Star Wars Species Table

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Species BRN AGI INT CUN WILL PRE Wound Threshold Strain Threshold Starting XP Special Abilities
Aleena 1 3 2 2 2 2 8 + BRN 10 + WILL 95 XP •+1 Coordination (Can't go over 2)
•Count as silhouette 0
Sturdy Frame: One rank in Durable Talent
Anx 3 1 2 2 2 2 13 + BRN 10 + WILL 85 XP •One rank in Kill with Kindness
Anatomical Knowledge: One rank in Lethal Blows
Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
Aqualish 3 2 1 2 2 2 11 + BRN 8 + WILL 90 XP •+1 Brawl (Can't go over 2)
Sub-Species Option:Must pick one
••Aquala:+1 Resilience
-Remove Setback-die.png due to cold or wet conditions
••Ualaq:+1 Survival or +1 Perception
-Remove Setback-die.png due to darkness, but impose Setback-die.png to Perception for bright lights
••Quara:+1 Athletics or +1 Coercion
-Remove Setback-die.png when tracking through a natural environment
Arcona 1 2 2 2 3 2 10 + BRN 10 + WILL 100 XP •+1 Vigilance (Can't go over 2)
•Remove Setback-die.png due to arid or hot environments
Mood Readers: Add Advantage-result.png to Charm or Negotiation checks
Bardottan 2 2 2 1 3 2 9 + BRN 10 + WILL 105 XP •+1 Knowledge (Lore) (Can't go over 2)
Besalisk 3 1 2 1 2 2 12 + BRN 7 + WILL 85 XP •+1 Resilience (Can't go over 2)
Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
Bothans 1 2 2 3 2 2 10 + BRN 11 + WILL 100 XP •+1 Streetwise (Can't go over 2)
•One rank of Convincing Demeanor
Caamasi 2 2 2 1 3 2 10 + BRN 11 + WILL 100 XP •+1 Charm or Discipline (Can't go over 2)
Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
Cerean 2 1 3 2 2 2 10 + BRN 12 + WILL 90 XP •+1 Vigilance (Can't go over 2)
Binary Processing: Treat all Knowledge skills as career skills
Chadra-Fan 1 3 3 2 1 2 9 + BRN 11 + WILL 90 XP •Silhouette 0
•+1 Mechanics (Can't go over 2)
Acute Senses: Remove up to Setback-die.png Setback-die.png from Perception checks
Chagrians 2 1 2 2 3 2 11 + BRN 10 + WILL 90 XP •+1 Resilience (Can't go over 2)
Knowledge Specialization:One rank in Knowledge Specialization
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Chevin 3 1 2 3 2 1 11 + BRN 11 + WILL 80 XP •+1 Negotiation (Can't go over 2)
Advanced Olfaction:Add Boost-die.png to Perception checks involving smell
Thick Hide:One rank of Durable
Chiss 2 2 3 2 2 1 10 + BRN 10 + WILL 100 XP •+1 Cool (Can't go over 2)
Infravision: Remove up to Setback-die.png to checks involving lighting conditions
Clawdite 2 2 2 3 1 2 9 + BRN 9 + WILL 95 XP •+1 Resilience (Can't go over 2)
Changeling: As an action, suffer 3 strain and make an Average (Difficulty-die.png Difficulty-die.png) Resilience check. If successful they change appearance to match a silhouette 1 character they have observed.
--An observing character makes an opposed Perception vs. Deception check to detect something off. GM can add Boost-die.png and Setback-die.png for situational effects.
Devaronian 2 2 2 3 2 1 11 + BRN 10 + WILL 95 XP •+1 Survival or Deception (Can't go over 2)
Resilient Metabolism: Add automatic Success-result.png to all Resilience checks
Drall 1 1 4 2 2 2 8 + BRN 12 + WILL 90 XP •+1 Knowledge (Education) (Can't go over 2)
•Add Boost-die.png to dice pool when providing skilled assistance
Dressellian 2 2 2 2 3 1 11 + BRN 10 + WILL 110 XP •+1 Survival (Can't go over 2)
Primitive: Upgrade all difficulties of checks involving advanced technology.
--Exceptions can be made for individual pieces of technology.
--Can spend 10 XP at character creation to remove this penalty.
Droids 1 1 1 1 1 1 10 + BRN 10 + WILL 175 XP •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)
Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
Dug 2 3 2 2 2 1 9 + BRN 8 + WILL 90 XP •+1 Brawl (Can't go over 2)
Born to Ride:One rank of Defensive Driving.
Duros 1 2 3 2 2 2 11 + BRN 10 + WILL 100 XP •+1 Piloting (Space) (Can't go over 2)
Intuitive Navigation: May add Advantage-result.png to all Astrogation checks
Elom 3 2 2 2 2 1 10 + BRN 9 + WILL 100 XP •+1 Resilience (Can't go over 2)
Digging Claws: Before using a maneuver to move, may spend a maneuver to dig, allowing the Elom to use a move maneuver through loose soil or similar terrain.
Elomin 2 2 3 2 1 2 9 + BRN 10 + WILL 105 XP •+1 Charm (Can't go over 2)
•+1 Knowledge (Education) (Can't go over 2)
Falleen 1 2 2 2 2 3 10 + BRN 12 + WILL 90 XP •+1 Charm (Can't go over 2)
Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
Gands 2 2 2 2 3 1 10 + BRN 10 + WILL 100 XP •+1 Discipline
Ammonia Breathers:Two sub-species: With lungs or without lungs
--Without Lungs: Immune to suffocation (not against wounds from vacuum exposure)
--With Lungs: Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP.
Ganks 2 2 2 2 2 1 10 + BRN 10 + WILL 110 XP •+1 Coercion or Vigilance (Can't go over 2)
Cyborg: Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation.
--Cybernetic implant cap of 3 plus Brawn.
Gossam 1 2 2 3 2 2 9 + BRN 11 + WILL 100 XP •+1 Deception (Can't go over 2)
Small: Silhouette 0
Gotal 2 2 2 3 2 1 9 + BRN 8 + WILL 100 XP •+1 Perception (Can't go over 2)
Energy Sensitivity: Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range.
Gran 2 2 2 1 2 3 10 + BRN 9 + WILL 100 XP •+1 Charm or Negotiation (Can't go over 2)
Enhanced Vision: When making ranged combat or Perception checks, remove up to Setback-die.png Setback-die.png due to environmental conditions or concealment (not defense).
Gungan 2 2 1 2 2 3 10 + BRN 10 + WILL 100 XP •+1 Athletics (Can't go over 2)
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Humans 2 2 2 2 2 2 10 + BRN 10 + WILL 110 XP •One rank in two different Non-Career skills. (Can't go over 2)
Humans (Corellian) 2 2 2 2 2 2 10 + BRN 10 + WILL 110 XP •One rank in Piloting (Planetary) or Piloting (Space). Can train up to 3.
Humans (Mandalorean) 2 2 2 2 2 2 11 + BRN 10 + WILL 105 XP •One rank in any combat or one rank in two Knowledge skills. (Can't go over 2)
Hutts 3 1 2 2 3 2 13 + BRN 11 + WILL 70 XP •One rank in Enduring
•One rank in Nobody's Fool
•+1 Coercion or Discipline (Can't go over 2)
Ponderous: Can never spend more than one maneuver moving per turn
Ikototchi 2 2 2 2 3 1 10 + BRN 12 + WILL 90 XP •+1 Vigilance (Can't go over 2)
Precognition: May spend Triumph-result.png on initiative check to perform a free maneuver before the encounter, or grant an ally in short range a free maneuver before the encounter.
Ishi Tib 2 2 3 2 1 2 12 + BRN 10 + WILL 100 XP •+1 Discipline (Can't go over 2)
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Water Dependence: If not doused in salt water in the last 24 hours, wound threshold is reduced by 2.
Ithorians 2 1 2 2 3 2 9 + BRN 12 + WILL 90 XP •+1 Survival (Can't go over 2)
Ithorian Bellow:Natural weapon (Resilience, Damage 6; Crit 4; Range [Short]; Blast 3, Concussive 1, Slow-Firing 2, Stun Damage) Suffer 3 strain per use.
Kalleran 3 2 2 2 2 1 8 + BRN 12 + WILL 90 XP •+1 Streetwise (Can't go over 2)
Hypersensitive Antennae: Gain rank in Heightened Awareness
Kel Dor 1 2 2 2 3 2 10 + BRN 10 + WILL 100 XP •+1 Knowledge (Education) (Can't go over 2)
Dark Vision:Remove up to Setback-die.png Setback-die.png imposed by darkness to skill tests
Atmospheric Requirement: Must wear a special mask to breath and see. Treat oxygen as dangerous atmosphere Rating 8. Can survive in vacuum up to 5 minutes.
Klatooinian 2 3 2 2 1 2 10 + BRN 10 + WILL 100 XP •+1 Brawl or Ranged (Heavy) (Can't go over 2)
•+1 non-career skill (Can't go over 2)
Kyuzo 2 3 2 2 2 1 11 + BRN 11 + WILL 90 XP •+1 Coordination (Can't go over 2)
Dense Musculature: Once per round as a maneuver may suffer 3 strain to leap horizontally or vertically to any location within medium range
Lannik 2 1 3 2 2 2 8 + BRN 12 + WILL 95 XP •+1 Streetwise (Can't go over 2)
Indomitable: Remove Setback-die.png Setback-die.png caused by Critical Injuries, fear or the disorient condition.
Mirialan 2 3 2 1 2 2 11 + BRN 10 + WILL 100 XP •+1 Discipline (Can't go over 2)
Mon Calamari 2 2 3 1 2 2 10 + BRN 10 + WILL 100 XP •+1 Knowledge (Education)
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Mustafarian (Northern) 2 2 2 2 2 1 10 + BRN 10 + WILL 100 XP •May remove Setback-die.png Setback-die.png from checks to resist arid or hot environmental conditions
•One rank of Eye for Detail
Mustafarian (Southern) 2 2 2 2 2 1 10 + BRN 10 + WILL 100 XP •May remove Setback-die.png Setback-die.png from checks to resist arid or hot environmental conditions
•One rank of Enduring
Muun 2 2 3 3 1 1 9 + BRN 9 + WILL 90 XP •+1 Knowledge (Education) (Can't go over 2)
•+1 Knowledge (Core Worlds) (Can't go over 2)
Deep Pockets: Muun characters start with an additional 1000 credits (can't be spent during character creation
Nautolan 3 2 2 2 1 2 11 + BRN 9 + WILL 100 XP •+1 Athletics (Can't go over 2)
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Nikto (Red - Kajain'Sa'Niktos) 3 2 2 2 2 1 11 + BRN 10 + WILL 100 XP •+1 Resilience (Can't go over 2)
•Remove Setback-die.png imposed due to arid or hot environmental conditions
Nikto (Green - Kadas'Sa'Niktos) 3 2 2 2 2 1 11 + BRN 10 + WILL 100 XP •+1 Coordination (Can't go over 2)•Gain Boost-die.png to Athletics checks to climb trees or other surfaces that claws can pierce
Claws:
Nikto (Mountain Esral'Sa'Niktos) 3 2 2 2 2 1 11 + BRN 10 + WILL 100 XP •+1 Survival (Can't go over 2)
•Gain the Natural Outdoorsman Talent
Nikto (Pale Gluss'Sa'Niktos) 3 2 2 2 2 1 11 + BRN 10 + WILL 100 XP •+1 Athletics (Can't go over 2)
Swimmer:Never suffer movement penalties for traveling through water.
--Can hold breath for BRNx2 rounds
Nikto (Southern M'Shento'Su'Niktos) 3 2 2 2 2 1 11 + BRN 10 + WILL 100 XP •+1 Perception (Can't go over 2)
•Add Boost-die.png to Perception and Vigilance checks to detect sounds
Pantoran 2 2 2 2 1 3 10 + BRN 11 + WILL 110 XP •+1 Cool or Negotiation (Can't go over 2)
Tundra Dwellers: Remove Setback-die.png imposed due to cold environment conditions
Polis Massans 1 2 3 2 3 1 8 + BRN 11 + WILL 100 XP •+1 Medicine (Can't go over 2)
No Vocal Chords: May spend 10 XP to possess vocal chords
Telepathy:Broadcast short range telepathy. Can telepathically whisper with engaged range.
Quarren 2 2 1 2 3 2 10 + BRN 8 + WILL 95 XP •+1 Negotiation (Can't go over 2)
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Ink Spray:Once per encounter may suffer 2 strain to add Setback-die.png to combat made by a character in short range (under water adds Setback-die.png Setback-die.png Setback-die.png)
Quermian 1 2 3 2 2 1 10 + BRN 10 + WILL 85 XP •+1 Perception (Can't go over 2)
Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
Rodians 2 3 2 2 1 2 10 + BRN 10 + WILL 100 XP •+1 Survival (Can't go over 2)
•One rank in Expert Tracker
Sakiyans 2 2 3 2 2 2 8 + BRN 10 + WILL 80 XP •+1 Perception or Vigilance
•One rank in Expert Tracker
Sathari 1 3 2 2 2 2 8 + BRN 10 + WILL 100 XP •+1 Coordination (Can't go over 2)
Glider: Can fall safely from any height and can glide over small gaps or distances while falling.
--Does not suffer damage from falling if conscious
Selonians 2 3 2 1 3 1 11 + BRN 10 + WILL 80 XP •+1 Coordination (Can't go over 2)
•May remove all Setback-die.png added to checks due to darkness. Cannot see in absolute darkness
Tail: Tail can be used as a Brawl weapon. Brawl + AGI check, BRN for damage [Brawl; Damage +1; Crit +5; Ranged [Engage]; Disorient 2; Knockdown] May trigger Knockdown with Advantage-result.png, must still spend additional Advantage-result.png to knock down targets with a higher silhouette as per the Knockdown quality rules.
Shistavanen 2 3 3 2 1 2 12 + BRN 10 + WILL 80 XP •+1 Brawl or Survival (Can't go over 2)
Hunter's Instincts: When making a check for initiative, may make a Survival check instead of Discipline or Cool.
Sullustans 2 3 2 1 2 2 10 + BRN 10 + WILL 100 XP •+1 Atrogation (Can't go over 2)
•One rank in Skilled Jockey
Togruta 1 2 2 3 2 2 10 + BRN 10 + WILL 100 XP •+1 Perception (Can't go over 2)
Pack Hunters: Grant Boost-die.png Boost-die.png for assist instead of Boost-die.png
Toydarians 1 1 2 2 3 3 9 + BRN 12 + WILL 90 XP •Silhouette 0
Hoverer: Can hover. When hovering do not spend additional maneuvers to navigate difficult terrain. No extra capabilities
Trandoshans 3 1 2 2 2 2 12 + BRN 9 + WILL 90 XP •+1 Perception (Can't go over 2)
Regeneration: Recover one additional wound from natural rest or Bacta tank. Can regrow lost limbs, takes at least a month.
Claws: +1 damage to brawl checks, Crit Rating 3
Twi'Leks 1 2 2 2 2 3 10 + BRN 11 + WILL 100 XP •+1 Charm or Deception (Can't go over 2)
•Remove Setback-die.png imposed due to arid or hot environmental conditions
Verpine 2 3 3 1 2 1 9 + BRN 12 + WILL 80 XP •+1 Mechanics (Can't go over 2)
Microvision:When closely examining an object add Boost-die.png to Perception checks
Radio-wave Communication:Can hear and produce radio waves, allows silent communication with other Verpine and spcially tuned comlinks within 100-km range.
Weequay 3 2 1 3 2 1 10 + BRN 9 + WILL 90 XP •+1 Resilience or Athletics (Can't go over 2)
•Can communicate with other Weequay using pheromones, within short range.
Whiphid 3 2 2 1 2 2 12 + BRN 10 + WILL 80 XP •+1 Survival (Can't go over 2)
Hardy Survivalist: Add automatic Success-result.png to Survival checks. Can survive for several weeks without food
Tusks: +2 Damage to Brawl checks, Crit Rating 4, Vicious 1.
Wookies 3 2 2 2 1 2 14 + BRN 8 + WILL 90 XP •+1 Brawl (Can't go over 2)
Wookiee Rage: +1 damage to Brawl and Melee if wounded, if Critically Injured increases to +2
Xexto 1 3 2 2 1 2 9 + BRN 9 + WILL 85 XP •One rank in Confidence
Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
Zabrak 2 2 2 2 3 1 10 + BRN 10 + WILL 100 XP •+1 Survival (Can't go over 2)
Fearsome Countenance: Add automatic Advantage-result.png to all Coercion checks.