Difference between revisions of "The Anago Chronicles"

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==Chronicle Resources==
 
==Chronicle Resources==
 
* '''[[Anago-Timeline|Chronicle Timeline]]:''' ''Maintained by [[User:Chillos|Chillos]]''  
 
* '''[[Anago-Timeline|Chronicle Timeline]]:''' ''Maintained by [[User:Chillos|Chillos]]''  
* '''[[Anago-NPCs|Chronicle Storyteller Characters]]:''' ''Maintained by [[Link]]''
+
* '''[[Anago-NPCs|Chronicle Storyteller Characters]]:''' ''Maintained by [[Link|Link]]''
 
* '''[[Anago-Wonders|Chronicle Wonders]]''' ''Maintained by [[User:Rufuscub|A.J.]]''
 
* '''[[Anago-Wonders|Chronicle Wonders]]''' ''Maintained by [[User:Rufuscub|A.J.]]''
 
* '''[[Anago-Tunes|Chronicle Soundtrack]]''' ''Maintained by [[User:Wil|Wil]]''
 
* '''[[Anago-Tunes|Chronicle Soundtrack]]''' ''Maintained by [[User:Wil|Wil]]''

Revision as of 13:37, 4 March 2010

The Anago Chronicles details the adventures of a small pack of young Lunars aboard the Sublime Huntsman, a strange hammerhead-shaped ship of (non-Artifact) First Age design. The West has always been a place of danger, but something new has begun showing up. Rumors speak of the "Writhing," a strange disease of some kind, which attacks small, outlying communities. People become feverish and strange-acting, until they are killed by bellyfuls of writhing, slick, glistening eels. Entire villages have been decimated by the Writhing. Stranger still, a few seasons after such destruction, the entire islands themselves are just gone, without a trace. The Sublime Huntman is connected, somehow, to the Writhing. In fact, its little god - a confused, old mariner-spirit with vague memories of the First Age - speaks of the Writhing as part of its purpose for existing, speaking of it as the Anago. Sublime Huntman doesn't truly remember everything - its mind is muddled by extreme age, slumber through the centuries, and the general disrepair of the ship itself.

Player Characters

What's New

  • X

Chronicle Resources

Other Resources

  • Combat Example: An example of how combat works in Exalted, Second Edition. [1]
  • Crews of Creation: The standard shipboard positions and offices of responsibility aboard ships in Creation.

Setting

Places maintained by X

House Rules

  • Exalted Downtime Rules, a set of suggestions for handling swathes of downtime in Exalted.
  • Four Flaws of Invulnerability, an alteration to the Flaws that apply to the Perfect Defenses of the Exalted.
  • Silver and Jade, a rule set to reflect the fluctuation of Resources, and the system of investments meant to increase such, in Exalted.

Spirits

Specialties

  • You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either.

Thaumaturgy

  • Occult Basics, the Thaumaturgy that anyone with at least one dot in Occult can perform.
  • Gaining Thaumaturgy Specialties costs the normal cost for Specialties.
  • Procedures must be purchased individually, using points derived from the Thaumaturge Background.
  • Art of Spirit Beckoning: Additional Procedures for the Art of Spirit Beckoning.

War of Ages

A rule set intended to replace the Second Edition Mail & Steel system.