Difference between revisions of "Phila Sandro"

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* '''In Hand:''' Rapier and/or Hand Crossbow
 
* '''In Hand:''' Rapier and/or Hand Crossbow
 
* '''Worn:''' Half-Plate +1
 
* '''Worn:''' Half-Plate +1
* '''Belt:''' Right-hand Case: Crossbow bolt x 20, Left-hand case: Poisoned Crossbow bolt x 20, Healing Potion x 2, Case:Scroll, Oil flask x 2, Hand Xbow holster, rapier scabard, bag of ball-bearings x 1000, satchel of caltrops x 10
+
* '''Belt:''' Right-hand Case: Poisoned Crossbow bolt x 20, Case:Scroll, Oil flask x 2, Xbow holster, rapier scabard, bag of ball-bearings x 1000, and satchel of caltrops x 10
* '''Backpack:''' 50 ft silk rope + grappling hook(side of pack), crowbar(side of pack), Poisoner's kit, Healer's kit, Torches x 3, mess-kit
+
* '''Bandoleer:''' Case: Crossbow bolt x 20, Healing potion x 2, Empty vial x 2
 +
* '''Backpack:''' 50 ft silk rope + grappling hook(side of pack), crowbar(side of pack), Poisoner's kit, Healer's kit, Torches x 3, mess-kit, climber's kit, clothes(common), clothes(traveler's), lantern(hooded)
  
 
===Stored Equipment===
 
===Stored Equipment===

Revision as of 07:09, 11 June 2016

Phila Sandro
Sandro.jpg
Race: Human(Illuskan), Class: Fighter (Scout)
Background: Solider, Alignment: Neutral Evil
Patron Deity: Tempus
Factions: Yartar Guard, The Mist
Ability Scores
Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2);
Intelligence 10, Wisdom 12 (+1), Charisma 8 (-1)
Proficiencies
Bonus: 3
Saving Throws: Str & Con
Skills: Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, Survival
Tools: Poisoner's Kit, Deck of cards, land vehicles
Languages: Common, Chondathan, Al
Armor: All
Weapons: Simple, Martial
Traits
Natural Explorer(Urban),
Feats
Medium Armor Mastery, Crossbow Expert
Combat
Attacks:Rapier: +6 atk, 1d8+3 piercing. • Hand Crossbow: +6 atk, 1d6 piercing

TRAITS
Armor Class: 20 (22 with shield), Initiative: +3, Speed: 30 ft
Hit Points: 48, Hit Dice: 5d10

Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

The world is a cruel place, but, also filled with beauty. -Mikasah Ackkerman

Traits

Class Traits

Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Second Wind: Bonus Action to regain hit points equal to 1d10 + your fighter level. Replenishes with a long or short rest.
Extra Attack: You can attack twice when you take the Attack action on your turn.
Fighting Style: Defense
+1 AC when wearing armor.

Scout Traits

Favored Terrain: Urban
When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.
When traveling an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn't slow your groups travel.
  • Even when you are engaged in another task while traveling (such as foraging, navigating, or tracking) you remain alert to danger.
  • Stealth at full speed when alone.
  • Forage twice as much food.
  • When tracking, you learn exact number, their sizes, and how long since they passed.

Background Traits

Military Rank: Scout

Feats

Medium Armor Mastery

  • Add up to +3 of Dex Mod to AC with medium armor.
  • Removes Disadvantage from Stealth checks in medium armor.

Crossbow Expert

  • Removes the Loading quality from crossbows with which you are proficient.
  • Removes Disadvantage when making a ranged attack within 5 ft of a hostile.
  • After making a melee attack with a one-handed melee weapon in your main hand, you may fire a loaded hand-crossbow in your offhand as a bonus action.

Resources

  • Coins: 100 cp • 80 sp • 40 ep • 200 gp • 1 pp
  • Gems: x

Magic Items

  • Suit of Half-Plate +1

Equipment

Carried Equipment

  • In Hand: Rapier and/or Hand Crossbow
  • Worn: Half-Plate +1
  • Belt: Right-hand Case: Poisoned Crossbow bolt x 20, Case:Scroll, Oil flask x 2, Xbow holster, rapier scabard, bag of ball-bearings x 1000, and satchel of caltrops x 10
  • Bandoleer: Case: Crossbow bolt x 20, Healing potion x 2, Empty vial x 2
  • Backpack: 50 ft silk rope + grappling hook(side of pack), crowbar(side of pack), Poisoner's kit, Healer's kit, Torches x 3, mess-kit, climber's kit, clothes(common), clothes(traveler's), lantern(hooded)

Stored Equipment

  • x

Lifestyle

  • Modest: (1 gp/day).

Origin

  • x

Important Individuals

  • x