Difference between revisions of "Tsabar"
Line 4: | Line 4: | ||
|Race=Tabaxi | |Race=Tabaxi | ||
|Class=Rogue (Swashbuckler) / Monk (Way of Shadow) | |Class=Rogue (Swashbuckler) / Monk (Way of Shadow) | ||
− | |Background=[[Background: | + | |Background=[[Background: Vagabond Storyteller|Vagabond Storyteller]] |
|Alignment=Chaotic Good | |Alignment=Chaotic Good | ||
|Patron Deity=Tyche | |Patron Deity=Tyche |
Revision as of 00:11, 21 May 2018
Tsabar
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Race: Tabaxi, Class: Rogue (Swashbuckler) / Monk (Way of Shadow) Background: Vagabond Storyteller, Alignment: Chaotic Good Patron Deity: Tyche Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0); Intelligence 8 (-1), Wisdom 15 (+2), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Dexterity & Intelligence Skills: Acrobatics, Athletics (x2), Deception, Insight, Investigation, Perception, Performance, Stealth (x2) Tools: Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks) Languages: Threxantran, Darshinian, Tengu Armor: Light armor Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords |
Traits
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Racial: Darkvision • Feline Agility • Cat's Claws • Cat's Talent Background: All Eyes on You Class:Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity |
Feats
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Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results) |
Combat
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Attacks: Shortsword: +5, 1d6+3 piercing, Finesse, Light Shortbow: +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed Dagger: +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60) Claws: +2, 1d4+0 slashing Armor Class: AC 14, Initiative: +4, Speed: 30 ft Hit Points: 24, Hit Dice: 3d8 |
Social
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Personality Traits: • A tail with a tale: My tail always betrays my inner thoughts -- particularly thoughts of mischief. I am vaguely aware of this trait and occasionally comment wryly upon it, pretending to consult with my tail while weighing the pros and cons of various positions and proposals. |
"No one is useless in this world who lightens the burden of it to anyone else" –Charles Dickens
"...I know kung fu." –Neo
Traits
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
- Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
- Cat's Talent: Proficiency in Perception & Stealth
Rogue Traits
- Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
- Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
- Using a Finesse or Ranged weapon
- Don't have disadvantage on the attack
- And either...
- I have advantage on the attack
- The target is not incapacitated and another enemy of the target is within 5 ft of them
- Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
- Swashbuckler (Roguish Archetype):
- Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
- Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.
Background Traits
- By Popular Demand: Can always find a place to perform, from an inn or tavern, to a circus, or theater, or even a noble's court. I receive free lodging and food of a modest or comfortable standard as long as I perform each night. Performances also get me recognized and, when this happens, strangers are generally positively disposed toward me upon meeting me in person.
Feats
- Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Resources
- Coins: 0 cp • 0 sp • 0 ep • 505 gp • 0 pp • Other coins: 0
- Gems: A small piece of jewelry in the Darshinian style (10 gp)
Magic Items
- Clothes of Mending: A suit of clothes which mend themselves to prevent wear and tear.
- Cape of Elvenkind: While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
X years old
- X
Important Individuals
- x
Character Creation
- Starting Stats: 15, 15, 13, 10, 10, 8 (9 + 9 + 5 + 2 + 2 + 0 = 27 build points)
- Dex = 17 = 15 + 2 (Tabaxi)
- Wis = 15
- Cha = 14 = 13 + 1 (Tabaxi)
- Con = 12
- Str = 10
- Int = 10
- Starting HP: 27
- Lvl 1 = 8 = 8 (d8 max)
- Lvl 2 = 16 = 8 (lvl 1) + 8 (d8 max)
- Lvl 3 = 24 = 18 (lvl 2) + 8 (d8 max)
- Proficiencies
- Race: Tabaxi
- Perception
- Stealth
- Class: Rogue
- Acrobatics
- Athletics
- Investigation
- Deception
- Saving Throw: Dexterity
- Saving Throw: Intelligence
- Light Armor
- Simple Weapons
- Hand Crossbows
- Longswords
- Rapiers
- Shortswords
- Thieves' Tools
- Background: Vagabond Storyteller (Far Traveller + Entertainer)
- Insight
- Performance
- Disguise Kit
- Race: Tabaxi
- Languages
- Threxantran (Tabaxi)
- Darshinian (Tabaxi)
- Tengu (Vagabond Storyteller)