Difference between revisions of "SW Healing"

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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Current wounds equal half or less of wound threshold:'' ([[Image:Difficulty-die.png|15px]])<br>''Current wounds equal more than half of wound threshold:'' ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])<br>''Current wounds exceed wound threshold:'' ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Current wounds equal ''half or less'' of wound threshold: [[Image:Difficulty-die.png|15px]]<br>Current wounds equal ''more than half'' of wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>Current wounds ''exceed'' wound threshold: [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
 
|-style="background:blue; color:white;"
 
|-style="background:blue; color:white;"
 
! width="50" | Result || width="250" | Option
 
! width="50" | Result || width="250" | Option

Revision as of 16:28, 19 January 2021


Wounds

Strain

Critical Hits

First Aid

  • Only one instance of First Aid can be administered to any given character during an encounter.
FIRST AID (Wounds)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Current wounds equal half or less of wound threshold: Difficulty-die.png
Current wounds equal more than half of wound threshold: Difficulty-die.pngDifficulty-die.png
Current wounds exceed wound threshold: Difficulty-die.pngDifficulty-die.pngDifficulty-die.png
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!



FIRST AID (Critical Hits)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold (Difficulty-die.png) • Current wounds equal more than half of wound threshold (Difficulty-die.pngDifficulty-die.png) • Current wounds exceed wound threshold (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) • Healing Critical Injuries: (Critical Injury Severity Rating)
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
xxx
Advantage-result.png
sss
Triumph-result.png
sss
Threat-result.png
xxx
Despair-result.png
xxx