Difference between revisions of "Nico FAD"
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'''Characteristics''' <br> | '''Characteristics''' <br> | ||
* '''Brawn:''' 2 | * '''Brawn:''' 2 | ||
− | * '''Agility:''' | + | * '''Agility:''' 2 |
* '''Intellect:''' 3 | * '''Intellect:''' 3 | ||
* '''Cunning:''' 2 | * '''Cunning:''' 2 | ||
Line 79: | Line 79: | ||
* '''Spent:''' 490 | * '''Spent:''' 490 | ||
− | ** '''Characteristics:''' | + | ** '''Characteristics:''' 60 |
** '''Skills''' 85 | ** '''Skills''' 85 | ||
− | ** '''Talents''' | + | ** '''Talents''' 230 |
** '''Force Powers''' 115 | ** '''Force Powers''' 115 |
Revision as of 21:30, 18 July 2015
Race: Human
Career: Guardian
Specializations: Soresu Defender | Niman Disciple
Morality: 50
Emotional Strength: Discipline
Emotional Weakness: Hatred
Characteristics
- Brawn: 2
- Agility: 2
- Intellect: 3
- Cunning: 2
- Willpower: 3
- Presence: 2
- Force Rating: 3
Skills
- Career Skills
- Cool (Pr) - 2
- Discipline (Wil) - 2
- Resilience (Br) - 1
- Vigilance (Wil) - 2
- Lightsaber (Int) - 3
- Non Career Skills
- Coordination (Agi) - 1
- Perception (Cun) - 2
- Survival (Cun) - 2
Talents
- Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
- Defensive Training - Your melee weapons gain Defensive 1
- Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
Force Talents
- Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
- Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of your Weapon by 1.
- Improved Center of Being - Center of Being is now an Incidental Action.
- Force Rating - Increase your Force Rating by 1.
- Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
- Control Beasts
- Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
- Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
- Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
- Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.
Combat
- Soak 2(3)
- Armor Armored Clothing - Defense 1, Soak 1
- Ranged Defense 2
- Melee Defense 3
- Wound Threshold 12
- Strain Threshold 13
- Weapons
- Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 1(2), Deflection 1
- Lorrdian Gemstone w/ 1 Deflection Upgrade
- Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 1(2), Deflection 1
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 490
- Characteristics: 60
- Skills 85
- Talents 230
- Force Powers 115