Difference between revisions of "Del"

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(New page: {{DND5CharacterSheet |Image=center|350 px |CharacterName=Del |Race=Elf (Wood) |Class=CLASS (TYPE) |Background=BACKGROUND |Alignment=ALIGNMENT |Patron Deity=DEITY |Faction...)
 
 
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|CharacterName=Del
 
|CharacterName=Del
 
|Race=Elf (Wood)
 
|Race=Elf (Wood)
|Class=CLASS (TYPE)
+
|Class=Monk (Way of the Arcane)
|Background=BACKGROUND
+
|Background=Hermit
|Alignment=ALIGNMENT
+
|Alignment=Lawful Neutral
|Patron Deity=DEITY
+
|Patron Deity=Azuth
|Factions=FACTIONS
+
|Factions=[[Order of the Shining Hand]] - 4 • [[Blackstaff Tower Faction|Blackstaff Tower]] - 1
|Ability Scores=Strength x (+x), Dexterity x (+x), Constitution x (+x);<br> Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
+
|Ability Scores=Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1)
|Bonus=x
+
|Bonus=+3
|Saving Throws=XXX & XXX
+
|Saving Throws=Strength, Dexterity & Wisdom
|Skills=SKILLS
+
|Skills=Perception, Medicine, Religion, Arcana, Acrobatics, Athletics
|Tools=TOOLS
+
|Tools=Flute, Herbalism Kit
|Languages=Common, OTHER LANG
+
|Languages=Common, Espruar
|Armor=ARMOR PROF
+
|Armor=None
|Weapons=WEAPON PROF
+
|Weapons=Simple Weapons, Short swords, Longsword, Shortbow, Longbow
 
|Traits=TRAITS
 
|Traits=TRAITS
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
+
|Attacks=• ''Unarmed:'' +7 to hit, 1d6+4 Bludgeoning, Martial Arts
|Armor Class=AC
+
|Armor Class=18 (10 + 3 [Wis] + 4 [Dex]+1 [cloak])
|Initiative=+INIT
+
|Initiative=+5
|Speed=XX ft
+
|Speed=50 ft
 
|Feats=FEATS
 
|Feats=FEATS
|Hit Points=XXX
+
|Hit Points=60
|Hit Dice=xdx
+
|Hit Dice=7d8
|Personality=PERSONALITY
+
|Personality= Naive
|Ideals=IDEALS
+
|Ideals= • Everything has order. By understanding this Order, one can thrive.<br>• Family is Sacred
|Bonds=BONDS
+
 
|Flaws=FLAWS
+
|Bonds= Master Dhenor
 +
|Flaws= • Childhood Trauma<br>• Naive
 +
 
 +
 
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
''words'' -Attribution
+
''The world is not to be put in order. The world is order. It is for us to put ourselves in unison with this order.'' ― Henry Miller<br>
 +
''Good order is the foundation of all great things.'' ― Edmund Burke
  
 
==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
x
+
Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language
===Class Traits===
+
===Monk Traits===
x
+
Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind
===Specialty Traits===
+
*Total Ki: 7
x
+
 
 +
===Way of the Arcane Traits===
 +
Arcane Disciple:
 +
*You become proficient in the Arcana skill 
 +
*Gain cantrips.
 +
**mage hand
 +
**prestidigitation 
 +
*At 3rd, 6th, 11th, and 17th level, you gain an arcane discipline
 +
*Whenever you learn a new arcane discipline, you can also replace one arcane discipline that you already know with a different discipline.
 +
Arcane Disciplines:
 +
*Ghost Fighting. You can spend 2 ki points to be able to perceive and touch ethereal creatures, including damaging them with your unarmed attacks, for 1 minute.
 +
*Wavering Form Technique (6th Level Required). You can spend 3 ki points to cast blur on yourself.
 
===Background Traits===
 
===Background Traits===
x
+
Extra Language, Tool Proficiencies: Herbalism kit, Skill Proficiencies: Medicine, Religion
 
==Feats==
 
==Feats==
x
+
*Resilient (Wisdom)
 +
*Athlete
 
==Resources==
 
==Resources==
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x
+
* '''Coins:''' x cp • x sp • x ep • 5 gp • 30 pp • Other coins: x
 
* '''Gems:''' x
 
* '''Gems:''' x
 
===Magic Items===
 
===Magic Items===
* x
+
* Potion of Superior Healing(8d4+8)
 +
*
 +
 
 
==Equipment==
 
==Equipment==
 
===Carried Equipment===
 
===Carried Equipment===
 
* '''In Hand:''' x
 
* '''In Hand:''' x
* '''Worn:''' x
+
* '''Worn:''' Common Clothes
 +
**Cloak of protection (+1 saves and AC)
 
* '''Belt:''' x
 
* '''Belt:''' x
* '''Backpack:''' x
+
* '''Backpack:'''
 +
** bedroll
 +
**mess kit
 +
**tinderbox
 +
**10 torches
 +
**10 days of rations
 +
**waterskin
 +
**50 feet of hempen rope strapped to the side of it
 +
 
 
===Stored Equipment===
 
===Stored Equipment===
* x
+
*Winter Blanket
 +
*Herbalism Kit
 +
 
 
===Lifestyle===
 
===Lifestyle===
 
* '''xxx:''' ''(x gp/day)''. x
 
* '''xxx:''' ''(x gp/day)''. x

Latest revision as of 21:02, 9 January 2017

Del
Del.jpg
Race: Elf (Wood), Class: Monk (Way of the Arcane)
Background: Hermit, Alignment: Lawful Neutral
Patron Deity: Azuth
Factions: Order of the Shining Hand - 4 • Blackstaff Tower - 1
Ability Scores
Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1);
Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1)
Proficiencies
Bonus: +3
Saving Throws: Strength, Dexterity & Wisdom
Skills: Perception, Medicine, Religion, Arcana, Acrobatics, Athletics
Tools: Flute, Herbalism Kit
Languages: Common, Espruar
Armor: None
Weapons: Simple Weapons, Short swords, Longsword, Shortbow, Longbow
Traits
TRAITS
Feats
FEATS
Combat
Attacks:Unarmed: +7 to hit, 1d6+4 Bludgeoning, Martial Arts
Armor Class: 18 (10 + 3 [Wis] + 4 [Dex]+1 [cloak]), Initiative: +5, Speed: 50 ft
Hit Points: 60, Hit Dice: 7d8
Social
Personality Traits: Naive
Ideals: • Everything has order. By understanding this Order, one can thrive.
• Family is Sacred
Bonds: Master Dhenor
Flaws: • Childhood Trauma
• Naive

The world is not to be put in order. The world is order. It is for us to put ourselves in unison with this order. ― Henry Miller
Good order is the foundation of all great things. ― Edmund Burke

Traits

Racial Traits

Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language

Monk Traits

Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind

  • Total Ki: 7

Way of the Arcane Traits

Arcane Disciple:

  • You become proficient in the Arcana skill 
  • Gain cantrips.
    • mage hand
    • prestidigitation 
  • At 3rd, 6th, 11th, and 17th level, you gain an arcane discipline
  • Whenever you learn a new arcane discipline, you can also replace one arcane discipline that you already know with a different discipline.

Arcane Disciplines:

  • Ghost Fighting. You can spend 2 ki points to be able to perceive and touch ethereal creatures, including damaging them with your unarmed attacks, for 1 minute.
  • Wavering Form Technique (6th Level Required). You can spend 3 ki points to cast blur on yourself.

Background Traits

Extra Language, Tool Proficiencies: Herbalism kit, Skill Proficiencies: Medicine, Religion

Feats

  • Resilient (Wisdom)
  • Athlete

Resources

  • Coins: x cp • x sp • x ep • 5 gp • 30 pp • Other coins: x
  • Gems: x

Magic Items

  • Potion of Superior Healing(8d4+8)

Equipment

Carried Equipment

  • In Hand: x
  • Worn: Common Clothes
    • Cloak of protection (+1 saves and AC)
  • Belt: x
  • Backpack:
    • bedroll
    • mess kit
    • tinderbox
    • 10 torches
    • 10 days of rations
    • waterskin
    • 50 feet of hempen rope strapped to the side of it

Stored Equipment

  • Winter Blanket
  • Herbalism Kit

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x