Difference between revisions of "Dindermal Elubis"
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|Alignment=Neutral | |Alignment=Neutral | ||
|Patron Deity=xxx | |Patron Deity=xxx | ||
− | |Ability Scores=Strength | + | |Ability Scores=Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x);<br> Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x) |
|Bonus=+x | |Bonus=+x | ||
|Saving Throws=xx & xx | |Saving Throws=xx & xx | ||
− | |Skills= | + | |Skills=Arcane (Int), Insight (Wis) |
|Tools=xx | |Tools=xx | ||
− | |Languages=Threxantran (Local Common), | + | |Languages=Threxantran (Local Common), Abyssal, x, x |
|Armor=xx | |Armor=xx | ||
|Weapons=xx | |Weapons=xx | ||
− | |Traits= | + | |Traits=Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition |
|Attacks=xx | |Attacks=xx | ||
|Armor Class=xx | |Armor Class=xx | ||
|Initiative=xx | |Initiative=xx | ||
|Speed=xx | |Speed=xx | ||
− | |Hit Points=xx | + | |Hit Points=xx +3 |
|Hit Dice=xx | |Hit Dice=xx | ||
|Feats=xx | |Feats=xx | ||
Line 36: | Line 36: | ||
==Traits== | ==Traits== | ||
+ | ===Racial=== | ||
+ | * '''Abyssal Arcana:''' Gain new spells each long rest. As spells are cast, they are lost, except for cantrips. | ||
+ | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
+ | ! d6 || 1st Level || 3rd Level || 5th Level | ||
+ | |- align="center" style="background:silver;" | ||
+ | | 1 || ''dancing lights'' || ''burning hands'' || ''alter self'' | ||
+ | |- align="center" | ||
+ | | 2 || ''true strike'' || ''charm person'' || ''darkness'' | ||
+ | |- align="center" style="background:silver;" | ||
+ | | 3 || ''light'' || ''magic missile'' || ''invisibility'' | ||
+ | |- align="center" | ||
+ | | 4 || ''message'' || ''cure wounds'' || ''levitate'' | ||
+ | |- align="center" style="background:silver;" | ||
+ | | 5 || ''spare the dying'' || ''Tasha's hideous laughter'' || ''mirror image'' | ||
+ | |- align="center" | ||
+ | | 6 || ''prestidigitation'' || ''thunderwave'' || ''spider climb'' | ||
+ | |} | ||
+ | * '''Abyssal Fortitude:''' Hit point maximum increases by half level (min 1). | ||
+ | |||
===Spellcasting=== | ===Spellcasting=== | ||
* '''Maximum # of Prepared Spells:''' xx | * '''Maximum # of Prepared Spells:''' xx | ||
Line 43: | Line 62: | ||
===Prepared Spells=== | ===Prepared Spells=== | ||
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals. | Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals. | ||
− | * '''Wizard Spells ( | + | * '''Wizard Spells (4 • 4 • 3 • 3):''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' x |
− | ** ''Cantrips:'' x | + | ** ''Cantrips (4):'' x |
** ''First Level:'' x | ** ''First Level:'' x | ||
** ''Second Level:'' x | ** ''Second Level:'' x | ||
** ''Third Level:'' x | ** ''Third Level:'' x | ||
− | |||
===Factor Agent Traits=== | ===Factor Agent Traits=== | ||
− | * ''' | + | * '''Safe Haven:''' Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information. |
===Wizard Traits=== | ===Wizard Traits=== | ||
− | + | * ''' | |
==Feats== | ==Feats== |
Revision as of 13:18, 7 May 2016
Dindermal Elubis
|
Race: Tiefling (Abyssal), Class: Wizard 6th Background: Faction Agent, Alignment: Neutral Patron Deity: xxx Factions: {{{Factions}}} |
Ability Scores
|
Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x); Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x) |
Proficiencies
|
Bonus: +x Saving Throws: xx & xx Skills: Arcane (Int), Insight (Wis) Tools: xx Languages: Threxantran (Local Common), Abyssal, x, x Armor: xx Weapons: xx |
Traits
|
Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition |
Feats
|
xx |
Combat
|
Attacks: xx Armor Class: xx, Initiative: xx, Speed: xx Hit Points: xx +3, Hit Dice: xx |
Social
|
Personality Traits: xx Ideals: xx Bonds: xx Flaws: xx |
xx
Age: xx
Origin
xx
Traits
Racial
- Abyssal Arcana: Gain new spells each long rest. As spells are cast, they are lost, except for cantrips.
d6 | 1st Level | 3rd Level | 5th Level |
---|---|---|---|
1 | dancing lights | burning hands | alter self |
2 | true strike | charm person | darkness |
3 | light | magic missile | invisibility |
4 | message | cure wounds | levitate |
5 | spare the dying | Tasha's hideous laughter | mirror image |
6 | prestidigitation | thunderwave | spider climb |
- Abyssal Fortitude: Hit point maximum increases by half level (min 1).
Spellcasting
- Maximum # of Prepared Spells: xx
- Spells per Day: 1st: x • 2nd: x • 3rd: x • 4th: x
- Magic Ability: xx
Prepared Spells
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.
- Wizard Spells (4 • 4 • 3 • 3): Saving Throw DC: x • Spell Attack Mod: x
- Cantrips (4): x
- First Level: x
- Second Level: x
- Third Level: x
Factor Agent Traits
- Safe Haven: Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information.
Wizard Traits
Feats
x
Treasure
- Coinage: x copper, x silver, x electrum, x gold, x platinum
- Gems: x
- Worn Magic Items:
x
Equipment
- Carried: xx
- Stored: xx
Lifestyle
xx (x gp/day).