Difference between revisions of "Star Wars Species Table"
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− | {| class="wikitable sortable | + | {| class="wikitable sortable" cellpadding="8" style="margin-left: auto; margin-right: 0px; border="2" style="border-collapse:collapse" |
− | ! Species | + | ! style="width:8%" |Species |
− | ! | + | ! style="width:3%" |BRN |
− | ! | + | ! style="width:3%" |AGI |
− | ! | + | ! style="width:3%" |INT |
− | ! | + | ! style="width:3%" |CUN |
− | ! | + | ! style="width:3%" |WILL |
− | ! | + | ! style="width:3%" |PRE |
− | ! Wound Threshold | + | ! style="width:5%" |Wound Threshold |
− | ! Strain Threshold | + | ! style="width:5%" |Strain Threshold |
− | ! Starting XP | + | ! style="width:5%" |Starting XP |
− | ! Special Abilities | + | ! class="unsortable" |Special Abilities |
|- | |- | ||
− | |Aleena | + | | Aleena |
− | |1 | + | | 1 |
− | |3 | + | | 3 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | | 8 + | + | | 8 + BRN |
− | | 10 + | + | | 10 + WILL |
| 95 XP | | 95 XP | ||
− | | •+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent | + | |•+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent |
|- | |- | ||
|Anx | |Anx | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 13 + | + | | 13 + BRN |
− | | 10 + | + | | 10 + WILL |
| 85 XP | | 85 XP | ||
| •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once | | •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 11 + | + | | 11 + BRN |
− | | 8 + | + | | 8 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment | | •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment | ||
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|3 | |3 | ||
|2 | |2 | ||
− | | 10 + | + | | 10 + BRN |
− | | 10 + | + | | 10 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks | | •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks | ||
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|3 | |3 | ||
|2 | |2 | ||
− | | 9 + | + | | 9 + BRN |
− | | 10 + | + | | 10 + WILL |
| 105 XP | | 105 XP | ||
| •+1 Knowledge (Lore) (Can't go over 2)<br> | | •+1 Knowledge (Lore) (Can't go over 2)<br> | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 12 + | + | | 12 + BRN |
− | | 7 + | + | | 7 + WILL |
| 85 XP | | 85 XP | ||
| •+1 Resilience (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn | | •+1 Resilience (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 10 + | + | | 10 + BRN |
− | | 11 + | + | | 11 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Streetwise (Can't go over 2)<br>•One rank of Convincing Demeanor | | •+1 Streetwise (Can't go over 2)<br>•One rank of Convincing Demeanor | ||
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|3 | |3 | ||
|2 | |2 | ||
− | | 10 + | + | | 10 + BRN |
− | | 11 + | + | | 11 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Charm or Discipline (Can't go over 2)<br>•<b>Memnii:</b> Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie. | | •+1 Charm or Discipline (Can't go over 2)<br>•<b>Memnii:</b> Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie. | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 10 + | + | | 10 + BRN |
− | | 12 + | + | | 12 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Vigilance (Can't go over 2)<br>•<b>Binary Processing:</b> Treat all Knowledge skills as career skills | | •+1 Vigilance (Can't go over 2)<br>•<b>Binary Processing:</b> Treat all Knowledge skills as career skills | ||
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|1 | |1 | ||
|2 | |2 | ||
− | | 9 + | + | | 9 + BRN |
− | | 11 + | + | | 11 + WILL |
| 90 XP | | 90 XP | ||
| •Silhouette 0<br>•+1 Mechanics (Can't go over 2)<br>•<b>Acute Senses:</b> Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from Perception checks | | •Silhouette 0<br>•+1 Mechanics (Can't go over 2)<br>•<b>Acute Senses:</b> Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from Perception checks | ||
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|3 | |3 | ||
|2 | |2 | ||
− | | 11 + | + | | 11 + BRN |
− | | 10 + | + | | 10 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Resilience (Can't go over 2)<br>•<b>Knowledge Specialization:</b>One rank in Knowledge Specialization<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | | •+1 Resilience (Can't go over 2)<br>•<b>Knowledge Specialization:</b>One rank in Knowledge Specialization<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
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|2 | |2 | ||
|1 | |1 | ||
− | | 11 + | + | | 11 + BRN |
− | | 11 + | + | | 11 + WILL |
| 80 XP | | 80 XP | ||
| •+1 Negotiation (Can't go over 2)<br>•<b>Advanced Olfaction:</b>Add [[Image:Boost-die.png|18px]] to Perception checks involving smell<br>•<b>Thick Hide:</b>One rank of Durable | | •+1 Negotiation (Can't go over 2)<br>•<b>Advanced Olfaction:</b>Add [[Image:Boost-die.png|18px]] to Perception checks involving smell<br>•<b>Thick Hide:</b>One rank of Durable | ||
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|2 | |2 | ||
|1 | |1 | ||
− | | 10 + | + | | 10 + BRN |
− | | 10 + | + | | 10 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Cool (Can't go over 2)<br>•<b>Infravision:</b> Remove up to [[Image:Setback-die.png|18px]] to checks involving lighting conditions | | •+1 Cool (Can't go over 2)<br>•<b>Infravision:</b> Remove up to [[Image:Setback-die.png|18px]] to checks involving lighting conditions | ||
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|2 | |2 | ||
|1 | |1 | ||
− | | 11 + | + | | 11 + BRN |
− | | 10 + | + | | 10 + WILL |
| 95 XP | | 95 XP | ||
| •+1 Survival or Deception (Can't go over 2)<br>•<b>Resilient Metabolism:</b> Add automatic [[Image:Success-result.png|18px]] to all Resilience checks | | •+1 Survival or Deception (Can't go over 2)<br>•<b>Resilient Metabolism:</b> Add automatic [[Image:Success-result.png|18px]] to all Resilience checks | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 8 + | + | | 8 + BRN |
− | | 12 + | + | | 12 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Knowledge (Education) (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to dice pool when providing skilled assistance | | •+1 Knowledge (Education) (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to dice pool when providing skilled assistance | ||
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|3 | |3 | ||
|1 | |1 | ||
− | | 11 + | + | | 11 + BRN |
− | | 10 + | + | | 10 + WILL |
| 110 XP | | 110 XP | ||
| •+1 Survival (Can't go over 2)<br>•<b>Primitive:</b> Upgrade all difficulties of checks involving advanced technology.<br>--Exceptions can be made for individual pieces of technology.<br>--Can spend 10 XP at character creation to remove this penalty. | | •+1 Survival (Can't go over 2)<br>•<b>Primitive:</b> Upgrade all difficulties of checks involving advanced technology.<br>--Exceptions can be made for individual pieces of technology.<br>--Can spend 10 XP at character creation to remove this penalty. | ||
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|1 | |1 | ||
|1 | |1 | ||
− | | 10 + | + | | 10 + BRN |
− | | 10 + | + | | 10 + WILL |
| 175 XP | | 175 XP | ||
| •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)<br>•<b>Inorganic:</b> One rank of Enduring. Special healing rules•<b>Mechanical Being:</b> Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers | | •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)<br>•<b>Inorganic:</b> One rank of Enduring. Special healing rules•<b>Mechanical Being:</b> Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers | ||
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|2 | |2 | ||
|1 | |1 | ||
− | | 9 + | + | | 9 + BRN |
− | | 8 + | + | | 8 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Brawl (Can't go over 2)<br>•<b>Born to Ride:</b>One rank of Defensive Driving. | | •+1 Brawl (Can't go over 2)<br>•<b>Born to Ride:</b>One rank of Defensive Driving. | ||
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|2 | |2 | ||
|2 | |2 | ||
− | | 11 + | + | | 11 + BRN |
− | | 10 + | + | | 10 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Piloting (Space) (Can't go over 2)<br>•<b>Intuitive Navigation:</b> May add [[Image:Advantage-result.png|18px]] to all Astrogation checks | | •+1 Piloting (Space) (Can't go over 2)<br>•<b>Intuitive Navigation:</b> May add [[Image:Advantage-result.png|18px]] to all Astrogation checks | ||
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|2 | |2 | ||
|3 | |3 | ||
− | | 10 + | + | | 10 + BRN |
− | | 12 + | + | | 12 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Charm (Can't go over 2)<br>•<b>Beguiling Pheromones:</b> Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system. | | •+1 Charm (Can't go over 2)<br>•<b>Beguiling Pheromones:</b> Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system. | ||
|- | |- | ||
− | | | + | |Gands |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |3 |
− | | | + | |1 |
− | | | + | | 10 + BRN |
− | | | + | | 10 + WILL |
− | | | + | | 100 XP |
− | | •<br>•<b>:</b> | + | | •+1 Discipline<br>•<b>Ammonia Breathers:</b>Two sub-species: With lungs or without lungs<br>--<u>Without Lungs:</u> Immune to suffocation (not against wounds from vacuum exposure)<br>--<u>With Lungs:</u> Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP. |
+ | |- | ||
+ | |Ganks | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 110 XP | ||
+ | | •+1 Coercion or Vigilance (Can't go over 2)<br>•<b>Cyborg:</b> Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation.<br>--Cybernetic implant cap of 3 plus Brawn. | ||
+ | |- | ||
+ | |Gossam | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Deception (Can't go over 2)<br>•<b>Small:</b> Silhouette 0 | ||
|- | |- | ||
− | | | + | |Gotal |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |3 |
− | | | + | |2 |
− | | | + | |1 |
− | | | + | | 9 + BRN |
− | | | + | | 8 + WILL |
− | | | + | | 100 XP |
− | | •<br>•<b>:</b> | + | | •+1 Perception (Can't go over 2)<br>•<b>Energy Sensitivity:</b> Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range. |
|- | |- | ||
− | | | + | |Gran |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |1 |
− | | | + | |2 |
− | | | + | |3 |
− | | | + | | 10 + BRN |
− | | | + | | 9 + WILL |
− | | | + | | 100 XP |
− | | •<br>•<b>:</b> | + | | •+1 Charm or Negotiation<br>•<b>Enhanced Vision:</b> When making ranged combat or Perception checks, remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] due to environmental conditions or concealment (not defense). |
|- | |- | ||
| | | | ||
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| | | | ||
| | | | ||
− | | + | + | | + BRN |
− | | + | + | | + WILL |
| XP | | XP | ||
| •<br>•<b>:</b> | | •<br>•<b>:</b> | ||
|- | |- |