Difference between revisions of "Glim"
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==Character Record== | ==Character Record== | ||
− | Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z. | + | Chaotic Good Female Lightfoot Halfling Rogue & [[D&D Next Backgrounds | Street Urchin]]. DoB: X th day of X in the year Z. |
* '''Ability Scores:''' Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3) | * '''Ability Scores:''' Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3) | ||
* '''Saving Throws:''' Dexterity | * '''Saving Throws:''' Dexterity |
Revision as of 17:56, 8 January 2014
Contents
Origin
Words Go Here
Appearance
Words go here.
Character Record
Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.
- Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
- Saving Throws: Dexterity
Proficiencies
- Skills: Perception, Stealth, Deception, <Skill>, <Skill>, <Skill>, <Skill>
- Armor: Light and Medium Armor
- Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
- Tools: Thieves Tools, Disguise Tools
Traits & Languages
- Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
- Lucky: Reroll 1's on attack roll, ability check, Saving Throws
- Expertise +5 with the following ability checks, <proficiency>, <proficiency>, <proficiency>, <proficiency>
- Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
- Languages: Common, Halfling, <Background>, <INT>
Interactions
- Ideals: X
- Flaws: X
- Bonds: X
Combat
- Armor Class: X
- (Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
- Armor: X, AC: X, Weight: xx
- Hit Points: 6, Hit Dice: 1d6
- Initiative: xx, Speed: 25
- Attacks
- Weapon: Bonus: xx, Damage & Effects: xx, Weight: xx
Resources
Moneys: 175 GP
Carried Equipment:
Important Individuals
Projects and/or Downtime
Experience Points
Earned: 0
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