Difference between revisions of "SW Survival"

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'''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook)
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'''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook)
 
 
  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
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|1
 
|1
 
|AoRCore187, EoECore 183, FaDCore183
 
|AoRCore187, EoECore 183, FaDCore183
 +
 +
|-
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|Candorthal Atmospherics Scout 5 Field Goggles
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|Basic eye protection from bright light and airborne debris; no electronics.
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|5cr/0
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|0
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|DC59
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 +
|-
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|CorChemCo Fire Paste
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|Chemical putty with small charges that when ignited via remote causes the putty to catch fire; without additional source of fuel, a single cube burns for one hour. Can burn in any atmosphere but not underwater or in vacuum.
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|3cr/1
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|0
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|DC59
  
 
|-
 
|-
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|5
 
|5
 
|AoRCore187, EoECore 183, FaDCore 183
 
|AoRCore187, EoECore 183, FaDCore 183
 +
 +
|-
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|FabriTech CN-15 Camouflaging Netting
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|Photoreactive fibers and jamming circuitry provide countermeasures against visual and sensory detection. Adds [[Image:Failure-result.png|12px]][[Image:Failure-result.png|12px]] to checks made to detect items hidden by it. One roll conceals up to one Sil 2 item, two rolls for up to Sil 3, three rolls for up to Sil 4.
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|100cr/2
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|4
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|DC59
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 +
|-
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|FabriTech CN-21 Camouflage Paint
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|Paint with photoreactive pigments to hide things painted with it. Adds [[Image:Failure-result.png|12px]] to visually detect any item of Sil 1 or less painted with it.
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|40cr/2
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|0
 +
|DC59
 +
 +
|-
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|FabriTech CX-2000 Holographic Ghillie Suit
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|Drape with integrated projectors that analyze environs and project matching camouflage; increase Difficulty to all checks to locate the wearer by 1, as long as the wearer remains immobile.
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|800cr/8
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|1
 +
|DC59
  
 
|-
 
|-
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|0
 
|0
 
|AoRCore187, EoECore 183, FaDCore183
 
|AoRCore187, EoECore 183, FaDCore183
 +
 +
|-
 +
|Imperial Army Canteen
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|Holds 1.5 liters of water and has a built-in filtration system.
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|7cr/1
 +
|1
 +
|DC59
 +
 +
|-
 +
|Imperial Army Field Rations
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|Brown goop rations that allow a soldier to survive on a single pac for a week. Thermal circuitry can heat the contents, though can be consumed cold.
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|10cr/2
 +
|0
 +
|DC59
 +
 +
|-
 +
|Rim Excursions Inc Tauntaun Pup Tent
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|Sturdy and lightweight tent that holds three, with alumasilk weaving that can generate heat or cold and allow those inside to ignore all but the most deadly of temperatures.
 +
|20cr/2
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|3
 +
|DC59
  
 
|-
 
|-
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|4
 
|4
 
|AoRCore187, EoECore 183, FaDCore183
 
|AoRCore187, EoECore 183, FaDCore183
 +
 +
|-
 +
|TaggeCo Food Preparation System
 +
|Collapsable "plate" with thermal circuitry that can be used to prepare food. Powered by solar energy, but hot plate surface can be used to cook with fire paste or wood fire.
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|20cr/1
 +
|3
 +
|DC59
  
 
|-
 
|-

Revision as of 22:33, 25 December 2017

Sources: AoRCore (Age of Rebellion Core Rulebook) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook)

Item Effects Cost & Rarity Enc Sourcebook
Breath Mask/Respirator Face mask that allows breathing in hostile atmospheres, fitted with oxygen (or other gas) generators and filters. Starships are assumed to have at least one for every crew required to fly the vessel, and many have many more. Also a standard piece of equipment in a survival kit. 25cr/1 1 AoRCore187, EoECore 183, FaDCore183
Candorthal Atmospherics Scout 5 Field Goggles Basic eye protection from bright light and airborne debris; no electronics. 5cr/0 0 DC59
CorChemCo Fire Paste Chemical putty with small charges that when ignited via remote causes the putty to catch fire; without additional source of fuel, a single cube burns for one hour. Can burn in any atmosphere but not underwater or in vacuum. 3cr/1 0 DC59
Crash Survival or Wilderness Survival Kit Kit that includes a thermal cloak, multi-tool or survival knife, distress beacon, two emergency comlinks, a spool of wire, ration bars, basic medpac, two respirators, water jug with filter, a glow rod, 50m of high-tensile microfiber line, ten ration packs, and an emergency flare gun. Most small ships have at least one of these per crew necessary to pilot them; all escape pods have one per passenger they can hold. 300cr/2 5 AoRCore187, EoECore 183, FaDCore 183
FabriTech CN-15 Camouflaging Netting Photoreactive fibers and jamming circuitry provide countermeasures against visual and sensory detection. Adds Failure-result.pngFailure-result.png to checks made to detect items hidden by it. One roll conceals up to one Sil 2 item, two rolls for up to Sil 3, three rolls for up to Sil 4. 100cr/2 4 DC59
FabriTech CN-21 Camouflage Paint Paint with photoreactive pigments to hide things painted with it. Adds Failure-result.png to visually detect any item of Sil 1 or less painted with it. 40cr/2 0 DC59
FabriTech CX-2000 Holographic Ghillie Suit Drape with integrated projectors that analyze environs and project matching camouflage; increase Difficulty to all checks to locate the wearer by 1, as long as the wearer remains immobile. 800cr/8 1 DC59
Field Ration Pack Small bland but calorie- and nutrient-dense meals in a packaging with chemical heaters. Each packet is generally good for a single meal, with food palatable by most species. 5cr/0 0 AoRCore187, EoECore 183, FaDCore183
Imperial Army Canteen Holds 1.5 liters of water and has a built-in filtration system. 7cr/1 1 DC59
Imperial Army Field Rations Brown goop rations that allow a soldier to survive on a single pac for a week. Thermal circuitry can heat the contents, though can be consumed cold. 10cr/2 0 DC59
Rim Excursions Inc Tauntaun Pup Tent Sturdy and lightweight tent that holds three, with alumasilk weaving that can generate heat or cold and allow those inside to ignore all but the most deadly of temperatures. 20cr/2 3 DC59
Spacesuit Lightly armored environmental suit worn to protect from temperatures, extreme radiation and vacuum, tailored to the physiology of specific species (often with adaptor packs for those with non-common needs). Usually comes with three to five hours of water and breathable gas mixtures, and frequently outfitted with small, multi-directional maneuvering thrusters, spotlights, comlinks, magboots, power couplings for hand tools, and the like. Includes an emergency repair kit for quick fixes of tears, leaks, and bad gasket seals. 100cr/1 4 AoRCore187, EoECore 183, FaDCore183
TaggeCo Food Preparation System Collapsable "plate" with thermal circuitry that can be used to prepare food. Powered by solar energy, but hot plate surface can be used to cook with fire paste or wood fire. 20cr/1 3 DC59
Tent Simple shelter for one to six people (depending on style), and frequently set up as a package that includes internal self-assembling memory supports. 100cr/1 4 AoRCore187, EoECore 183, FaDCore183
Thermal Cloak Wrap that provides protection from extreme temperatures, negating up to Setback-die.pngSetback-die.png from temperature extremes. 200cr/1 2 AoRCore187, EoECore 183, FaDCore183
XV-09 Chemical Restraint Harness Brace fitted with a chemical injector to pacify dangerous beasts. Survival (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to affix harness; reduce Dif by 1 with a successful Knowledge (Xenology) check; Threat-result.png results in one or more negative side effects from drug dose; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png result in a catastrophic reaction to drugs. With harness in place, gain Boost-die.pngBoost-die.png to Survival checks to control creature, and creature gains Boost-die.png to any Discipline checks. 1200cr/5 2 SoT45

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