Difference between revisions of "Glim"
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==Combat== | ==Combat== | ||
− | * '''Armor Class:''' | + | * '''Armor Class:''' 15 |
− | **(Armor: | + | **(Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 0) |
− | ** Armor: | + | ** Armor: Studded Leather, AC: 13, Weight: 13 |
* '''Hit Points:''' 6, '''Hit Dice:''' 1d6 | * '''Hit Points:''' 6, '''Hit Dice:''' 1d6 | ||
* '''Initiative:''' xx, '''Speed:''' 25 | * '''Initiative:''' xx, '''Speed:''' 25 |
Revision as of 12:37, 9 January 2014
Contents
Origin
Words Go Here
Appearance
Words go here.
Character Record
Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.
- Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
- Saving Throws: Dexterity
Proficiencies
- Skills: Perception, Stealth, Deception, Sleight of Hand, <Skill>, <Skill>, <Skill>
- Armor: Light and Medium Armor
- Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
- Tools: Thieves Tools, Disguise Tools
Traits & Languages
- Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
- Lucky: Reroll 1's on attack roll, ability check, Saving Throws
- Expertise +5 with the following ability checks, <proficiency>, <proficiency>, <proficiency>, <proficiency>
- Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
- Languages: Common, Halfling, <Background>, <INT>
Interactions
- Ideals: X
- Flaws: X
- Bonds: X
Combat
- Armor Class: 15
- (Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 0)
- Armor: Studded Leather, AC: 13, Weight: 13
- Hit Points: 6, Hit Dice: 1d6
- Initiative: xx, Speed: 25
- Attacks
- Weapon: Bonus: xx, Damage & Effects: xx, Weight: xx
Resources
Moneys: 175 GP
Carried Equipment:
Important Individuals
Projects and/or Downtime
Experience Points
Earned: 0
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