WoD Tilts

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Called Shots

  • Arm: -2 • If you inflict [Stamina] damage, you inflict the Arm Wrack Tilt.
  • Ear: -4 • If you inflict any damage, you inflict the Deafened Tilt.
  • Eye: -5 • If you inflict any damage, you inflict the Blinded Tilt
  • Hand: -4 • If you inflict any damage, you inflict the Arm Wrack Tilt.
  • Head: -3 • If you inflict [Size -1] damage, you inflict the Stunned Tilt.
  • Leg: -2 • If you inflict [Stamina] damage, you inflict the Leg Wrack Tilt.
  • Leg (Sweep): -2 • If you inflict any damage, you inflict the Knocked Down Tilt.

Other Tactics

  • Dirty Trick: Dexterity + Athletics -3 • If successful, you inflict the Blinded Tilt.
  • Knockdown Attack: Knockdown Weapon, Melee Weapon Dam 2+ or Ranged Weapon 3+ • If you are attacking with one of these weapons and choose to inflict only half normal damage, you inflict the Knocked Down Tilt.
  • Stunning Attack: Anytime you inflict damage equal to Size of target or greater, you inflict the Stunned Tilt.
  • Syringe Attack: Dexterity + Weaponry -1 - Defense • Effects based on contents; may inflict Drugged or Poisoned Tilt.
  • Pinning Attack: Anytime you inflict [Stamina] lethal damage on a piercing attack that targets a limb, you may inflict the Pinned Tilt.
  • Pinning Attack (Clothing): Make an attack check at a penalty one greater than the normal penalty to target a limb; if successful, clothing is pinned.
  • Lethal Attacks: Anytime you inflict lethal damage and meet one of the following situations, inflict the following Tilts:
    • Firearms (Any): If inflict [Stamina] damage, inflict the Bleeding Tilt.
    • Firearms (High Caliber): If inflict [Armor Rating] damage, inflict the Pierced Armor Tilt.
    • Bladed Weapon: If inflict [Stamina] damage, inflict the Bleeding Tilt.
    • Piercing Weapon: If inflict [Armor Rating] damage, inflict the Pierced Armor Tilt.
    • Burning Attack: If inflict any damage, inflict the Burning Tilt.

Personal Tilts

  • Arm Wrack: Caused by arm attack (-2; must inflict [Stamina] damage to target) or hand attack (-4; must inflict any damage).
  • Beaten Down: Applies only to non-combatants; caused by any lethal damage or by [Stamina] bashing damage.
  • Bleeding: Caused by [Stamina] lethal damage from firearms or bladed weapon.
  • Blinded: Caused by eye attack (-5; must inflict any damage) or dirty trick (Dexterity + Athletics -3; blindness lasts for one turn per success).
  • Burning: Caused by being in blast radius of incendiary weapon or flamethrower stream, or being covered in accelerant and set aflame.
  • Deafened: Caused by ear attack (-4; must inflict any damage) or loud noises at close range.
  • Dehydrated: Caused by lack of water.
  • Disspirited: Caused by terror of violent situation, being struck by an exceptional attack success or being successfully intimidated in combat.
  • Drugged: Caused by voluntary ingestion or involuntary delivery by syringe or other delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
  • Frostbitten: Caused by exposure to extreme cold.
  • Hungry: Caused by going without food for twelve hours.
  • Immobilized: Caused by Restrain grappling maneuver or bindings.
  • Insane: Caused by witnessing horrific events or failing Resolve + Composure rolls in combat.
  • Insensate: Caused by hallucinogens or shocks to consciousness.
  • Knocked Down: Caused by knockdown weapon or melee weapon (2 rating) or ranged weapon (3 rating) or leg sweep (-2; must inflict any damage); inflicts half damage in all cases.
  • Leg Wrack: Caused by leg attack (-2; must inflict [Stamina] damage).
  • Off-Balance: Caused by intimidation (Presence + Intimidation) or rushing an enemy (Wits + Brawl/Weaponry), opposed by the opponent's Resolve + Composure.
  • Pierced Armor: Caused by [Armor] lethal damage from high caliber or piercing attack.
  • Pinned: Caused by [Stamina] lethal damage against targeted body part by piercing weapons, or 1 success on targeted clothing attack
  • Poisoned: Caused by involuntary delivery by attack or delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
  • Ravenous: Caused by upgrading Hungry to Ravenous.
  • Sick: Caused by bodily sickness.
  • Starving: Caused by upgrading Ravenous to Starving.
  • Stunned: Caused by damage equal to Size in one hit (Stun weapons double modifier for meeting requirement); head attack (-3; reduces effective Size by 1 for determining Stun).

Environmental Tilts

  • Blizzard: Heavy snowfall, howling winds, and quickly accumulating drifts of snow.
  • Earthquake: The earth shudders and shakes.
  • Extreme Cold: Terrible cold saps the will to live.
  • Extreme Heat: Terrible heat saps the will to live.
  • Flooded: Deep, fast-running waters abound.
  • Heavy Rain: Heavy precipitation falls.
  • Heavy Winds: Tremendous gusts of wind.
  • Ice: A coating of ice is layered on all flat surfaces.
  • Poor Light: The lighting is dim, and the shadows dark.
  • Riot: In the middle of an angry gathering in which violence is inevitable.
  • Shattered Time: Time speeds up or slows down without rhyme or reason.
  • Shifting Surface: Loose sand or other unstable surfaces.
  • Slippery: Surfaces that grant no firm grip or traction.
  • Strange Darkness: Spending long hours in the dark with no light sources.
  • Unstable Footing: Rolling decks, storm-lashed rocks, or rowdy gatherings where footing is not assured.
  • Urban Collapse: Ground, walls, and ceiling are unstable and in ruins.

Shifter Tilts

Resonance Tilts

Lunar Resonance Tilts

Hunger Tilts

  • Hungry: When characters have gone without food for twelve hours, and are feeling hunger pangs.
  • Ravenous: When characters have gone without food for [Stamina] days, and are actively hindered by their hunger.
  • Starving: When characters have gone without food for [Stamina + Resolve] days and are experiencing weakness and damage to their bodies from lack of sustenance.

Mage Nimbus Tilts

Dark Room

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Personal: mediumpurple • Werewolf: chocolate • Environment: lightgreen • Nimbus: teal

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