Difference between revisions of "Phila Sandro"
From OakthorneWiki
Jump to navigationJump to searchm (→Scout Traits) |
|||
Line 42: | Line 42: | ||
'''Favored Terrain: ''Urban'''''<br> | '''Favored Terrain: ''Urban'''''<br> | ||
When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.<br> | When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.<br> | ||
− | + | 2 When traveling an hour or more in your favored terrain, you gain the following benefits:<br> | |
− | + | * Difficult terrain doesn't slow your groups travel. | |
− | + | * Even when you are engaged in another task while traveling (such as foraging, navigating, or tracking) you remain alert to danger. | |
− | + | * Stealth at full speed when alone. | |
Forage twice as much food. | Forage twice as much food. | ||
− | + | * When tracking, you learn exact number, their sizes, and how long since they passed. | |
===Background Traits=== | ===Background Traits=== |
Revision as of 01:39, 11 June 2016
Phila Sandro
|
Race: Human, Class: Fighter (Scout) Background: Solider, Alignment: Neutral Evil Patron Deity: Tempus Factions: Yartar Guard, The Mist |
Ability Scores
|
Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2); Intelligence 10, Wisdom 12 (+1), Charisma 8 (-1) |
Proficiencies
|
Bonus: 3 Saving Throws: Str & Con Skills: Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, Survival Tools: Poisoner's Kit, Deck of cards, land vehicles Languages: Common, Chondathan, Al Armor: All Weapons: Simple, Martial |
Traits
|
Natural Explorer(Urban), |
Feats
|
Medium Armor Mastery, Crossbow Expert |
Combat
|
Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: 20 (22 with shield), Initiative: +3, Speed: 30 ft Hit Points: 48, Hit Dice: 5d10 |
Social
|
Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
The world is a cruel place, but, also filled with beauty. -Mikasah Ackkerman
Traits
Class Traits
Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Second Wind: Bonus Action to regain hit points equal to 1d10 + your fighter level. Replenishes with a long or short rest.
Extra Attack: You can attack twice when you take the Attack action on your turn.
Fighting Style: Defense
+1 AC when wearing armor.
Scout Traits
Favored Terrain: Urban
When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.
2 When traveling an hour or more in your favored terrain, you gain the following benefits:
- Difficult terrain doesn't slow your groups travel.
- Even when you are engaged in another task while traveling (such as foraging, navigating, or tracking) you remain alert to danger.
- Stealth at full speed when alone.
Forage twice as much food.
- When tracking, you learn exact number, their sizes, and how long since they passed.
Background Traits
Military Rank: Scout
Feats
Medium Armor Mastery
- Add up to +3 of Dex Mod to AC with medium armor.
- Removes Disadvantage from Stealth checks in medium armor.
Crossbow Expert
- Removes the Loading quality from crossbows with which you are
proficient.
- Removes Disadvantage when making a ranged attack within 5 ft
of a hostile.
- After making a melee attack with a one-handed melee weapon in
your main hand, you may fire a loaded hand-crossbow in your
offhand as a bonus action.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- Suit of Half-Plate +1
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- Modest: (1 gp/day).
Origin
- x
Important Individuals
- x