Difference between revisions of "SW Healing"

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==First Aid==
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* Only one instance of First Aid can be administered to any given character during an encounter.
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-  
 
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID'''</div>
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID (Wounds)'''</div>
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|-
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
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|-
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Healing Wounds:'' Current wounds equal half or less of wound threshold ([[Image:Difficulty-die.png|15px]]) • Current wounds equal more than half of wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • Current wounds exceed wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • ''Healing Critical Injuries:'' (Critical Injury Severity Rating)<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
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|-style="background:blue; color:white;"
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! width="100" | Result || width="250" | Option
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|-
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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
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|'''Stitched Up.''' Each success heals one Wound.
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
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|'''Pain Relief.''' Each success heals one Strain.
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|-
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
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|'''Spotted a Problem.''' Each Triumph heals one Critical Injury.
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
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|'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round.
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|-
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|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
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|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury!
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|}
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{| border="0" cellpadding="5" cellspacing="0" align="center"
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|-
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FIRST AID (Critical Hits)'''</div>
  
 
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Revision as of 16:25, 19 January 2021


Wounds

Strain

Critical Hits

First Aid

  • Only one instance of First Aid can be administered to any given character during an encounter.
FIRST AID (Wounds)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold (Difficulty-die.png) • Current wounds equal more than half of wound threshold (Difficulty-die.pngDifficulty-die.png) • Current wounds exceed wound threshold (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) • Healing Critical Injuries: (Critical Injury Severity Rating)
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!
FIRST AID (Critical Hits)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold (Difficulty-die.png) • Current wounds equal more than half of wound threshold (Difficulty-die.pngDifficulty-die.png) • Current wounds exceed wound threshold (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) • Healing Critical Injuries: (Critical Injury Severity Rating)
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
xxx
Advantage-result.png
sss
Triumph-result.png
sss
Threat-result.png
xxx
Despair-result.png
xxx