Difference between revisions of "Tsabar"
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|Patron Deity=Tymora (Tyche) | |Patron Deity=Tymora (Tyche) | ||
|Factions=None | |Factions=None | ||
− | |Ability Scores=Strength 10 (+0), Dexterity | + | |Ability Scores=Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1);<br> Intelligence 8 (-1), Wisdom 14 (+2), Charisma 14 (+2) |
|Bonus=+2 | |Bonus=+2 | ||
|Saving Throws=Dexterity & Intelligence | |Saving Throws=Dexterity & Intelligence | ||
Line 24: | Line 24: | ||
|Hit Points=27 | |Hit Points=27 | ||
|Hit Dice=3d8 | |Hit Dice=3d8 | ||
− | |Personality= | + | |Personality=<br> |
+ | • His tail always betrays his inner thoughts -- particularly thoughts of mischief.<br> | ||
+ | • X | ||
|Ideals=IDEALS | |Ideals=IDEALS | ||
|Bonds=BONDS | |Bonds=BONDS | ||
Line 30: | Line 32: | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
− | ''No one is useless in this world who lightens the burden of it to anyone else'' –Charles Dickens<br><br> | + | ''"No one is useless in this world who lightens the burden of it to anyone else"'' –Charles Dickens<br><br> |
− | ''...I know kung fu.'' –Neo | + | ''"...I know kung fu."'' –Neo |
==Traits== | ==Traits== |
Revision as of 00:11, 19 May 2018
Tsabar
|
Race: Tabaxi, Class: Rogue (Swashbuckler) / Monk (Way of Shadow) Background: Wandering Duelist, Alignment: Chaotic Good Patron Deity: Tymora (Tyche) Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1); Intelligence 8 (-1), Wisdom 14 (+2), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Dexterity & Intelligence Skills: Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Persuasion, Stealth Tools: Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks) Languages: Common, Darshinian, <One More> Armor: Light armor Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords |
Traits
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Racial: Darkvision • Feline Agility • Cat's Claws • Cat's Talent Background: All Eyes on You Class:Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity |
Feats
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Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results) |
Combat
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Attacks: Shortsword: +5, 1d6+3 piercing, Finesse, Light Shortbow: +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed Dagger: +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60) Claws: +2, 1d4+0 slashing Armor Class: AC 14, Initiative: +4, Speed: 30 ft Hit Points: 27, Hit Dice: 3d8 |
Social
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Personality Traits: • His tail always betrays his inner thoughts -- particularly thoughts of mischief. |
"No one is useless in this world who lightens the burden of it to anyone else" –Charles Dickens
"...I know kung fu." –Neo
Traits
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
- Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
- Cat's Talent: Proficiency in Perception & Stealth
Rogue Traits
- Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
- Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
- Using a Finesse or Ranged weapon
- Don't have disadvantage on the attack
- And either...
- I have advantage on the attack
- The target is not incapacitated and another enemy of the target is within 5 ft of them
- Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
- Swashbuckler (Roguish Archetype):
- Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
- Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.
Background Traits
- All Eyes on You: Marked as a foreigner by my mannerisms, speech, etc. Receive curious glances, but also friendly interest of scholars and anyone intrigued by far-off lands or stories from afar. Can parlay this attention into access to people and places I and my companions might not otherwise have.
Feats
- Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Resources
- Coins: 0 cp • 0 sp • 0 ep • 505 gp • 0 pp • Other coins: 0
- Gems: A small piece of jewelry in the Darshinian style (10 gp)
Magic Items
- Clothes of Mending: A suit of clothes which mend themselves to prevent wear and tear.
- Cape of Elvenkind: While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
X years old
- X
Important Individuals
- x
Character Creation
- Starting Stats: