Difference between revisions of "SW Healing"

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(Created page with " ==Wounds== ==Strain== ==Critical Hits== {| border="0" cellpadding="5" cellspacing="0" align="center" |- |style="background:blue; color:white;" colspan=2|<div style="...")
 
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Healing Wounds:'' Current wounds equal half or less of wound threshold ([[Image:Difficulty-die.png|15px]]) • Current wounds equal more than half of wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • Current wounds exceed wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])<br>''Healing Critical Injuries:'' (Critical Injury Severity Rating)<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
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|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Healing Wounds:'' Current wounds equal half or less of wound threshold ([[Image:Difficulty-die.png|15px]]) • Current wounds equal more than half of wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • Current wounds exceed wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) ''Healing Critical Injuries:'' (Critical Injury Severity Rating)<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
 
|-style="background:blue; color:white;"
 
|-style="background:blue; color:white;"
 
! width="100" | Result || width="250" | Option
 
! width="100" | Result || width="250" | Option
 
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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
|Each success gains a +1 [[SW Rapport|Rapport]].
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|xxx
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
|'''Memorable.''' Name one personal trait or feature the NPC remembers as part of their Rapport with you. This trait should be positive.
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|sss
 
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
|'''Ally.''' For some reason, something clicks with the NPC about your character. They become a recurring ally to your character.
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|sss
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div>
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
|Each failure gains a -1 [[SW Rapport|Rapport]].
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|xxx
 
|-
 
|-
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
 
|'''Notorious.''' Name one personal trait or feature the NPC remembers as part of their Rapport. This trait should be negative.
 
|-style="background:lightblue"
 
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
|'''Rival or Enemy.''' For some reason, something about you rubs the NPC the wrong way. If they are aligned with you or your group, they become a rival or other impediment. If they are neutral or of an opposing faction, they take a dislike to you personally, and consider you an enemy.
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|xxx
 
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Revision as of 16:22, 19 January 2021


Wounds

Strain

Critical Hits

FIRST AID
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold (Difficulty-die.png) • Current wounds equal more than half of wound threshold (Difficulty-die.pngDifficulty-die.png) • Current wounds exceed wound threshold (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) • Healing Critical Injuries: (Critical Injury Severity Rating)
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
xxx
Advantage-result.png
sss
Triumph-result.png
sss
Threat-result.png
xxx
Despair-result.png
xxx