Phila Sandro

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Phila Sandro
Race: Human(Illuskan), Class: Fighter (Scout)
Background: Solider, Alignment: Neutral Evil
Patron Deity: Tempus
Factions: Yartar Guard, The Mist
Ability Scores
Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2);
Intelligence 10, Wisdom 12 (+1), Charisma 8 (-1)
Bonus: 3
Saving Throws: Str & Con
Skills: Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, Survival
Tools: Poisoner's Kit, Deck of cards, land vehicles
Languages: Common, Chondathan, Al
Armor: All
Weapons: Simple, Martial
Natural Explorer(Urban),
Medium Armor Mastery, Crossbow Expert
Attacks:Rapier: +6 atk, 1d8+3 piercing. • Hand Crossbow: +6 atk, 1d6 piercing

Armor Class: 20 (22 with shield), Initiative: +3, Speed: 30 ft
Hit Points: 48, Hit Dice: 5d10

Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

The world is a cruel place, but- -Mikasah Ackkerman


Class Traits

Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Second Wind: Bonus Action to regain hit points equal to 1d10 + your fighter level. Replenishes with a long or short rest.
Extra Attack: You can attack twice when you take the Attack action on your turn.
Fighting Style: Defense
+1 AC when wearing armor.

Scout Traits

Favored Terrain: Urban
When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.
When traveling an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn't slow your groups travel.
  • Even when you are engaged in another task while traveling (such as foraging, navigating, or tracking) you remain alert to danger.
  • Stealth at full speed when alone.
  • Forage twice as much food.
  • When tracking, you learn exact number, their sizes, and how long since they passed.

Background Traits

Military Rank: Scout


Medium Armor Mastery

  • Add up to +3 of Dex Mod to AC with medium armor.
  • Removes Disadvantage from Stealth checks in medium armor.

Crossbow Expert

  • Removes the Loading quality from crossbows with which you are proficient.
  • Removes Disadvantage when making a ranged attack within 5 ft of a hostile.
  • After making a melee attack with a one-handed melee weapon in your main hand, you may fire a loaded hand-crossbow in your offhand as a bonus action.


  • Coins: 100 cp • 80 sp • 40 ep • 200 gp • 1 pp
  • Gems: x

Magic Items

  • Suit of Half-Plate +1


Carried Equipment

  • In Hand: Rapier and/or Hand Crossbow
  • Worn: Half-Plate +1
  • Belt: Right-hand Case: Poisoned Crossbow bolt x 20, Case:Scroll, Oil flask x 2, Xbow holster, rapier scabard, bag of ball-bearings x 1000, and satchel of caltrops x 10
  • Bandoleer: Case: Crossbow bolt x 20, Healing potion x 2, Empty vial x 2
  • Backpack: 50 ft silk rope + grappling hook(side of pack), crowbar(side of pack), Poisoner's kit, Healer's kit, Torches x 3, mess-kit, climber's kit, clothes(common), clothes(traveler's), lantern(hooded)

Stored Equipment

  • A crate with 27 furs and skins (worth 25 gp each; total of 675gp)
  • A crate of 150 painted wood and paper fans (worth 1sp each; total of 150gp)
  • A create of 50 traps and spring-jaws (worth 2gp each; total of 100gp)


  • Modest: (1 gp/day).

Phila's Bullyboys

Bodyguards & Legbreakers (Business)

  • Lifestyle Provided: Modest (30 gp per month)
  • Employees Cost: 72 gp per month
    • Skilled: 1 (60 gp per month each)
    • Unskilled: 2 (6 gp per month each)
  • Building Cost: None •  0gp per mo
  • Goods Cost: 5gp per mo

Total Business Cost: 107gp per mo


  • x

Important Individuals

Fera's Stats

Bullyboy (Skilled)
An outcast of the Uthgardt people, Féra is quiet most of the time, a menacing figure who stands at six feet in height without her boots. She does not talk about where she comes from and pretends to not even understand Bothii, the language of the Uthgardt. When she rages, she shrieks and growls, laying to with her short blades.
Floxa & Thule's Stats

Thule is the meeker of the two half-orcs (which isn't saying much, to be fair). He follows along Floxa's lead, by and large, though he just rolls his eyes and makes apologies when she flies off the handle. He doesn't really like alcohol all that much, though Floxa frequently bullies him into drinking with her anyway. He is a fan a sugary desserts - the sweeter the better.
Floxa is the more violent of the two half-orc bullyboys you employ. She is fond of reacting with sudden violence to otherwise inappropriate situations - "Keeps 'em on they toes," she is fond of saying. She is a big fan of dirty ale and really good zzar, and also of meat pies (the more mysterious the meat, the better the pie, in her estimation).


1354 DR

  • Mirtul:
    • 1st-20th: Establish info network or research (?)
    • 21st-30th: Running a Business (Bully boys)
  • Kythorn: x
    • Recruiting and training Bully Boys