Difference between revisions of "Glim"

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==Resources==
 
==Resources==
  
'''Moneys:''' 21 GP 6 SP 20 CP
+
'''Moneys:''' 29 GP 16 SP 20 CP
  
 
'''Carried Equipment:''' Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month
 
'''Carried Equipment:''' Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month
 +
4 ornamental stones, vial of lefthander.
  
 
== Important Individuals ==
 
== Important Individuals ==

Revision as of 20:39, 27 January 2014

Glim.jpg
Syanee & Brindle, Glim's parents

Origin

  • Parents were Syanee & Brindle Sweetruff, a pair of adventurers.

Appearance

Words go here.

Character Record

Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.

  • Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
  • Saving Throws: Dexterity

Proficiencies

  • Skills: Perception, Stealth, Deception, Sleight of Hand, Persuasion, Acrobatics, Athletics
  • Armor: Light and Medium Armor
  • Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
  • Tools: Thieves Tools, Disguise Kit

Traits & Languages

  • Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
    • Lucky: Reroll 1's on attack roll, ability check, Saving Throws
    • Expertise +5 with the following ability checks: Stealth, Sleight of Hand, Thieves Tools, Deception
    • Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
    • Mobility(Feat): When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether or not you hit.
  • Languages: Common, Halfling, Alzhedo, Chondathan

Interactions

  • Ideals: X
  • Flaws: X
  • Bonds: X

Combat

  • Armor Class: 15
    • (Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 0)
    • Armor: Studded Leather, AC: 13, Weight: 13
  • Hit Points: 6, Hit Dice: 1d6
  • Initiative: xx, Speed: 25
  • Attacks
    • Weapon: Bonus: +4, Damage & Effects: 1d8+3, Weight: 2lb

Resources

Moneys: 29 GP 16 SP 20 CP

Carried Equipment: Studded Leather Armor, Rapier, Dagger x2, Sling, Sling Bullets(20), Thieves' Tools, Disguise Kit, Climbers Kit, Ball Bearings(bag of 100)x2, Adventurers Kit, Common Clothing, Crowbar, Flask, Grappling Hook, Lock, Poor Lifestyle: 1 month 4 ornamental stones, vial of lefthander.

Important Individuals


Projects and/or Downtime

Experience Points

Earned: 0

  • Session x.x.14