Difference between revisions of "Pyrvaris of Clan Trueforger"
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==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
+ | '''Darkvision:''' You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.<br> | ||
+ | '''Fire Resistance:''' You have resistance to fire damage.<br> | ||
+ | '''Reach to the Blaze:''' You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. | ||
===Class Traits=== | ===Class Traits=== |
Revision as of 18:15, 26 January 2020
Pyrvaris Trueforger
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Race: Dwarven Genasi, Class: Druid Background: Noble, Alignment: Neutral Patron Deity: Factions: |
Ability Scores
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Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1); Intelligence 13 (+1), Wisdom 16 (+3), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: INT & WIS Skills: Arcana (INT), History (INT), Insight (WIS), Persuasion (CHA) Tools: Herbalism Kit, Dragonchess Set Languages: Common, Druidic, Dwarven, Jotun, Primordial, Undercommon Armor: Light, Medium, Shields Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears |
Traits
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Feats
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N/A |
Combat
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Attacks: •
• |
Social
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Personality Traits: Ideals: Bonds: Flaws: |
“xxx” -xxx
Traits
Racial Traits
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance: You have resistance to fire damage.
Reach to the Blaze: You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Class Traits
Specialty Traits
Background Traits
Feats
Resources
- Coins: 0 cp • 0 sp • 0 ep • 0 gp • 0 pp • Other coins:
- Gems: 3 Pearls (100gp ea)
Magic Items
Equipment
Carried Equipment
- In Hand:
- Worn:
- Belt:
- Backpack:
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
Important Individuals
- x