Difference between revisions of "Spelljamming Ships"
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Jump to navigationJump to search (New page: These rules are meant to be a conversion of 2nd edition rules for Spelljammer into 5th Edition rules. == Ship Statistics == * ''' Tonnage: ''' The overall size of the ship, including * ...) |
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* ''' Armor Class''' The armor class of the ship. | * ''' Armor Class''' The armor class of the ship. | ||
* ''' Saving Throws ''' Spelljamming ships are immune to most effects that have an Intelligence, Wisdom or Charisma Saving Throw. | * ''' Saving Throws ''' Spelljamming ships are immune to most effects that have an Intelligence, Wisdom or Charisma Saving Throw. | ||
− | ** ''' Strength Save''' | + | ** ''' Strength Save''' : |
− | ** ''' Dexterity Save''' | + | ** ''' Dexterity Save''' : |
− | ** ''' Constitution Save''' | + | ** ''' Constitution Save''' : |
Revision as of 17:23, 12 March 2015
These rules are meant to be a conversion of 2nd edition rules for Spelljammer into 5th Edition rules.
Ship Statistics
- Tonnage: The overall size of the ship, including
- Hull Points: How much damage a ship can take. Every 1
- Crew:
- Armor Class The armor class of the ship.
- Saving Throws Spelljamming ships are immune to most effects that have an Intelligence, Wisdom or Charisma Saving Throw.
- Strength Save :
- Dexterity Save :
- Constitution Save :