Difference between revisions of "D&D5e Downtime"

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* '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)
 
* '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)
 
==Dungeon Master's Guide==
 
==Dungeon Master's Guide==
 +
'''p128'''
 
* '''Building a Stronghold:''' Constructing a building (must own land)
 
* '''Building a Stronghold:''' Constructing a building (must own land)
 
* '''Carousing:''' Partying and gambling.
 
* '''Carousing:''' Partying and gambling.
Line 13: Line 14:
 
* '''Selling Magic Items:''' Finding a buyer for a magic item.
 
* '''Selling Magic Items:''' Finding a buyer for a magic item.
 
* '''Sowing Rumors:''' Creating new rumors and spreading them around town.
 
* '''Sowing Rumors:''' Creating new rumors and spreading them around town.
 +
 
==House Rules==
 
==House Rules==
 
* '''[[D&D5e Information Network|Information Network]]:''' Establishing and then using an information network of some kind.
 
* '''[[D&D5e Information Network|Information Network]]:''' Establishing and then using an information network of some kind.
 
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
 
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
 
* '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you.
 
* '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you.

Revision as of 05:54, 3 July 2016

Player's Handbook

p187

  • Crafting: Creating items and goods.
  • Practicing a Profession: Working for another, for which you are paid.
  • Recuperating: Recovering from poison, illnesses, or lingering injuries.
  • Training: Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days)

Dungeon Master's Guide

p128

  • Building a Stronghold: Constructing a building (must own land)
  • Carousing: Partying and gambling.
  • Crafting a Magic Item: Creating an item of magic (must have schema)
  • Gaining Renown: Working for your Faction to gain Rank.
  • Performing Sacred Rites: Performing and observing religious rites to gain Hero Points.
  • Selling Magic Items: Finding a buyer for a magic item.
  • Sowing Rumors: Creating new rumors and spreading them around town.

House Rules

  • Information Network: Establishing and then using an information network of some kind.
  • Research: Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
  • Running a Business: Running a business that might result in profits or could cost you.