Difference between revisions of "Zosa Vuren"
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==Talents== | ==Talents== | ||
===Assassin=== | ===Assassin=== | ||
− | *'''Grit 1:''' Increase | + | *'''Grit 1:''' Increase Strain Threshold +1 per rank of Grit. |
− | *''' | + | *'''Lethal Blows 1:''' Add +10 per rank to any Critical Injury results inflicted on opponents. |
− | *''' | + | *'''Stalker 1:''' Add [[Image:Boost-die.png|12px]] per rank to all Stealth and Coordination checks. |
− | + | *'''Dodge 1:''' When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
===Executioner=== | ===Executioner=== |
Revision as of 17:16, 6 December 2020
Zosa Vuren
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Species: Lasat • Career: Bounty Hunter • Specializations: Assassin, Executioner Motivations: Earn credits to purchase meds for sick mother (Relationship) Morality: 50 • Emotional Strength: xx • Emotional Weaknesses: xx |
Characteristics
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Brawn | 3 | Agility | 4 | Intellect | 2 |
Cunning | 2 | Willpower | 2 | Presence | 1 |
Skills
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Species Abilities
- Skill Increase: +1 Brawl
- Prehensile Feet: May move up a vertical surface as though it were horizontal.
Talents
Assassin
- Grit 1: Increase Strain Threshold +1 per rank of Grit.
- Lethal Blows 1: Add +10 per rank to any Critical Injury results inflicted on opponents.
- Stalker 1: Add per rank to all Stealth and Coordination checks.
- Dodge 1: When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Executioner
- Grit 1: Increase strain threshold +1 per rank of Grit.
- Prime Positions 1: When Tr'll or an ally within short range takes cover, that character increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
- Suppressing Fire 1: Tr'll and each ally within short range may spend on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
- Uncanny Senses 1: Add per rank of Uncanny Senses to Perception checks.
Equipment
- Weapons and Armor: Blaster Rifle, Sap Gloves, Padded Armor
- Carried: Backpack, Handheld Comlink, Datapad, Macrobinoculars. Extra reload, glow rod (2)
- Stored: xxx,xxx
- Credits: 65
- Encumbrance: 10/12