Difference between revisions of "Nico FAD"
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'''Talents''' <br> | '''Talents''' <br> | ||
− | * Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5. | + | * Parry (Rank 2) - You may suffer 3 Strain to reduce incoming Melee Damage by 5. |
* Defensive Training - Your melee weapons gain Defensive 1 | * Defensive Training - Your melee weapons gain Defensive 1 | ||
* Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage. | * Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage. | ||
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* Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1. | * Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1. | ||
* Improved Center of Being - Center of Being is now an Incidental Action. | * Improved Center of Being - Center of Being is now an Incidental Action. | ||
+ | * Reflect (Rank 1) - You may suffer 3 Strain to reduce incoming Ranged Damage by 4. | ||
* Force Rating - Increase your Force Rating by 1. | * Force Rating - Increase your Force Rating by 1. | ||
* Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success. | * Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success. |
Revision as of 17:40, 3 August 2015
Nico
|
Species: Human • Career: x • Specializations: x {{{OtherTraits}}} |
Characteristics
|
Brawn | x | Agility | x | Intellect | x |
Cunning | x | Willpower | x | Presence | x |
Skills
|
Talents
|
x |
The Force
|
Force Rating: x |
Force Powers: x |
Combat
|
Soak: x • Armor: x Ranged Defense: x • Melee Defense: x Wound Threshold: x • Strain Threshold: x |
Weapons
|
x |
Experience Points
|
Earned: x |
Spent Experience
|
x |
Race: Human
Career: Guardian
Specializations: Soresu Defender | Niman Disciple
Morality: 47
Emotional Strength: Discipline
Emotional Weakness: Hatred
Characteristics
- Brawn: 2
- Agility: 2
- Intellect: 3
- Cunning: 2
- Willpower: 3
- Presence: 2
- Force Rating: 2
Skills
- Career Skills
- Cool (Pr) - 2
- Discipline (Wil) - 2
- Resilience (Br) - 1
- Vigilance (Wil) - 2
- Lightsaber (Int) - 3
- Non Career Skills
- Coordination (Agi) - 1
- Perception (Cun) - 2
- Survival (Cun) - 2
Talents
- Parry (Rank 2) - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
- Defensive Training - Your melee weapons gain Defensive 1
- Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
Force Talents
- Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
- Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
- Improved Center of Being - Center of Being is now an Incidental Action.
- Reflect (Rank 1) - You may suffer 3 Strain to reduce incoming Ranged Damage by 4.
- Force Rating - Increase your Force Rating by 1.
- Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
- Control Beasts
- Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
- Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
- Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
- Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.
Combat
- Soak 2(3)
- Armor Armored Clothing - Defense 1, Soak 1
- Ranged Defense 3
- Melee Defense 4
- Wound Threshold 12
- Strain Threshold 13
- Weapons
- Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 2(3), Deflection 2
- Lorrdian Gemstone
- Deflect Upgrade x2
- Defensive Upgrade x1
- Lorrdian Gemstone
- Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 2(3), Deflection 2
- Equipment
- Jedi Utility Belt
- Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
- Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 490
- Characteristics: 60
- Skills 85
- Talents 230
- Force Powers 115