''Humans''' (EoE/AoR CRB) <br>
 
'''Nikto''' (EoE LNH) <br>
 
'''Rodians''' (EoE CRB) <br>
 
'''Toydarian''' (EoE EU) <br>
 
'''Trandoshan''' (EoE CRB); while distant from the Trandoshan homeworld, there is a sizable Trandonshan colony in the region.<br>
 
'''Twi'lek''' (EoE CRB); due to the proximity to Ryloth, the Sector boasts a sizable population of Twi'leks.<br>
 
  
===Other Races Presented===
+
====[[The Klet Subsector]]====
Arcona (EoE FH), Bothans (AoR CRB), Chadra-Fan (AoR ST), Chiss (EoE EU), Corellian Human (EoE SF), Drall (EoE SF), Dressellian (AoR ST), Duros (AoR CRB), Falleen (EoE FC), Gank (EoE LNH), Gotal (EoE FC), Hutts (EoE LNH), Ithorians (AoR CRB), Mon Calimari (AoR CRB), Quarren (EoE FC), Sakiyan (EoE LNH), Selonian (EoE SF), Sullustans (AoR CRB), Xexto (AoR ST), Weequay (EoE DC), Wookie (EoE CRB)<br>
+
At the far end of the Sector, near its boarders of Wildspace, the Klet subsector is home to the expansive Stellar Nebula known as Klet. Here the most violent and dangerous individuals make their home, far away from the scrutiny of the more civilized Gateway and Dontal regions.  While the Imperial Navy rarely makes a sizable presence here, the Hutt Cartel and the Crimson Corsairs both use their influence to keep the region from falling into complete chaos.
 +
* [[Destalon]], a world of irradiated deserts and mountain ranges, with large mechanized Chevin and Twi'lek mining complexes that crawl across its surface. There are also a few human and Gran colonies, largely subterranean.
 +
* The [[Great Ship Graveyard]], a vast scrapyard of ancient ships in orbit around a lifeless planetoid, known to be home to a group of Nikto salvagers.
 +
* [[Klet Nebula]], a nebula that includes the '''Quwatin Reef''', an asteroid belt that hides outlaws, and '''Corsair's Cove''', a shadowport built into a rogue moon ruled by the Crimson Corsairs.
 +
* [[Looffin III]], a poor, resource-starved world home to communities of humans, Twi'leks and Devaronians, including the city of Skyfall, home to Geskat's Gangers.
 +
* [[Nar Galla]], a Hutt stronghold, half trade hub and half industrialized wasteland.

Latest revision as of 22:45, 23 May 2016

It is a dark time for the... wait.
It's been a dark damn time, for a long damn time.
People seem to think that the end of the Republic
a decade and a half or so ago, was some tragic and
horrific and historic event.
But out on the edges of the galaxy, the Republic
never had much influence... and now-a-days the
only difference is the Imperials are more likely
to dust you if they catch you.

Player Characters

Deeleet, Boom Lizard
Played by Chillos
Chanda Aziva, Togruta Performer
Played by Joe
M7-D2, Droid Slicer
Played by Dave
L4N-T15, Former Assault Droid-now Mechanic Droid
Played by Chris
Anzo, Combat Medic
Played by Jamie

Character Obligations/Duty/Morality

d100 Roll Character Value Obligation
01 - 05 / 06 - 10 Chanda Aziva (Joe) 5/5 Fame/Oath (Revenge)
11 - 15 / 16 - 20 M7-D2 (Dave) 5/5 Favor(Rebellion)/Score to Settle(Empire)
21 - 25 Deeleet (Chillos) 5 Family
26 - 28 / 29 - 38 L4N-T15 (Chris) 3/10 Favor/Debt
39 - 43 Koth Vulk'lya (Jeff) 5 Betrayal
44 - 48 Anzo (Jamie) 5 Deserter
49 - 58 Group 10 Wanted by the Empire
44 Chanda (Joe) Morality Light Side
40 Deleet (Chillos) Morality Light Side

Player Resources

The Durallian Sector

Durallian-Sector.jpg

Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.

Stellar Geography

A Note on Locations: While the game rules as written doesn't specifically call it out, Planets have Qualities. These Qualities, some of which I will be creating, affect certain actions that are taken while within those areas. Rather than creating a singular list and then requiring players to flip back and forth between the various pages, I will include the details of the appropriate Qualities at the bottom of the Sub-Sector entries.

The Gateway Subsector

Notable for its proximity to Ryloth and the Corellian Run, the Gateway Subsector includes both the City-World of Durall, and the Imperial Stronghold of Tinann. The Empire maintains a strong presence here, with patrols along all major hyperspace lines and inspection at all major starports and space stations.

  • Durall, an ecumenopolis capital world ruled by an oligarchy of rich families.
  • Mora, a swamp-world of scavengers amid crashed city-ships.
  • ORD Jentrek, an Imperial holding, home to the Imperial Sector Fleet.
  • Tinaan, an Imperial holding, home to the Imperial Governor and a branch of the Imperial Security Bureau.

The Dontal Subsector

Located approximately halfway between Durall than the Klet Nebula, the Dontal Subsector takes its name from the massive deep space Dontal Station. This area also includes much of the industrial infrastructure of the region.

  • Dontall Station, a freestanding space station in deep space, built from the remains of an ancient hyperspace beacon and home to various corporations, entertainment venues, and criminal enterprises.
  • Kusk, a water world of half-ice and half stormy oceans, home to a number of Aqualish colonies, as well as a few archipelagos with sparse settlements due to incredible storms.
  • Rantooine, an industrialized world, home to TransCast Aerospace Orbital Dockyards.
  • Ssy-haa, a jungle world of various monsters, with a colony of Rodians on the far-side of the world. Orbited by Ssy-cal, a moon with multiple colonies of Trandoshans who hunt on the surface of Ssy-haa.
  • Unalla II, a world of dense jungles and shallow marshes. There are few settlements, though the frequently-visited Stargate is among them.

The Klet Subsector

At the far end of the Sector, near its boarders of Wildspace, the Klet subsector is home to the expansive Stellar Nebula known as Klet. Here the most violent and dangerous individuals make their home, far away from the scrutiny of the more civilized Gateway and Dontal regions. While the Imperial Navy rarely makes a sizable presence here, the Hutt Cartel and the Crimson Corsairs both use their influence to keep the region from falling into complete chaos.

  • Destalon, a world of irradiated deserts and mountain ranges, with large mechanized Chevin and Twi'lek mining complexes that crawl across its surface. There are also a few human and Gran colonies, largely subterranean.
  • The Great Ship Graveyard, a vast scrapyard of ancient ships in orbit around a lifeless planetoid, known to be home to a group of Nikto salvagers.
  • Klet Nebula, a nebula that includes the Quwatin Reef, an asteroid belt that hides outlaws, and Corsair's Cove, a shadowport built into a rogue moon ruled by the Crimson Corsairs.
  • Looffin III, a poor, resource-starved world home to communities of humans, Twi'leks and Devaronians, including the city of Skyfall, home to Geskat's Gangers.
  • Nar Galla, a Hutt stronghold, half trade hub and half industrialized wasteland.