Difference between revisions of "Nico FAD"

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'''Talents''' <br>
 
'''Talents''' <br>
* Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
+
* Parry (Rank 2) - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
 
* Defensive Training - Your melee weapons gain Defensive 1
 
* Defensive Training - Your melee weapons gain Defensive 1
 
* Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
 
* Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
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* Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
 
* Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
 
* Improved Center of Being - Center of Being is now an Incidental Action.
 
* Improved Center of Being - Center of Being is now an Incidental Action.
 +
* Reflect (Rank 1) - You may suffer 3 Strain to reduce incoming Ranged Damage by 4.
 
* Force Rating - Increase your Force Rating by 1.
 
* Force Rating - Increase your Force Rating by 1.
 
* Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
 
* Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.

Revision as of 17:40, 3 August 2015

Nico
Nico SWMM.jpg
Species: Human • Career: x • Specializations: x
{{{OtherTraits}}}
Characteristics
Brawn x Agility x Intellect x
Cunning x Willpower x Presence x
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) {{{Astrogation}}} Spacer2.jpg Athletics (Brn) {{{Athletics}}}
Charm (Prs) {{{Charm}}} Spacer2.jpg Coercion (Will) {{{Coercion}}}
Computers (Int) {{{Computers}}} Spacer2.jpg Cool (Prs) {{{Cool}}}
Coordination (Agl) {{{Coordination}}} Spacer2.jpg Deception (Cun) {{{Deception}}}
Discipline (Will) {{{Discipline}}} Spacer2.jpg Leadership (Prs) {{{Leadership}}}
Mechanics (Int) {{{Mechanics}}} Spacer2.jpg Medicine (Int) {{{Medicine}}}
Negotiation (Prs) {{{Negotiation}}} Spacer2.jpg Perception (Cun) {{{Perception}}}
Pilot:Planetary (Agl) {{{Pilot-Planet}}} Spacer2.jpg Pilot:Space (Agl) {{{Pilot-Space}}}
Resilience (Brn) {{{Resilience}}} Spacer2.jpg Skullduggery (Cun) {{{Skullduggery}}}
Stealth (Agl) {{{Stealth}}} Spacer2.jpg Streetwise (Cun) {{{Streetwise}}}
Survival (Cun) {{{Survival}}} Spacer2.jpg Vigilance (Will) {{{Vigilance}}}
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) {{{Brawl}}} Spacer2.jpg Gunnery (Agl) {{{Gunnery}}}
Lightsaber (Brn) {{{Lightsaber}}} Spacer2.jpg Melee (Brn) {{{Melee}}}
Ranged:Light (Agl) {{{Ranged-Light}}} Spacer2.jpg Ranged:Heavy (Agl) {{{Ranged-Heavy}}}
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) {{{Kn-Core-Worlds}}} Spacer2.jpg Education (Int) {{{Kn-Education}}}
Lore (Int) {{{Kn-Lore}}} Spacer2.jpg Outer Rim (Int) {{{Kn-Outer-Rim}}}
Underworld (Int) {{{Kn-Underworld}}} Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) {{{Kn-Xenology}}} Spacer2.jpg
Talents
x
The Force
Force Rating: x
Force Powers: x
Combat
Soak: x • Armor: x
Ranged Defense: x • Melee Defense: x
Wound Threshold: x • Strain Threshold: x
Weapons
x
Experience Points
Earned: x
Spent Experience
x
Nico SWMM.jpg

Race: Human
Career: Guardian
Specializations: Soresu Defender | Niman Disciple
Morality: 47
Emotional Strength: Discipline
Emotional Weakness: Hatred

Characteristics

  • Brawn: 2
  • Agility: 2
  • Intellect: 3
  • Cunning: 2
  • Willpower: 3
  • Presence: 2
  • Force Rating: 2

Skills

  • Career Skills
    • Cool (Pr) - 2
    • Discipline (Wil) - 2
    • Resilience (Br) - 1
    • Vigilance (Wil) - 2
    • Lightsaber (Int) - 3
  • Non Career Skills
    • Coordination (Agi) - 1
    • Perception (Cun) - 2
    • Survival (Cun) - 2

Talents

  • Parry (Rank 2) - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
  • Defensive Training - Your melee weapons gain Defensive 1
  • Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.

Force Talents

  • Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
  • Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
  • Improved Center of Being - Center of Being is now an Incidental Action.
  • Reflect (Rank 1) - You may suffer 3 Strain to reduce incoming Ranged Damage by 4.
  • Force Rating - Increase your Force Rating by 1.
  • Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.

Force Powers

  • Forsee
    • Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
    • Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
  • Heal/Harm
    • Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
    • Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
    • Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
    • Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
    • Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
  • Control Beasts
    • Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
    • Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
    • Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
    • Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.

Combat

  • Soak 2(3)
  • Armor Armored Clothing - Defense 1, Soak 1
  • Ranged Defense 3
  • Melee Defense 4
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons
    • Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 2(3), Deflection 2
      • Lorrdian Gemstone
        • Deflect Upgrade x2
        • Defensive Upgrade x1
  • Equipment
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 490
    • Characteristics: 60
    • Skills 85
    • Talents 230
    • Force Powers 115