Difference between revisions of "SW Healing"
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− | + | __NOTOC__ | |
==Wounds== | ==Wounds== | ||
− | + | * Characters whose Wounds equal or exceed their Wound Threshold are Incapacitated. | |
− | + | * Wounds recover at a rate of 1 wound per full night's rest. | |
+ | * '''First Aid:''' Someone with the Medicine skill may administer First Aid and quickly heal additional Wounds. A character may be the target of only one First Aid attempt during the encounter. | ||
+ | * '''Stimpack:''' Being treated with a stimpack automatically heals 5 wounds. Additional stimpacks heal 1 wound less per application, cumulative. This diminishing returns resets itself 24 hours after the character received their first stimpack application. | ||
+ | * '''Bacta Tank:''' Immersion in a bacta tank recovers wounds at the rate of 1 per two hours, or 1 per six hours if Incapacitated. | ||
==Strain== | ==Strain== | ||
− | + | * At the end of an encounter where Strain was spent, a character may recover strain: make a Cool or Discipline check, no Difficulty. Each success recovers 1 Strain. | |
− | + | * All Strain is recovered after a night's rest. | |
+ | * Jedi and other Force traditions often have meditative techniques that can heal Strain as well. | ||
==Critical Hits== | ==Critical Hits== | ||
− | + | * One week after receiving a Critical Injury, a character may make a Resilience check (Difficulty equal to rating of Crit) to heal the injury. Success heals the Crit; failure instead heals 1 Wound; [[Image:Triumph-result.png|15px]] heals a second Critical Injury. This check may be made once per week. | |
+ | * '''First Aid:''' Someone with the Medicine skill may administer First Aid and quickly heal a Critical Injury taken during that encounter. A character may be the target of only one First Aid attempt during the encounter. | ||
+ | * '''Bacta Tank:''' Immersion in a bacta tank allows a Resilience check once per 24 hours to heal a Critical Injury, instead of once per week. | ||
+ | ==Droids== | ||
+ | * Droids recover Wounds and Strain as normal. | ||
+ | * Droids can receive First Aid from someone with Mechanics. | ||
+ | * Droids cannot benefit from Stimpacks, but they can benefit from Emergency Repair Patches. | ||
+ | * Droids cannot benefit from Bacta Tanks, which heal them of 1 wound per hour. They have no effect on Critical Injuries. | ||
==First Aid== | ==First Aid== | ||
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div> | |style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div> | ||
|- | |- | ||
− | |colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:' | + | |colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Current wounds equal ''half or less'' of wound threshold: [[Image:Difficulty-die.png|15px]]<br>Current wounds equal ''more than half'' of wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>Current wounds ''exceed'' wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] |
|-style="background:blue; color:white;" | |-style="background:blue; color:white;" | ||
− | ! width=" | + | ! width="50" | Result || width="250" | Option |
|- | |- | ||
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | ||
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|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury! | |'''Malpractice.''' The medical procedure inflicts an additional Critical Injury! | ||
|} | |} | ||
− | + | <br><br> | |
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|- | |- | ||
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div> | |style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div> | ||
|- | |- | ||
− | |colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' | + | |colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Critical Hit Rating<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] |
|-style="background:blue; color:white;" | |-style="background:blue; color:white;" | ||
− | ! width=" | + | ! width="50" | Result || width="250" | Option |
|- | |- | ||
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | ||
− | | | + | |'''Patched Up.''' Critical Injury is healed. |
|-style="background:lightblue" | |-style="background:lightblue" | ||
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | ||
− | | | + | |'''Pain Relief.''' Each success heals one Strain. |
|- | |- | ||
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
− | | | + | |'''Quick Recovery.''' Each Triumph heals two Wounds. |
|-style="background:lightblue" | |-style="background:lightblue" | ||
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
− | | | + | |'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round. |
|- | |- | ||
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> | ||
− | | | + | |'''Malpractice.''' The medical procedure inflicts an additional Critical Injury! |
|} | |} |
Latest revision as of 16:45, 19 January 2021
Wounds
- Characters whose Wounds equal or exceed their Wound Threshold are Incapacitated.
- Wounds recover at a rate of 1 wound per full night's rest.
- First Aid: Someone with the Medicine skill may administer First Aid and quickly heal additional Wounds. A character may be the target of only one First Aid attempt during the encounter.
- Stimpack: Being treated with a stimpack automatically heals 5 wounds. Additional stimpacks heal 1 wound less per application, cumulative. This diminishing returns resets itself 24 hours after the character received their first stimpack application.
- Bacta Tank: Immersion in a bacta tank recovers wounds at the rate of 1 per two hours, or 1 per six hours if Incapacitated.
Strain
- At the end of an encounter where Strain was spent, a character may recover strain: make a Cool or Discipline check, no Difficulty. Each success recovers 1 Strain.
- All Strain is recovered after a night's rest.
- Jedi and other Force traditions often have meditative techniques that can heal Strain as well.
Critical Hits
- One week after receiving a Critical Injury, a character may make a Resilience check (Difficulty equal to rating of Crit) to heal the injury. Success heals the Crit; failure instead heals 1 Wound; heals a second Critical Injury. This check may be made once per week.
- First Aid: Someone with the Medicine skill may administer First Aid and quickly heal a Critical Injury taken during that encounter. A character may be the target of only one First Aid attempt during the encounter.
- Bacta Tank: Immersion in a bacta tank allows a Resilience check once per 24 hours to heal a Critical Injury, instead of once per week.
Droids
- Droids recover Wounds and Strain as normal.
- Droids can receive First Aid from someone with Mechanics.
- Droids cannot benefit from Stimpacks, but they can benefit from Emergency Repair Patches.
- Droids cannot benefit from Bacta Tanks, which heal them of 1 wound per hour. They have no effect on Critical Injuries.
First Aid
- Only one instance of First Aid can be administered to any given character during an encounter.