Difference between revisions of "Frick"
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|Skills=Animal Handling (WIS) Athletics (STR), Deception (CHA), Stealth (DEX) | |Skills=Animal Handling (WIS) Athletics (STR), Deception (CHA), Stealth (DEX) | ||
|Tools=Brewer's Tools, Thieves' Tools, Gaming Set | |Tools=Brewer's Tools, Thieves' Tools, Gaming Set | ||
− | |Languages=Common, Dethek | + | |Languages=Illuskan, Common, Dethek |
|Armor=Light, Medium & Shields | |Armor=Light, Medium & Shields | ||
|Weapons=Simple & Martial | |Weapons=Simple & Martial | ||
Line 37: | Line 37: | ||
==Origin== | ==Origin== | ||
Words go here. | Words go here. | ||
+ | *age: 62 | ||
+ | *height 4' 8" | ||
+ | *weight: 240 lbs. | ||
+ | *hair: brown | ||
+ | *eyes: blue-black | ||
*given name: Sgaoileadh | *given name: Sgaoileadh | ||
*from Moray Isle, Moonshae | *from Moray Isle, Moonshae |
Revision as of 00:07, 3 January 2019
Frick
|
Race: Shield Dwarf, Class: Barbarian Background: Criminal, Alignment: Chaotic Neutral Patron Deity: Lurue Factions: Harpers |
Ability Scores
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Strength 16 (+3), Dexterity 14 (+2), Constitution 17 (+3); Intelligence 8 (-1), Wisdom 10 (+0), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Animal Handling (WIS) Athletics (STR), Deception (CHA), Stealth (DEX) Tools: Brewer's Tools, Thieves' Tools, Gaming Set Languages: Illuskan, Common, Dethek Armor: Light, Medium & Shields Weapons: Simple & Martial |
Traits
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Criminal Contact, Darkvision 60', Dwarven Resilience, Stonecunning, Rage, Unarmed Defense, Reckless Attack, Danger Sense, Primal Bath (Bear Totem), Spirit Seeker (Beast Sense & Speak with Animals), Totem Spirit: Bear |
Feats
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@4th: N/A |
Combat
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Attacks: Armor Class: 17, Initiative: +2, Speed: 25 Hit Points: 45, Hit Dice: 3d12 |
Social
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Personality Traits: • Gruff & nosey. |
"Not all who wander are lost." - J.R.R. Tolkien
Origin
Words go here.
- age: 62
- height 4' 8"
- weight: 240 lbs.
- hair: brown
- eyes: blue-black
- given name: Sgaoileadh
- from Moray Isle, Moonshae
- family were Black Blood cultists, worshiping Malar & revering evil lycanthropes in hopes of becoming one
Traits
Racial Traits
- Darkvision 60'
- Dwarven Resilience
- Stonecunning
Class Traits
- Rage (3/long rest; +2 damage)
- Unarmed Defense
- Reckless Attack
- Danger Sense
- Primal Path: Bear Totem
- Spirit Seeker
- Beast Sense
- Speak with Animals
- Totem Spirit: Bear
- Spirit Seeker
Background Traits
- Criminal Contact
Feats
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- Stone of Good Luck (attuned)
- Harper's Pin (attuned)
- Wondrous Item, rare (attunement)
Wrought by certain finesmiths and enchanted by Harper magicians, the Harper pin provides a number of benefits to the attuned wearer. The wearer gains advantage on all saves against being charmed, and immunity against all magics that would read the wearer's thoughts. The pin itself cannot be detected by detect magic or any other spell, either - this does not extend to the wearer, but only to the pin. Finally, a Harper pin absorbs all magic missiles launched at the wearer, and grants the wearer resistance to lightning damage.
- Wondrous Item, rare (attunement)
Equipment
Carried Equipment
- In Hand: maul or warhammer & shield
- Worn: 2x handaxe, Harper's Pin
- Belt: beltpouch
- Backpack: crowbar, thieves' tools, brewers kit, <gaming set>, explorers' pack
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x