Difference between revisions of "Daergrim Crownhammer"

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|Armor=All armor, shields
 
|Armor=All armor, shields
 
|Weapons=Simple weapons, martial weapons
 
|Weapons=Simple weapons, martial weapons
|Traits=Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Two-Weapon Fighting, Second Wind, Action Surge, Extra Attack • Maneuvers (5d8, DC xxx; Commander's Strike, Disarming Attack, Pushing Attack, Riposte, Trip Attack), Student of War, Know Your Enemy
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|Traits=Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Two-Weapon Fighting, Second Wind, Action Surge, Extra Attack • Maneuvers (5d8, DC 15; Commander's Strike, Disarming Attack, Pushing Attack, Riposte, Trip Attack), Student of War, Know Your Enemy
 
|Attacks=• ''Battleaxes +1:'' +8, 1d8+5, Versatile (1d10)
 
|Attacks=• ''Battleaxes +1:'' +8, 1d8+5, Versatile (1d10)
 
|Armor Class=20
 
|Armor Class=20
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* '''Extra Attack:''' May attack twice when attacking Attack action.
 
* '''Extra Attack:''' May attack twice when attacking Attack action.
 
===Battlemaster Traits===
 
===Battlemaster Traits===
* '''Maneuvers:''' ''Superiority Dice (5):'' d8 • ''Save DC:''' xxx (8 + Prof + Str Mod)
+
* '''Maneuvers:''' ''Superiority Dice (5):'' d8 • ''Save DC:''' 15 (8 + Prof + Str Mod)
 
** ''Commander's Strike:'' Attack action • Forego one attack to use bonus action to goad ally into attacking someone in their range • Ally takes a Reaction and attacks • If hits, add Superiority Die to damage.
 
** ''Commander's Strike:'' Attack action • Forego one attack to use bonus action to goad ally into attacking someone in their range • Ally takes a Reaction and attacks • If hits, add Superiority Die to damage.
 
** ''Disarming Attack:'' When hitting a target with an attack, may spend Superiority Die • Add die result to damage, and target must make a Strength save • Failure causes item to drop at its feet.
 
** ''Disarming Attack:'' When hitting a target with an attack, may spend Superiority Die • Add die result to damage, and target must make a Strength save • Failure causes item to drop at its feet.

Revision as of 17:54, 30 August 2015

Daergrim Crownhammer
Daergrim-crownhammer1.jpg
Race: Vaalar (Mountain Dwarf), Class: Fighter (Battlemaster)
Background: Noble, Alignment: Lawful Neutral
Patron Deity: Moradin Soulforger
Factions: {{{Factions}}}
Ability Scores
Strength 19 (+4), Dexterity 9 (-1), Constitution 18 (+4);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 16 (+3)
Proficiencies
Bonus: +3
Saving Throws: Strength & Constitution
Skills: Animal Handling, History, Perception, Persuasion
Tools: Jeweler's Tools, Smith's Tools, Tinker's Tools
Languages: Common, Dwarvish, xxx
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Traits
Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Two-Weapon Fighting, Second Wind, Action Surge, Extra Attack • Maneuvers (5d8, DC 15; Commander's Strike, Disarming Attack, Pushing Attack, Riposte, Trip Attack), Student of War, Know Your Enemy
Feats
Dual Wielder, Mounted Combatant, Sentinel
Combat
Attacks:Battleaxes +1: +8, 1d8+5, Versatile (1d10)
Armor Class: 20, Initiative: +1, Speed: 25 ft
Hit Points: 87, Hit Dice: 8d10+4
Social
Personality Traits: I take great pride in my strength at arms • 
Ideals: Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. • Ambition. I would see the glory days of dwarven-kind return to the world.
Bonds: Loyalty. My loyalty to my father is unwavering • Allegiance. I am a faithful citizen of my nation
Flaws: Biased. I will always put dwarves first • Vindictive. I can hold terrible grudges • Violent. No hobgoblin leaves my presence unharmed.

When shattered the mountains
And roared the seas
When shook the earth
And tumbled the trees
The dwarven holds
And spirits were broke
Til found again
The crown of our folk
-"The Lay of Adgus Last-King," a dwarven tale of the Wrath

Appearance

xxx

Traits

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
  • Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
  • Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
  • Dwarven Armor Training: Proficiency with light and medium armor.

Class Traits

  • Two-Weapon Fighting (Fighting Style): Add ability modifier to damage of second attack.
  • Second Wind: Use bonus action to recover hit points equal to 10 + fighter level. Short or long rest to recover.
  • Action Surge: Use additional action on turn. Short or long rest to recover.
  • Extra Attack: May attack twice when attacking Attack action.

Battlemaster Traits

  • Maneuvers:' Superiority Dice (5): d8 • Save DC: 15 (8 + Prof + Str Mod)
    • Commander's Strike: Attack action • Forego one attack to use bonus action to goad ally into attacking someone in their range • Ally takes a Reaction and attacks • If hits, add Superiority Die to damage.
    • Disarming Attack: When hitting a target with an attack, may spend Superiority Die • Add die result to damage, and target must make a Strength save • Failure causes item to drop at its feet.
    • Pushing Attack: When hitting a target with an attack, spend Superiority Die • Add Superiority Die result to damage • Target must make a Strength save or be pushed up to 15 feet from you.
    • Riposte: Reaction • When creature misses a melee attack • Spend Superiority Die and make a melee attack • If hits, add Superiority Die result to damage.
    • Trip Attack: When hitting a target with an attack, spend Superiority Die • Add Superiority Die result to damage • Target must make a Strength save or be knocked prone.
  • Student of War: Gain Tinker's Tools proficiency.
  • Know Your Enemy: Spend 1 minute observing a creature outside of combat to learn traits relative to mine: Strength, Dexterity, Constitution, Armor Class, Current hit points, Total class levels, Fighter class levels

Background Traits

  • Position of Privilege: Welcome in high society, common folk try to accomodate you and avoid your displeasure, people of high birth treat you as one of theirs. Can secure an audience with a local noble.

Feats

  • Dual Wielder: +1 AC when fighting with a melee weapon in off-hand • Two-weapon fight with weapons that aren't light • Draw or stow two weapons instead of just one
  • Mounted Combatant: Advantage on melee attacks against unmounted creature smaller than mount • Force attack targeting mount to target me instead • Mount subjected to Dex-save effect takes only half damage, or none if succeeds
  • Sentinel: When hitting a creature with an opportunity attack, Speed drops to 0 • Creatures within 5' provoke opportunity attacks when leaving my reach • Creature within 5' targeting someone who isn't me provokes opportunity attack

Resources

  • Moneys: PP x • GP 700 • EP x • SP x • CP x
  • Carried Equipment: 3 potions of healing, Karunkurzr (2 battle axes +1), Alaughkhavit (plate +1), THE MAGUFFIN
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Magic Items

  • The Kaurnkurzr: "The Foe-Cursers". A pair of magical battleaxes +1, the Karunkurzr have the Dwarf Origin and the Guardian Property, whispering warnings to its wielder, granting a +2 to initiatives.
  • Alaugkhavit: "The Deepingmail". A suit of magical plate +1, the Alaugkhavit has the Dwarf Origin and the Delver Property, granting knowledge of depth under the surface, and direction to the nearest staircase, ramp, or other path leading upward.

Other Important Individuals

  • x

Origin

xxx

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x