Difference between revisions of "D&D5e Downtime"

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==Player's Handbook==
 
==Player's Handbook==
 
'''p187'''
 
'''p187'''
* Crafting
+
* '''Crafting:''' Creating items and goods.
* Practicing a Profession
+
* '''Practicing a Profession:''' Working for another, for which you are paid.
* Recuperating
+
* '''Recuperating:''' Recovering from poison, illnesses, or lingering injuries.
* Training
+
* '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)
 
==Dungeon Master's Guide==
 
==Dungeon Master's Guide==
* Building a Stronghold
+
* '''Building a Stronghold:''' Constructing a building (must own land)
* Carousing
+
* '''Carousing:''' Partying and gambling.
* Crafting a Magic Item
+
* '''Crafting a Magic Item:''' Creating an item of magic (must have schema)
* Gaining Renown
+
* '''Gaining Renown:''' Working for your Faction to gain Rank.
* Performing Sacred Rites
+
* '''Performing Sacred Rites:''' Performing and observing religious rites to gain Hero Points.
* Selling Magic Items
+
* '''Selling Magic Items:''' Finding a buyer for a magic item.
* Sowing Rumors
+
* '''Sowing Rumors:''' Creating new rumors and spreading them around town.
 
==House Rules==
 
==House Rules==
 
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
 
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
 
* '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you.
 
* '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you.

Revision as of 23:56, 25 June 2016

Player's Handbook

p187

  • Crafting: Creating items and goods.
  • Practicing a Profession: Working for another, for which you are paid.
  • Recuperating: Recovering from poison, illnesses, or lingering injuries.
  • Training: Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)

Dungeon Master's Guide

  • Building a Stronghold: Constructing a building (must own land)
  • Carousing: Partying and gambling.
  • Crafting a Magic Item: Creating an item of magic (must have schema)
  • Gaining Renown: Working for your Faction to gain Rank.
  • Performing Sacred Rites: Performing and observing religious rites to gain Hero Points.
  • Selling Magic Items: Finding a buyer for a magic item.
  • Sowing Rumors: Creating new rumors and spreading them around town.

House Rules

  • Research: Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
  • Running a Business: Running a business that might result in profits or could cost you.