Difference between revisions of "Gangs of Waterdeep Target Gangs"
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* '''Territory:''' The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little. | * '''Territory:''' The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little. | ||
* '''Badges:''' True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well. | * '''Badges:''' True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well. | ||
− | * '''Signs:''' | + | * '''Signs:''' The Blackcoats use coal to "chalk" a black smudge line above the door of a shop under their protection. • The Blackcoats use a charcoaled black fist on a back door to threaten the occupants of a building to leave them alone or to pay up. |
* '''Activities (Main):''' - | * '''Activities (Main):''' - | ||
* '''Activities (Sideline):''' - | * '''Activities (Sideline):''' - |
Revision as of 06:50, 16 July 2016
This page keeps track of the information the Twice-Born have managed to gather on their various targets. (See: Investigation of Gangs mechanics)
The Blackcoats
- Territory: The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little.
- Badges: True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well.
- Signs: The Blackcoats use coal to "chalk" a black smudge line above the door of a shop under their protection. • The Blackcoats use a charcoaled black fist on a back door to threaten the occupants of a building to leave them alone or to pay up.
- Activities (Main): -
- Activities (Sideline): -
- Groupings: -
- Enemies: The Fire Kings, the Six Hands
- Allies: -
- Treaties: -
- Hierarchy: -
- Assets: -
- Hangouts: -