Difference between revisions of "Gangs of Waterdeep Target Gangs"
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Jump to navigationJump to search (New page: ==The Blackcoats== * '''Territory:''' The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little. * '''Badges:''' True to their ...) |
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+ | This page keeps track of the information the Twice-Born have managed to gather on their various targets. (See: [[Investigation of Gangs]] mechanics) | ||
==The Blackcoats== | ==The Blackcoats== | ||
* '''Territory:''' The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little. | * '''Territory:''' The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little. | ||
* '''Badges:''' True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well. | * '''Badges:''' True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well. | ||
− | * '''Signs:''' | + | * '''Signs:''' The Blackcoats use coal to "chalk" a black smudge line above the door of a shop under their protection. • The Blackcoats use a charcoaled black fist on a back door to threaten the occupants of a building to leave them alone or to pay up. |
− | * '''Activities (Main):''' | + | * '''Activities (Main):''' Their main jobs are protection rackets and muggings. They send a pair of thugs around businesses once a tenday to collect protection fees. |
* '''Activities (Sideline):''' - | * '''Activities (Sideline):''' - | ||
* '''Groupings:''' - | * '''Groupings:''' - | ||
* '''Enemies:''' The Fire Kings, the Six Hands | * '''Enemies:''' The Fire Kings, the Six Hands | ||
+ | ** ''Six Hands:'' Their conflict with the Six Hands is because they're trying to spread into the docks further. They want to set up protection rackets for the docks - charging ship captains a "protection fee" to make sure nothing happens to the ships while they're tied up. The Six Hands oppose them. | ||
* '''Allies:''' - | * '''Allies:''' - | ||
* '''Treaties:''' - | * '''Treaties:''' - |
Latest revision as of 05:47, 29 July 2016
This page keeps track of the information the Twice-Born have managed to gather on their various targets. (See: Investigation of Gangs mechanics)
The Blackcoats
- Territory: The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little.
- Badges: True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well.
- Signs: The Blackcoats use coal to "chalk" a black smudge line above the door of a shop under their protection. • The Blackcoats use a charcoaled black fist on a back door to threaten the occupants of a building to leave them alone or to pay up.
- Activities (Main): Their main jobs are protection rackets and muggings. They send a pair of thugs around businesses once a tenday to collect protection fees.
- Activities (Sideline): -
- Groupings: -
- Enemies: The Fire Kings, the Six Hands
- Six Hands: Their conflict with the Six Hands is because they're trying to spread into the docks further. They want to set up protection rackets for the docks - charging ship captains a "protection fee" to make sure nothing happens to the ships while they're tied up. The Six Hands oppose them.
- Allies: -
- Treaties: -
- Hierarchy: -
- Assets: -
- Hangouts: -