Difference between revisions of "Lyrha"
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==Resources== | ==Resources== | ||
− | * '''Coins:''' | + | * '''Coins:'''4 cp • 16 sp • x ep • 7 gp • x pp • Other coins: x |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
* Greater healing potion | * Greater healing potion | ||
+ | * Healing Potion | ||
==Equipment== | ==Equipment== |
Revision as of 21:59, 8 August 2018
Lyrha
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Race: Half-Elf, Class: Paladin (Undeclared) Background: Folk Hero, Alignment: Lawful Good Patron Deity: Lathander Factions: FACTIONS |
Ability Scores
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Strength 16 (+3), Dexterity 8 (-1), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 12 (+1), Charisma 16 (+3) |
Proficiencies
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Bonus: +2 Saving Throws: Wisdom & Charisma Skills: Animal Handling, Survival, Persuasion, Religion, Athletics, Perception Tools: Land(Vehicles), Carpenter Languages: Common, Elvish, OTHER LANG Armor: All armor, shields Weapons: Simple Weapons, Martial Weapons |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • Morningstar: +5, 1d8+5 Piercing • Javelin: +5, 1d6+3, Light, Thrown (Range 30/120) Armor Class: AC 18, Initiative: -1, Speed: 30 ft Hit Points: 28, Hit Dice: 3d10 |
Social
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Personality Traits: PERSONALITY Ideals: Respect - People deserve to be Treated with Dignity and Respect Bonds: I protect those who cannot Protect Themselves Flaws: I always want to see the good in people, which can make me blind to their evil. |
words -Attribution
Traits
Half-Elf Traits
- Darkvision: 60'
- Fey Ancestry: advantage on saves against being charmed; immune to magic that creates sleep.
- Skill Versatility: Gain proficiency in two skills of choice (X,X).
Paladin Traits
- Divine Sense: Know location of any celestial, fiend, fey, or undead, and presence of any place or object that has been consecrated or desecrated w/i 60'; may use (Cha bonus +1 per day)
- Lay on Hands: Gain a pool of [Paladin Level x5] points. Heal by touch, spending 1pt/hit point. Spend 5 pts to cure disease or neutralize poison. Does not affect undead or constructs.
- Fighting Style: Dueling: +1 AC when in armor
- Divine Smite: When striking a creature, may expend a spell slot to inflict 2d8 radiant damage + 1d8 radiant damage for each spell level above 1st. Add +1d8 if target is undead or fiendish.
- Divine Health: Immunity to Disease
- Sacred Oath: Oath of Devotion: FILL IN MORE INFO HERE
Specialty Traits
x
Background Traits
Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Feats
Spells
Prepared Spells
Spells Prepared (half Lvl + Cha): 4/4 • Spells marked with an asterix (*) are Oath Spells.
- First Level: Cure Wounds, Bless, Shield of Faith, Compelled Duel
Spellcasting
- Spells per Day: 1st: 3
- Spell Power: Saving Throw DC: 13 • Spell Attack Mod: +5
- Magic Ability: Charisma
Resources
- Coins:4 cp • 16 sp • x ep • 7 gp • x pp • Other coins: x
- Gems: x
Magic Items
- Greater healing potion
- Healing Potion
Equipment
Carried Equipment
- In Hand: Morningstar, Shield(Holy Symbol Emblem)
- Worn: Chainmail, Javelin x4, Holy Symbol(amulet)
- Belt: Dagger
- Backpack: Explorers Pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, water skin, 50 feet of Rope(Hemp)), Carpenters Tools, Clothes(Travelers),
- Horse: Riding Horse, Riding Saddle, Bit and Briddle, Saddlebags
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x