Difference between revisions of "D&D5e Downtime"
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* '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days) | * '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days) | ||
==Dungeon Master's Guide== | ==Dungeon Master's Guide== | ||
+ | '''p128''' | ||
* '''Building a Stronghold:''' Constructing a building (must own land) | * '''Building a Stronghold:''' Constructing a building (must own land) | ||
* '''Carousing:''' Partying and gambling. | * '''Carousing:''' Partying and gambling. | ||
Line 13: | Line 14: | ||
* '''Selling Magic Items:''' Finding a buyer for a magic item. | * '''Selling Magic Items:''' Finding a buyer for a magic item. | ||
* '''Sowing Rumors:''' Creating new rumors and spreading them around town. | * '''Sowing Rumors:''' Creating new rumors and spreading them around town. | ||
+ | |||
==House Rules== | ==House Rules== | ||
* '''[[D&D5e Information Network|Information Network]]:''' Establishing and then using an information network of some kind. | * '''[[D&D5e Information Network|Information Network]]:''' Establishing and then using an information network of some kind. | ||
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items). | * '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items). | ||
* '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you. | * '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you. |
Revision as of 05:54, 3 July 2016
Player's Handbook
p187
- Crafting: Creating items and goods.
- Practicing a Profession: Working for another, for which you are paid.
- Recuperating: Recovering from poison, illnesses, or lingering injuries.
- Training: Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)
Dungeon Master's Guide
p128
- Building a Stronghold: Constructing a building (must own land)
- Carousing: Partying and gambling.
- Crafting a Magic Item: Creating an item of magic (must have schema)
- Gaining Renown: Working for your Faction to gain Rank.
- Performing Sacred Rites: Performing and observing religious rites to gain Hero Points.
- Selling Magic Items: Finding a buyer for a magic item.
- Sowing Rumors: Creating new rumors and spreading them around town.
House Rules
- Information Network: Establishing and then using an information network of some kind.
- Research: Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
- Running a Business: Running a business that might result in profits or could cost you.