Difference between revisions of "Chanda Aziva"

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** Madyapasa had enjoyed a lifetime of success, fame, and wealth as a courtesan, and retired to teach her arts to others.
 
** Madyapasa had enjoyed a lifetime of success, fame, and wealth as a courtesan, and retired to teach her arts to others.
 
** She frequently purchased young slaves who showed potential, and Chanda was one such.
 
** She frequently purchased young slaves who showed potential, and Chanda was one such.
* Chanda learned her arts well, and Mother sold her for an immense amount of coin to Boss Gar'ginn, a mid-level underworld crime figure on YYY.
+
* Chanda learned her arts well, and Mother sold her for an immense amount of coin to Boss Gar'ginn, a mid-level underworld crime figure on the Wheel, in the Mid-Rim.
 
** Chanda found service to Boss Gar'ginn demeaning. She'd been raised with great skills, but found that Mother Madyapasa's stories of the height of courtesan ship - with rich men vying for her favors and talent, her performances and company commanding thousands of credits at a time - were not what awaited her.
 
** Chanda found service to Boss Gar'ginn demeaning. She'd been raised with great skills, but found that Mother Madyapasa's stories of the height of courtesan ship - with rich men vying for her favors and talent, her performances and company commanding thousands of credits at a time - were not what awaited her.
 
** Boss Gar'ginn liked to dress her in mere ribbons of clothing, and kept her on a chain like a common dancing girl. He would even offer her to clients he wanted to impress, much to her horror.
 
** Boss Gar'ginn liked to dress her in mere ribbons of clothing, and kept her on a chain like a common dancing girl. He would even offer her to clients he wanted to impress, much to her horror.
Line 90: Line 90:
 
** The Sakiyan finished Boss Gar'ginn off, and made her an offer: he'd get her to freedom if she helped him escape. So she did, hiding him in the chaos surrounding Boss Gar'ginn's death, and by the time anyone thought to look for and claim her for their own, she was long, long gone.  
 
** The Sakiyan finished Boss Gar'ginn off, and made her an offer: he'd get her to freedom if she helped him escape. So she did, hiding him in the chaos surrounding Boss Gar'ginn's death, and by the time anyone thought to look for and claim her for their own, she was long, long gone.  
 
* The Sakiyan - whose name was Vandras - kept her with him for a while, seeming to enjoy her company and talents, and she stayed, having nowhere else to go. He eventually began to teach her to fight, and she invited him to her bed.
 
* The Sakiyan - whose name was Vandras - kept her with him for a while, seeming to enjoy her company and talents, and she stayed, having nowhere else to go. He eventually began to teach her to fight, and she invited him to her bed.
 +
** They lived in his retreat on Socorro, and continued to train her.
 
** In time, the two of them were an excellent team. She was the invisible half of the team, gathering intelligence or providing distractions while he did his work.
 
** In time, the two of them were an excellent team. She was the invisible half of the team, gathering intelligence or providing distractions while he did his work.
 
** Unfortunately, Vandras was also fond of the drug ZZZ, and much of their leisure time together involved the two of them blissed out together, intoxicated beyond belief.
 
** Unfortunately, Vandras was also fond of the drug ZZZ, and much of their leisure time together involved the two of them blissed out together, intoxicated beyond belief.
 
* It was while they were in such a state that Vandras' enemies found them. They assumed she was simply some hired flesh and tossed her aside, too intoxicated to do anything while they murdered him. They departed, leaving her behind to mourn.
 
* It was while they were in such a state that Vandras' enemies found them. They assumed she was simply some hired flesh and tossed her aside, too intoxicated to do anything while they murdered him. They departed, leaving her behind to mourn.
 +
 
==Experience Expenditures==
 
==Experience Expenditures==
 
'''Racial Experience:''' 100 XP
 
'''Racial Experience:''' 100 XP

Revision as of 00:35, 29 August 2015

Chanda Aziva
Chanda-aziva.jpg
Species: Togruta • Career: Colonist • Specializations: Performer • Marauder
Motivation: Freedom • Obligations: Addiction: 5 • Oath (Revenge): 5
Credits: 300
Characteristics
Brawn 2 Agility 2 Intellect 2
Cunning 3 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) 2** Spacer2.jpg Coercion (Will) -*
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) -* Spacer2.jpg Deception (Cun) 2**
Discipline (Will) - Spacer2.jpg Leadership (Prs) -*
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) 1* Spacer2.jpg Perception (Cun) 1
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) -* Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) 1*
Survival (Cun) -* Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) 2**
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) -* Spacer2.jpg Education (Int) -*
Lore (Int) -* Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) - Spacer2.jpg
Talents
Performer: Distracting Behavior, Smooth Talker (Deception), Convincing Demeanor
Marauder: Frenzied Attack, Feral Strength, Toughened
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 (3) • Armor: Heavy Clothing (Def 0 • Soak 1 • 50cr • Enc 1 • HP 0 • Rare 0)
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 14 • Strain Threshold: 12
Weapons
Vibro-Knife (2): Melee • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 1/2 • 250cr ea (150 cr) • Rare 3 • Pierce 2, Vicious 1 • Mod: Paired Weapon (reduce Adventage required to hit by 1)
Punch Daggers: Melee • Dam +1 • Crit 3 • Engaged • Enc 1 • HP 1 • 75cr • Rare 4 • Pierce 1 1
Blade-Breaker: Melee • Dam +0 • Crit 4 • Engaged • Enc 1 • HP 1 • 250cr • Rare 5 • Defensive 2, Pierce 1, Sunder
Experience Points
Earned: 100 (Racial 100 • Current Game x)
Spent Experience
100

Inspirations

  • Inara Sera, from Firefly
  • The Diva Plavalaguna, from Fifth Element
  • Sayuri, from Memoirs of a Geisha
  • Fiora Cavazza, from Assassin's Creed series
  • Sylvia, from Brotherhood of the Wolf

Talents

  • Convincing Demeanor: Rank 1. Remove one Setback Die per rank from Deception or Skullduggery checks.
  • Distracting Behavior: Rank 1. Maneuver. Take up to (Cunning) Strain, and inflict one Disadvantage to (Strain) enemy checks until next turn. One Range Band per Rank; current range: Short.
  • Feral Strength: Rank 1. Add (Rank) to damage of Melee or Brawl attacks.
  • Frenzied Attack: Rank 1. May take up to (Rank) Strain. For each Strain taken, upgrade Melee or Brawl attack once.
  • Smooth Talker (Deception): Rank 1. When making Deception checks, spend 1 Triumph to gain (Ranks) Successes.
  • Toughened: Rank 1. Gain +2 wound threshold per Rank.

Weapons & Gear

  • Weapons: 2 Vibro-Knives (with Paired Weapons mods; Fly Casual), Blade-Breaker, Punch Dagger
  • Armor: Heavy Clothing (outer), Cloak-and-Veils (beneath)
  • Gear: Handheld Commlink, anklet chimes

Background

  • Chanda was purchased as a young slave by the renowned Mother of Courtesans, the Illuminated Madyapasa and brought back to the Mother's household on XXX.
    • Madyapasa had enjoyed a lifetime of success, fame, and wealth as a courtesan, and retired to teach her arts to others.
    • She frequently purchased young slaves who showed potential, and Chanda was one such.
  • Chanda learned her arts well, and Mother sold her for an immense amount of coin to Boss Gar'ginn, a mid-level underworld crime figure on the Wheel, in the Mid-Rim.
    • Chanda found service to Boss Gar'ginn demeaning. She'd been raised with great skills, but found that Mother Madyapasa's stories of the height of courtesan ship - with rich men vying for her favors and talent, her performances and company commanding thousands of credits at a time - were not what awaited her.
    • Boss Gar'ginn liked to dress her in mere ribbons of clothing, and kept her on a chain like a common dancing girl. He would even offer her to clients he wanted to impress, much to her horror.
    • So when a Sakiyan assassin fought his way past various guards into Gar'ginn's inner sanctum, only to find himself at the business end of the Boss's blaster, Chanda struck, snatching up Boss Gar'ginn's eating knife and plunging it into the base of his skull.
    • The Sakiyan finished Boss Gar'ginn off, and made her an offer: he'd get her to freedom if she helped him escape. So she did, hiding him in the chaos surrounding Boss Gar'ginn's death, and by the time anyone thought to look for and claim her for their own, she was long, long gone.
  • The Sakiyan - whose name was Vandras - kept her with him for a while, seeming to enjoy her company and talents, and she stayed, having nowhere else to go. He eventually began to teach her to fight, and she invited him to her bed.
    • They lived in his retreat on Socorro, and continued to train her.
    • In time, the two of them were an excellent team. She was the invisible half of the team, gathering intelligence or providing distractions while he did his work.
    • Unfortunately, Vandras was also fond of the drug ZZZ, and much of their leisure time together involved the two of them blissed out together, intoxicated beyond belief.
  • It was while they were in such a state that Vandras' enemies found them. They assumed she was simply some hired flesh and tossed her aside, too intoxicated to do anything while they murdered him. They departed, leaving her behind to mourn.

Experience Expenditures

Racial Experience: 100 XP

  • Marauder Specialization: 30 XP
  • +1 Brawn: 20 XP
  • +1 Melee: 10 XP
  • +1 Deception: 10 XP
  • Performer Tree:
    • Distracting Behavior: 5 XP
    • Smooth Talker (Deception): 5 XP
    • Convincing Demeanor: 5 XP
  • Marauder Tree:
    • Frenzied Attack: 5 XP
    • Feral Strength: 5 XP
    • Toughened: 5 XP