Difference between revisions of "Nico FAD"
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− | Race: | + | '''Race:''' Human <br> |
+ | '''Career:''' Guardian <br> | ||
+ | '''Specializations:''' Soresu Defender | Pathfinder <br> | ||
+ | '''Morality:''' 50 <br> | ||
+ | '''Emotional Strength:''' Discipline <br> | ||
+ | '''Emotional Weakness:''' Hatred <br> | ||
'''Characteristics''' <br> | '''Characteristics''' <br> | ||
− | * '''Brawn:''' | + | * '''Brawn:''' 2 |
− | * '''Agility:''' | + | * '''Agility:''' 3 |
− | * '''Intellect:''' | + | * '''Intellect:''' 3 |
− | * '''Cunning:''' | + | * '''Cunning:''' 2 |
− | * '''Willpower:''' | + | * '''Willpower:''' 3 |
− | * '''Presence:''' | + | * '''Presence:''' 2 |
+ | * '''Force Rating:''' 2 | ||
'''Skills''' <br> | '''Skills''' <br> | ||
− | * | + | * Career Skills |
− | * | + | ** Cool (Pr) - 2 |
− | * | + | ** Discipline (Wil) - 1 |
+ | ** Medicine (Int) - 1 | ||
+ | ** Resilience (Br) - 1 | ||
+ | ** Survival (Cun) - 2 | ||
+ | ** Vigilance (Wil) - 2 | ||
+ | ** Lightsaber (Int) - 3 | ||
+ | * Non Career Skills | ||
+ | ** Coordination (Agi) - 1 | ||
+ | ** Perception (Cun) - 2 | ||
+ | |||
'''Talents''' <br> | '''Talents''' <br> | ||
− | * | + | * Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. |
− | |||
− | |||
'''Force Talents''' <br> | '''Force Talents''' <br> | ||
− | * | + | * Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill |
− | + | ||
− | |||
'''Force Powers''' <br> | '''Force Powers''' <br> | ||
− | * | + | * ''Forsee'' |
− | * | + | ** Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours. |
− | * | + | ** Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes |
+ | ** Strength x2 - You may spend up to 2 Force Results to gain specific, detailed information. | ||
+ | ** Duration x2 - You may spend up to 2 Force Results to increase see out and addition day per Result spent. | ||
+ | |||
+ | * ''Heal/Harm'' | ||
+ | ** Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally. | ||
+ | ** Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict. | ||
+ | ** Magnitude - You may spend 2 Force Results to effect 1 additional Target. | ||
+ | |||
+ | * ''Move:'' | ||
+ | ** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range. | ||
+ | ** Range x2 - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Long). | ||
+ | ** Magnitude - You may spend 1 Force Result to effect 1 additional Target. | ||
+ | ** Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1. | ||
+ | ** Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette. | ||
+ | ** Control - You may now rip objects out of secured mountings or from another person. | ||
'''Combat''' <br> | '''Combat''' <br> | ||
− | * '''Soak''' | + | * '''Soak''' 2 |
− | * '''Ranged Defense''' | + | * '''Ranged Defense''' 0 |
− | * '''Melee Defense''' | + | * '''Melee Defense''' 0 |
− | * '''Wound Threshold''' | + | * '''Wound Threshold''' 12 |
− | * '''Strain Threshold''' | + | * '''Strain Threshold''' 13 |
* '''Weapons''' | * '''Weapons''' | ||
** | ** | ||
** | ** | ||
** | ** | ||
+ | |||
+ | '''XP'''<br> | ||
+ | * '''Earned:''' 490 | ||
+ | ** '''Racial:''' 110 | ||
+ | ** '''Bonus:''' 10 | ||
+ | ** '''Knight Level Campaign:''' 150 | ||
+ | ** '''Previous Games:''' 220 | ||
+ | |||
+ | * '''Spent:''' 0 | ||
+ | ** '''Characteristics:''' 90 | ||
+ | ** '''Skills''' 65 | ||
+ | ** '''Talents''' 220 | ||
+ | *** Parry (5) | ||
+ | |||
+ | ** Shii-Cho Knight (30) | ||
+ | *** Parry (5) | ||
+ | |||
+ | ** '''Force Powers''' 115 | ||
+ | *** Forsee (10) + Control (10) + Strength x2 (10) + Duration x2 (10) | ||
+ | *** Move (10) + Range x2 (10) + Magnitude (5) + Strength (10) + Control (10) + Control (5) | ||
+ | *** Heal/Harm (20) + Magnitude (5) |
Revision as of 14:14, 17 July 2015
Race: Human
Career: Guardian
Specializations: Soresu Defender | Pathfinder
Morality: 50
Emotional Strength: Discipline
Emotional Weakness: Hatred
Characteristics
- Brawn: 2
- Agility: 3
- Intellect: 3
- Cunning: 2
- Willpower: 3
- Presence: 2
- Force Rating: 2
Skills
- Career Skills
- Cool (Pr) - 2
- Discipline (Wil) - 1
- Medicine (Int) - 1
- Resilience (Br) - 1
- Survival (Cun) - 2
- Vigilance (Wil) - 2
- Lightsaber (Int) - 3
- Non Career Skills
- Coordination (Agi) - 1
- Perception (Cun) - 2
Talents
- Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
Force Talents
- Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Strength x2 - You may spend up to 2 Force Results to gain specific, detailed information.
- Duration x2 - You may spend up to 2 Force Results to increase see out and addition day per Result spent.
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Magnitude - You may spend 2 Force Results to effect 1 additional Target.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range x2 - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Long).
- Magnitude - You may spend 1 Force Result to effect 1 additional Target.
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
- Control - You may now rip objects out of secured mountings or from another person.
Combat
- Soak 2
- Ranged Defense 0
- Melee Defense 0
- Wound Threshold 12
- Strain Threshold 13
- Weapons
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 0
- Characteristics: 90
- Skills 65
- Talents 220
- Parry (5)
- Shii-Cho Knight (30)
- Parry (5)
- Shii-Cho Knight (30)
- Force Powers 115
- Forsee (10) + Control (10) + Strength x2 (10) + Duration x2 (10)
- Move (10) + Range x2 (10) + Magnitude (5) + Strength (10) + Control (10) + Control (5)
- Heal/Harm (20) + Magnitude (5)
- Force Powers 115