Difference between revisions of "Glim"
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==Origin== | ==Origin== | ||
* Parents were Syanee & Brindle Sweetruff, a pair of adventurers. | * Parents were Syanee & Brindle Sweetruff, a pair of adventurers. | ||
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== Important Individuals == | == Important Individuals == | ||
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+ | | [[Image:Syanee-brindle.jpg|left|thumb|Syanee & Brindle, Glim's parents]] || '''Syanee Farwalker:''' One of the few ''hin'' wizards in many generations, Syanee Farwalker came to Khelben's attention when she presented herself at his tower and demanded that he teach her how to use magic. Bemused by her bravado and impressed by her natural talent, he did so. She eventually left his teaching and became an adventurer in her own right, joining an adventuring company called ''The Quick & the Stalwart,'' who did much adventuring in the North. Eventually she had a child and settled into semi-retirement, but a mission from Khelben took her away from Waterdeep, where she died, leaving her only daughter an orphan. | ||
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+ | | [[Image:Artanial.jpg|center|thumb|Artanial]] || '''Uncle Artanial:''' The head of the small gang of child thieves in the Dock Ward who took Glim in when she ended up on the streets after her mother's death. He taught her everything she knows about the art of lifting purses and keeping from being caught while doing so. | ||
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Revision as of 14:22, 13 February 2014
Contents
Origin
- Parents were Syanee & Brindle Sweetruff, a pair of adventurers.
Appearance
Words go here.
Character Record
Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.
- Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
- Saving Throws: Dexterity
Proficiencies
- Skills: Perception, Stealth, Deception, Sleight of Hand, Persuasion, Acrobatics, Athletics
- Armor: Light and Medium Armor
- Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
- Tools: Thieves Tools, Disguise Kit
Traits & Languages
- Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
- Lucky: Reroll 1's on attack roll, ability check, Saving Throws
- Expertise +5 with the following ability checks: Stealth, Sleight of Hand, Thieves Tools, Deception
- Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
- Mobility(Feat): When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether or not you hit.
- Languages: Common, Halfling, Alzhedo, Chondathan
Interactions
- Ideals: X
- Flaws: X
- Bonds: X
Combat
- Armor Class: 16
- (Armor: 13 + Dex Mod: 3 + Shield: 0 + Other: 0)
- Armor: Studded Leather, AC: 13, Weight: 13
- Hit Points: 12, Hit Dice: 2d6
- Initiative: +3, Speed: 25
- Attacks
- Weapon: Bonus: +4, Damage & Effects: 1d8+3, Weight: 2lb
Resources
Moneys: 160 GP 56 SP 31 CP
Carried Equipment: Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month
Extra stuff 4 ornamental stones, potion of climbing.
Important Individuals
Syanee Farwalker: One of the few hin wizards in many generations, Syanee Farwalker came to Khelben's attention when she presented herself at his tower and demanded that he teach her how to use magic. Bemused by her bravado and impressed by her natural talent, he did so. She eventually left his teaching and became an adventurer in her own right, joining an adventuring company called The Quick & the Stalwart, who did much adventuring in the North. Eventually she had a child and settled into semi-retirement, but a mission from Khelben took her away from Waterdeep, where she died, leaving her only daughter an orphan. | |
Uncle Artanial: The head of the small gang of child thieves in the Dock Ward who took Glim in when she ended up on the streets after her mother's death. He taught her everything she knows about the art of lifting purses and keeping from being caught while doing so. |
Projects and/or Downtime
Experience Points
Earned: 285 |