Difference between revisions of "WoD Tilts"
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Revision as of 22:17, 7 August 2014
Combat Tilts
- Arm Wrack: Caused by arm attack (-2; must inflict [Stamina] damage to target) or hand attack (-4; must inflict any damage).
- Beaten Down: Applies only to non-combatants; caused by any lethal damage or by [Stamina] bashing damage.
- Blinded: Caused by eye attack (-5; must inflict any damage) or dirty trick (Dexterity + Athletics -3; blindness lasts for one turn per success).
- Deafened: Caused by ear attack (-4; must inflict any damage) or loud noises at close range.
- Disspirited: Caused by terror of violent situation, being struck by an exceptional attack success or being successfully intimidated in combat.
- Drugged: Caused by voluntary ingestion or involuntary delivery by syringe or other delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
- Immobilized: Caused by Restrain grappling maneuver or bindings.
- Insane: Caused by witnessing horrific events or failing Resolve + Composure rolls in combat.
- Insensate: Caused by hallucinogens or shocks to consciousness.
- Knocked Down: Caused by knockdown weapon or melee weapon (2 rating) or ranged weapon (3 rating) or leg sweep (-2; must inflict any damage); inflicts half damage in all cases.
- Leg Wrack: Caused by leg attack (-2; must inflict [Stamina] damage).
- Poisoned: Caused by involuntary delivery by attack or delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
- Sick: Caused by bodily sickness.
- Stunned: Caused by damage equal to Size in one hit (Stun weapons double modifier for meeting requirement); head attack (-3; reduces effective Size by 1 for determining Stun).
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Environmental Tilts
Blizzard • Earthquake • Extreme Cold • Extreme Heat • Flooded • Heavy Rain • Heavy Winds • Ice
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