Difference between revisions of "Glim"
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==Resources== | ==Resources== | ||
− | '''Moneys:''' | + | '''Moneys:''' 29 GP 16 SP 20 CP |
'''Carried Equipment:''' Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month | '''Carried Equipment:''' Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month | ||
+ | 4 ornamental stones, vial of lefthander. | ||
== Important Individuals == | == Important Individuals == |
Revision as of 20:39, 27 January 2014
Contents
Origin
- Parents were Syanee & Brindle Sweetruff, a pair of adventurers.
Appearance
Words go here.
Character Record
Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.
- Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
- Saving Throws: Dexterity
Proficiencies
- Skills: Perception, Stealth, Deception, Sleight of Hand, Persuasion, Acrobatics, Athletics
- Armor: Light and Medium Armor
- Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
- Tools: Thieves Tools, Disguise Kit
Traits & Languages
- Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
- Lucky: Reroll 1's on attack roll, ability check, Saving Throws
- Expertise +5 with the following ability checks: Stealth, Sleight of Hand, Thieves Tools, Deception
- Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
- Mobility(Feat): When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether or not you hit.
- Languages: Common, Halfling, Alzhedo, Chondathan
Interactions
- Ideals: X
- Flaws: X
- Bonds: X
Combat
- Armor Class: 15
- (Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 0)
- Armor: Studded Leather, AC: 13, Weight: 13
- Hit Points: 6, Hit Dice: 1d6
- Initiative: xx, Speed: 25
- Attacks
- Weapon: Bonus: +4, Damage & Effects: 1d8+3, Weight: 2lb
Resources
Moneys: 29 GP 16 SP 20 CP
Carried Equipment: Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month 4 ornamental stones, vial of lefthander.
Important Individuals
Projects and/or Downtime
Experience Points
Earned: 0
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