Difference between revisions of "Star Wars Careers"
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** ''Force-Sensitive Emergent:'' Newly Awakened to the Force. | ** ''Force-Sensitive Emergent:'' Newly Awakened to the Force. | ||
** ''Recruit:'' Trained by the Alliance. | ** ''Recruit:'' Trained by the Alliance. | ||
− | |||
==Edge of Empire== | ==Edge of Empire== | ||
− | + | * '''Bounty Hunter:''' Hunters and trackers. | |
+ | ** ''Assassin:'' Instrument of Policy. | ||
+ | ** ''Gadgeteer:'' Connoisseur of Tech. | ||
+ | ** ''Survivalist:'' Master of the Wild. | ||
+ | * '''Colonist:''' Citizenry and specialists. | ||
+ | ** ''Doctor:'' The Gift of Healing. | ||
+ | ** ''Entrepreneur:'' The Burden of Vision. (Far Horizons) | ||
+ | ** ''Marshal:'' The Burden of Peace. (Far Horizons) | ||
+ | ** ''Performer:'' The Burden of Art. (Far Horizons) | ||
+ | ** ''Politico:'' The Gift of Leadership. | ||
+ | ** ''Scholar:'' The Gift of Knowledge. | ||
+ | * '''Explorer:''' Searchers and venturers. | ||
+ | ** ''Archaeologist:'' The Thirst for Discovery. (Enter the Unknown) | ||
+ | ** ''Big-Game Hunter:'' The Thrill of the Hunt. (Enter the Unknown) | ||
+ | ** ''Driver:'' The Need for Speed. (Enter the Unknown) | ||
+ | ** ''Fringer:'' Discovering Possibilities. | ||
+ | ** ''Scout:'' Discovering New Planets. | ||
+ | ** ''Trader:'' Discovering New Markets. | ||
+ | * '''Hired Gun:''' Mercenaries and hit men. | ||
+ | ** ''Bodyguard:'' Personal Defender. | ||
+ | ** ''Demolitionist:'' Force of Destruction. (Dangerous Covenants) | ||
+ | ** ''Enforcer:'' Ruthless Thug. (Dangerous Covenants) | ||
+ | ** ''Heavy:'' Overwhelming Firepower. (Dangerous Covenants) | ||
+ | ** ''Marauder:'' Up Close and Personal. | ||
+ | ** ''Mercenary Soldier:'' Master of War. | ||
+ | * '''Smuggler:''' Criminals and con men. | ||
+ | ** ''Charmer:'' The Smooth Operator. (Fly Casual) | ||
+ | ** ''Gambler:'' The Wild Card. (Fly Casual) | ||
+ | ** ''Gunslinger:'' The Quick Draw. (Fly Casual) | ||
+ | ** ''Pilot:'' A Galaxy of Destinations. | ||
+ | ** ''Scoundrel:'' A Galaxy of Marks. | ||
+ | ** ''Thief:'' A Galaxy of Treasures. | ||
+ | * '''Technician:''' Engineers and tinkerers. | ||
+ | ** ''Cyber Tech:'' Self-Improvement at Any Price. (Special Modifications) | ||
+ | ** ''Droid Tech:'' Creating Sentience. (Special Modifications) | ||
+ | ** ''Mechanic:'' Making Stuff Work. | ||
+ | ** ''Modder:'' Obsessive Innovation. (Special Modifications) | ||
+ | ** ''Outlaw Tech:'' Making Things Better. | ||
+ | ** ''Slicer:'' Making the Data Flow. | ||
+ | * '''Universal:''' | ||
+ | ** ''Force Sensitive Exile:'' Survivor of the Purges. | ||
==Force & Destiny== | ==Force & Destiny== | ||
x | x |
Revision as of 13:52, 11 January 2017
Age of Rebellion
- Ace: Pilots and drivers of the Alliance.
- Beast Rider: Mounted Marauders. (Stay on Target)
- Driver: Steady at the Wheel.
- Gunner: Always on Target.
- Hotshot: Loose Cannon. (Stay on Target)
- Pilot: Bound for the Stars.
- Rigger: Vehicular Innovator. (Stay on Target)
- Commander: Organizers and leaders of the Alliance.
- Commodore: Capital Command.
- Figurehead: Charismatic Leaders. (Lead by Example)
- Instructor: Head of the Class. (Lead by Example)
- Strategist: In for the Long Haul. (Lead by Example)
- Squadron Leader: Ship-to-Ship.
- Tactician: On the Ground.
- Diplomat: Ambassadors and negotiators of the Alliance.
- Advocate: Kingmakers. (Desperate Allies)
- Agitator: Rousing the Masses.
- Ambassador: Courting Support.
- Analyst: Connecting the Dots. (Desperate Allies)
- Propagandist: From a Certain Point of View. (Desperate Allies)
- Quartermaster: Managing the Resources.
- Engineer: Technicians and engineers of the Alliance.
- Mechanic: Making Things Go.
- Saboteur: Making Things Explode.
- Scientist: Making New Things.
- Soldier: Fighters and warriors of the Alliance.
- Commando: Strike the Target.
- Medic: Save the Team.
- Sharpshooter: Take the Shot.
- Spy: Inflitrators and espionage agents
- Infiltrator: Finding the Secrets.
- Scout: Finding the Way.
- Slicer: Finding the Data.
- Universal: Considered part of every Career.
- Force-Sensitive Emergent: Newly Awakened to the Force.
- Recruit: Trained by the Alliance.
Edge of Empire
- Bounty Hunter: Hunters and trackers.
- Assassin: Instrument of Policy.
- Gadgeteer: Connoisseur of Tech.
- Survivalist: Master of the Wild.
- Colonist: Citizenry and specialists.
- Doctor: The Gift of Healing.
- Entrepreneur: The Burden of Vision. (Far Horizons)
- Marshal: The Burden of Peace. (Far Horizons)
- Performer: The Burden of Art. (Far Horizons)
- Politico: The Gift of Leadership.
- Scholar: The Gift of Knowledge.
- Explorer: Searchers and venturers.
- Archaeologist: The Thirst for Discovery. (Enter the Unknown)
- Big-Game Hunter: The Thrill of the Hunt. (Enter the Unknown)
- Driver: The Need for Speed. (Enter the Unknown)
- Fringer: Discovering Possibilities.
- Scout: Discovering New Planets.
- Trader: Discovering New Markets.
- Hired Gun: Mercenaries and hit men.
- Bodyguard: Personal Defender.
- Demolitionist: Force of Destruction. (Dangerous Covenants)
- Enforcer: Ruthless Thug. (Dangerous Covenants)
- Heavy: Overwhelming Firepower. (Dangerous Covenants)
- Marauder: Up Close and Personal.
- Mercenary Soldier: Master of War.
- Smuggler: Criminals and con men.
- Charmer: The Smooth Operator. (Fly Casual)
- Gambler: The Wild Card. (Fly Casual)
- Gunslinger: The Quick Draw. (Fly Casual)
- Pilot: A Galaxy of Destinations.
- Scoundrel: A Galaxy of Marks.
- Thief: A Galaxy of Treasures.
- Technician: Engineers and tinkerers.
- Cyber Tech: Self-Improvement at Any Price. (Special Modifications)
- Droid Tech: Creating Sentience. (Special Modifications)
- Mechanic: Making Stuff Work.
- Modder: Obsessive Innovation. (Special Modifications)
- Outlaw Tech: Making Things Better.
- Slicer: Making the Data Flow.
- Universal:
- Force Sensitive Exile: Survivor of the Purges.
Force & Destiny
x