Difference between revisions of "Coruscant"

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Though not the literal center of the Galaxy, Coruscant is its center in many other respects: political, cultural, economic and even astrogation (as it occupies the 0-0-0 galactic coordinates in that system).
 
Though not the literal center of the Galaxy, Coruscant is its center in many other respects: political, cultural, economic and even astrogation (as it occupies the 0-0-0 galactic coordinates in that system).
  

Revision as of 00:23, 28 December 2015

Coruscant

Coruscant.jpg
Astrographical Information
Region Core Planets
Sector Corusca (Coruscant subsector)
System Coruscant
Suns Single (Coruscant Prime)
Orbital Position 6th
Moons • Centax-1
• Centax-2
• Centax-3
• Hesperidium
• various artificial satellites
Coordinates L-9
Rotation Period 24 standard hours
Orbital Period 368 local days
Planetary Information
Class Terrestrial
Climate Temperate (controlled)
Atmosphere Type I (breatheable)
Gravity Standard
Primary Terrain • Urban
• Mountain
Societal Information
Native Species • Humans (Zhell)
• Taung
• Coruscani ogre
Immigrated Species Various
Primary Language • Galactic Basic Standard
Government Galactic City Authority
Population 1 Trillion residents, percentage varied
Major Cities Galactic City
Major Imports • Foodstuffs
• Medicinal goods
Major Exports Little to None
Affiliation • Galactic Republic
• Jedi Order
Mechanical Information
Astrogation {{{Astrogation}}}
Knowledges {{{Knowledges}}}
Rarity Modifier {{{RarityModifier}}}
Other Mechanics {{{OtherMechanics}}}
Coruscant-sunset.jpg

Though not the literal center of the Galaxy, Coruscant is its center in many other respects: political, cultural, economic and even astrogation (as it occupies the 0-0-0 galactic coordinates in that system).

Coruscant is an ecumnopolis - a single, globe-spanning city, with only a single range of mountains (the Manarai Mountains) in any kind of natural condition. Coruscant is one of the galaxy's oldest civilized world, predating any version of the Republic by tens of thousands of years. Coruscant's position relative to the major hyperspace lanes has always lent it an important position in galactic affairs, eventually becoming the capital of the Galactic Republic as it is known now.

As the planet developed, the needs of the economic powerhouse and galactic government brought with it a massive boost in population. The world was already covered by layers of urban cityscape, and it kepts growing. As the city stretched higher into the sky, the population stratified. The wealthy and powerful literally rose to the top, leaving the lower levels to the poor. Though the ecumenopolis has housed some of the most notorious criminals in its checkered past, Coruscant's underworld is primarily made up of crime figures with local or system-wide reach at most.

Skyscrapers reach kilometers into the air, while countless levels and sublevels delve deep into the planet's heart. A trillion sentients (by official estimates) call Coruscant home, and unofficial numbers may put the total far higher. Coruscant may well have been humanity's original homeworld, long ago in the mists of prehistory. Even now, humans make up the majority of the planet's population.

Though Coruscant still has some water frozen in its ice caps, it must import countless megatons of foodstuffs, millions of gallons of potable water, and vast amounts of raw materials to feed the world's voracious inhabitatnts.

Notable Locations

  • Column Commons: A massive open area exposed to wind and weather, made of duracrete. The expanse is peppered with orderly rows of thick duracrete columns which hold skyscrapers and other cityscape floating above the area. The Column Commons is the publishing district of Coruscant, housing hundreds of news services, HoloNet providers, homodrama and holovid companies, and similar networks and media providers. It is said that nothing escapes the notice of the Commons, and infochants, slicers, and spies operate among the journalists and businessmen of the district.
  • Jedi Temple: The five-spired Jedi Temple rises above the skyline of Coruscant, a beacon of peace and civilization. Though there are portions of its grounds that are open to guided tours, it is a closed structure for the most part, dedicated to the operations of the Jedi Order, including the training of future generations of Jedi. It is also home to what is arguably one of the largest repositories of knowledge in the galaxy: the Jedi Archives.
  • Galactic Museum: Teams of archivists, anthropologists, archaeologists and various other academics work to carefully curate the contents of this massive museum, which holds artifacts and records from across the galaxy.
  • Great Western Sea: An artificial body of water not far from the Manarai Mountains, the Great Western Sea is a reservoir created to provide scenic and relaxing stretches of terrain for the truly rich and tourists who can afford vacations at the retreats along it length.
  • Level 1313: A deep sublevel of Coruscant, Level 1313 is perhaps the most notorious of the cityscape's many criminal districts. Topsiders have a thousand stories about the kinds of things that go on in 1313, and there's a good chance that many of those stories of cruelty and treachery are all too true.
  • Manarai Mountains: Twin mountain peaks that rise out of the ecumenpolois that is the rest of Coruscant. It is within view of the Jedi Temple, and there are many floating restaurants that revolve around the mountains, providing the elite of Coruscant truly breathtaking views of its slopes.
  • Senate Building: The seat of government for the Galactic Republic, the Senate Building is a massive, mushroom-shaped clear-domed structure in which the Senate Floor and the various offices of myriad bureaucrats, Senators and other personages of galactic government operate.
  • The Works: An immense manufacturing center for a great many companies, the Works is an industrial center the size of many cities on other worlds. Unfortunately, its prosperous days are at an end - most manufacturers have moved to cheaper off-world sites. The Works has now become a place of urban decay and crime, populated mostly by smugglers, squatters, death stick dealers, malfunctioning droids, gangsters, undocumented refugees, and the like.

Fauna

  • Cthon: Humanoid creatures that appear like nothing so much as decaying corpses with loose flaps of skin, filthy hair, and sharp-toothed maws used for the eating of flesh. Cthon are a genuine menace, and can be found haunting the lowest levels of Coruscant, as well as hunting in the Works.
  • Duracrete slug/worm: Slugs that dissolve and digest duracrete, consuming it and forming a layer of duracrete-like armor as an exoskeleon. They are on average three to five meters in length, though some in the deep layers of Coruscant reach up to ten meters.
  • Gartro: Small dragon-like creatures with batlike wings, spiked tails and jaws full of sharp teeth. They are omnivorous and - despite their appearance - harmless scavengers. Though they are considered nuisances, as they form shrieking flocks that can disrupt the flow of airspeeders in Coruscant, their eggs have long been a staple of the very poor in the city. In recent years, gartro eggs have become a highly prized delicacy among the wealthy and trendy, and the poor find they can get several meals worth of credits out of a single clutch of eggs.
  • Hawk-bat: Meter-and-a-half-long reptavian creatures with curved beaks and leathery wings common in the skies of Coruscant and other heavily urbanized or ecumenpolis worlds. Hawk-bats are large enough that they are genuine dangers if they fly freely, so most of them have learned to hunt in the pipes and largely-unpatrolled portions of Coruscant's underworld. They are vicious hunters who favor granite slugs, though a threatened flock of hawk-bats is a genuine danger even to a well-armed humanoid.
  • Stratt: Mammalian, black-furred quadripeds who are docile and cuddly in their juvenile stage, but voracious and ferocious nocturnal hunters when full grown. Crime lords occasionally keep them as guard animals, and a few unscrupulous black marketeers often sold them to the unwary as juveniles without warning them of the two-meter-long terrors they eventually grow into.
  • Thrantcill: Flying beaked animals, with flat black eyes, that live in flocks and fly in diamond formations, thrantcills are nomadic, venturing from north to south hemispheres of Coruscant's globe, following milder temperatures. Thrantcill are occasionally tamed and kept for their eggs and their livers, used to make a fine pâté.

Gallery

Coruscant-sunset.jpg
Coruscant-moonrise.jpg
Coruscant-night.jpg
Sunset Moonrise Night
Coruscant-jeditemple.jpg
Coruscant-senatebuilding.jpg
Coruscant-senatedistrict.jpg
Jedi Temple Senate Building Senate District