Difference between revisions of "Frick"
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|Hit Dice=3d12 | |Hit Dice=3d12 | ||
|Personality=<br> | |Personality=<br> | ||
− | • Gruff & nosey.<br>• Pipeweed | + | • Gruff & nosey.<br>• Pipeweed and ''soothing jasmine tea'' make Frick a calm boy.<br>• LOVES to read (out loud, slowly, often asking anyone in earshot what words mean). |
|Ideals=<br> | |Ideals=<br> | ||
• If you allow adventure to guide you, you will always be exactly where you are meant to be.<br>• Never be a bystander. | • If you allow adventure to guide you, you will always be exactly where you are meant to be.<br>• Never be a bystander. | ||
|Bonds=<br> | |Bonds=<br> | ||
− | • companion name goes here.<br>• Lurae faithful & sentient animals. <br>• Harpers.<br>• Malar (enemy)<br>• "I don't want to be the bad guy anymore." | + | • companion name goes here (family).<br>• Lurae faithful & sentient animals (friendly). <br>• Harpers (ally).<br>• Malar (enemy)<br>• "I don't want to be the bad guy anymore." |
|Flaws=<br> | |Flaws=<br> | ||
• Temperamental.<br>• Short attention span.<br>• Forgetful.<br>• Fiscally naive. | • Temperamental.<br>• Short attention span.<br>• Forgetful.<br>• Fiscally naive. | ||
Line 37: | Line 37: | ||
==Origin== | ==Origin== | ||
Words go here. | Words go here. | ||
− | + | *given name: Sgaoileadh | |
+ | *from Moray Isle, Moonshae | ||
+ | *family were Black Blood cultists, worshiping Malar & revering evil lycanthropes in hopes of becoming one | ||
+ | * | ||
==Traits== | ==Traits== | ||
Line 62: | Line 65: | ||
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
− | *TBD | + | *TBD (x) |
+ | *Harper's Pin (attuned) | ||
+ | **Wondrous Item, rare (attunement)<br>Wrought by certain finesmiths and enchanted by Harper magicians, the Harper pin provides a number of benefits to the attuned wearer. The wearer gains advantage on all saves against being charmed, and immunity against all magics that would read the wearer's thoughts. The pin itself cannot be detected by detect magic or any other spell, either - this does not extend to the wearer, but only to the pin. Finally, a Harper pin absorbs all magic missiles launched at the wearer, and grants the wearer resistance to lightning damage. | ||
==Equipment== | ==Equipment== | ||
===Carried Equipment=== | ===Carried Equipment=== | ||
* '''In Hand:''' maul or warhammer & shield | * '''In Hand:''' maul or warhammer & shield | ||
− | * '''Worn:''' 2x handaxe | + | * '''Worn:''' 2x handaxe, Harper's Pin |
* '''Belt:''' beltpouch | * '''Belt:''' beltpouch | ||
* '''Backpack:''' crowbar, thieves' tools, brewers kit, <gaming set>, explorers' pack | * '''Backpack:''' crowbar, thieves' tools, brewers kit, <gaming set>, explorers' pack |
Revision as of 23:50, 2 January 2019
Frick
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Race: Shield Dwarf, Class: Barbarian Background: Criminal, Alignment: Chaotic Neutral Patron Deity: Lurue Factions: Harpers |
Ability Scores
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Strength 16 (+3), Dexterity 14 (+2), Constitution 17 (+3); Intelligence 8 (-1), Wisdom 10 (+0), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Animal Handling (WIS) Athletics (STR), Deception (CHA), Stealth (DEX) Tools: Brewer's Tools, Thieves' Tools, Gaming Set Languages: Common, Dethek Armor: Light, Medium & Shields Weapons: Simple & Martial |
Traits
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Criminal Contact, Darkvision 60', Dwarven Resilience, Stonecunning, Rage, Unarmed Defense, Reckless Attack, Danger Sense, Primal Bath (Bear Totem), Spirit Seeker (Beast Sense & Speak with Animals), Totem Spirit: Bear |
Feats
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@4th: N/A |
Combat
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Attacks: Armor Class: 17, Initiative: +2, Speed: 25 Hit Points: 45, Hit Dice: 3d12 |
Social
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Personality Traits: • Gruff & nosey. |
"Not all who wander are lost." - J.R.R. Tolkien
Origin
Words go here.
- given name: Sgaoileadh
- from Moray Isle, Moonshae
- family were Black Blood cultists, worshiping Malar & revering evil lycanthropes in hopes of becoming one
Traits
Racial Traits
- Darkvision 60'
- Dwarven Resilience
- Stonecunning
Class Traits
- Rage (3/long rest; +2 damage)
- Unarmed Defense
- Reckless Attack
- Danger Sense
- Primal Path: Bear Totem
- Spirit Seeker
- Beast Sense
- Speak with Animals
- Totem Spirit: Bear
- Spirit Seeker
Background Traits
- Criminal Contact
Feats
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- TBD (x)
- Harper's Pin (attuned)
- Wondrous Item, rare (attunement)
Wrought by certain finesmiths and enchanted by Harper magicians, the Harper pin provides a number of benefits to the attuned wearer. The wearer gains advantage on all saves against being charmed, and immunity against all magics that would read the wearer's thoughts. The pin itself cannot be detected by detect magic or any other spell, either - this does not extend to the wearer, but only to the pin. Finally, a Harper pin absorbs all magic missiles launched at the wearer, and grants the wearer resistance to lightning damage.
- Wondrous Item, rare (attunement)
Equipment
Carried Equipment
- In Hand: maul or warhammer & shield
- Worn: 2x handaxe, Harper's Pin
- Belt: beltpouch
- Backpack: crowbar, thieves' tools, brewers kit, <gaming set>, explorers' pack
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x