Spelljamming Ships
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Jump to navigationJump to searchThese rules are meant to be a conversion of 2nd edition rules for Spelljammer into 5th Edition rules.
Ship Statistics
- Tonnage: The overall size of the ship, including
- Hull Points: How much damage a ship can take. Every 1
- Crew: The number before the slash is the typical
- Maneuver Class: The number before the slash is the typical
- Armor Class The armor class of the ship.
- Saving Throws Spelljamming ships are immune to most effects that have an Intelligence, Wisdom or Charisma Saving Throw.
- Strength Save :
- Dexterity Save :
- Constitution Save :
- * Crew: The number before the slash is the Crew Needed to fully operate the ship. The number after the slash is the generally accepted safe number of people on the crew. If less crew are available then it will cause a decrease in the ships rating.