Difference between revisions of "Sir Arthur Ward"

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Soul Rend: 4, Source: Mystic   
 
Soul Rend: 4, Source: Mystic   
  
Edge: use a heroic moment to create a power of equal rank for a page limit, preparation   
+
Edge: use a heroic moment to create a power of equal rank for a page
 +
Source limit: preparation   
  
 
Effects:   
 
Effects:   

Revision as of 22:23, 2 February 2021

Sir Arthur Ward
Undead Ward.jpeg

Living Ward.jpeg
Archetype: Human • Career: Soldier • Power Level: 4
Motivations: Desire: Vengeance against Evil Fear: Failure Strength: Fearless Flaws: Pride
Characteristics
Brawn 5 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Arcana (Int) Spacer2.jpg Athletics (Brn)
Computers (Int) Spacer2-grey.jpg Cool (Prs)
Coordination (Agl) Spacer2.jpg Discipline (Wil)
Driving (Agl) Spacer2-grey.jpg Knowledge (Int)
Mechanics (Int) Spacer2.jpg Medicine (Int)
Operating (Int) Spacer2-grey.jpg Perception (Cun) 1
Piloting (Agl) Spacer2.jpg Resilience (Brn)
Skulduggery (Cun) Spacer2-grey.jpg Stealth (Agl)
Streetwise (Cun) Spacer2.jpg Survival (Cun) 1
Vigilance (Wil) 2 Spacer2-grey.jpg
Combat Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Brawl (Brn) 3 Spacer2.jpg Gunnery (Agl)
Melee (Brn) 4 Spacer2-grey.jpg Ranged (Agl) 4
Social Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Charm (Prs) Spacer2.jpg Coercion (Wil)
Deception (Cun) Spacer2-grey.jpg Leadership (Prs) 2
Negotiation (Prs) Spacer2.jpg
Talents
(tier one/ranked) Rank 5 Fearsome Enemies make a fear check in combat the difficulty is increased per rank

Rank 5(rank 4/ranked) Defensive Each rank of Defensive increases your character’s melee defense and ranged defense by one. Rank 5(rank 4/ranked) Enduring Each rank of Enduring increases your character’s soak value by one. Rank 3 Powerful blast Increase Blast damage dealt by +1 per rank of Powerful Blast. Rank 3 Shockwave You may suffer 2 strain to treat a Melee weapon you are wielding as possessing the Blast item quality with a rating equal to your character’s ranks in Melee until the end of your next Panel. Your character does not suffer damage from their weapon's Blast quality (but allies do!). Rank 2 Born in battle +1 wound and after downing get one insta revive Rank 2 Impaling Strike after causing a crit injury may immobilize target Rank 1 Brace use a panel to remove one black die per rank of brace from the next skill check

Rank 1 Parry suffer 3 strain to reduce the damage by two plus their rank  

(tier one/ranked) Toughened 5 gain two wounds per rank

Powers
Power Rating: 4
{{{Powers}}}
Combat
Soak: 15 • Ranged Defense: 4 • Melee Defense: 4
Wound Threshold: 29 • Strain Threshold: 10
Attacks
xx
Experience Points
Earned: xx
Spent Experience
xx

Talents

Combat

  • Rank 5 Fearsome Enemies make a fear check in combat the difficulty is increased per rank
  • Rank 5(rank 4/ranked) Defensive Each rank of Defensive increases your character’s melee defense and ranged defense by one.
  • Rank 5(rank 4/ranked) Enduring Each rank of Enduring increases your character’s soak value by one.
  • Rank 3 Powerful blast Increase Blast damage dealt by +1 per rank of
  • Rank 3 Shockwave You may suffer 2 strain to treat a Melee weapon you are wielding as possessing the Blast item quality with a rating equal to your character’s ranks in Melee until the end of your next Panel. Your character does not suffer damage from their weapon's Blast quality (but allies do!).
  • Rank 2 Born in battle +1 wound and after downing get one insta revive
  • Rank 2 Impaling Strike after causing a crit injury may immobilize target
  • Rank 1 Brace use a panel to remove one black die per rank of brace from the next skill check
  • Rank 1 Parry suffer 3 strain to reduce the damage by two plus their rank
  • Rank 5 Though gain two wounds per rank

Social

Skill

Other

Powers

Soul Rend: 4, Source: Mystic

Edge: use a heroic moment to create a power of equal rank for a page Source limit: preparation

Effects:

Deadly- Attack Gains: Crit-2 and Vicious per ranks

Destructive- Attack gains Sunder and Peirce equal to ranks

Ranged gains range per rank+ reduce difficulty for each range after extreme

Vampiric- Gains Stun+ when doing strain damage recover strain equal to strain inflicted


Unyielding Titian 4, source: Experiment

Edge Perfect Process Gain an additional effect in one power

Weakness Unwanted attention

Armored 2 range 2 melee

Hardened ignore pierce and breech

Regeneration adds one success to the end of wound recovery and may roll to recover wounds or treat crit injuries per rank

Immunity- ignore toxins+ poison

Resilient Reduce any critical injury by 10 for each rank


Undead Strength 4, Experiment

Brawn

Augmented add ranks of this power to calculated to the affected stat

Effective gain automatic boosts equal to rank

Triumphant when making a check using the effected stat you may convert 2 boots to a lightsaber

Amazing reduce the difficulty of checks equal to rank of power a number of times equal to rank of power


Immortal Warrior- Special training

Edge you may purchase skill and talents instead of effects