Ahmadar
"Civilization begins with order, grows with liberty and dies with chaos." - Will Durant
Contents
Origin
Ahmadar Catcatcher is an established thief taker frequently commissioned by various merchants and the City Watch. He is often found in the Castle Ward, most commonly at Blackstaff Tower or at the Crawling Spider tavern.
Ahmadar is the son of Teshura, a fancy lady employed at the Crawling Spider tavern in the Castle Ward of Waterdeep. His mother is the daughter of Beldas, once a minor noble of Clan Darkfell, who had been exiled after his father Uldred Darkfell had been executed for treason and conspiracy against the King of Citadel Adbar. While not a legacy to be proud of, it far outshines that of who his father is, infamous agent of both the Eye and the Iron Ring in Skullport, Ahmaergo the Horned Dwarf. His mother had worked the grounds of Gyudd's Distillery before Ahmadar was born and claims with absolute certainty that Ahmaergo was his father. She left Skullport for Waterdeep and began working at the Crawling Spider shortly after his birth. Ahmadar, having no use for either side of his shady family history or their possible legacy, had disowned anything beyond his mother.
Ahmadar had no idea he had a gift for magic. It's generally unheard of and an unsavory and suspicious trait when found amongst dwarves. The Blackstaff discovered him because of a mishap following a successful job where he had apprehended Demisante, a young half-elf girl who had been using magic to burglarize homes in the Castle Ward.
As part of his reward for turning the thief in, he had been allowed to keep her possessions. Among them was a very strange book. Ahmadar was fascinated by the inscriptions, designs and symbols in the book. He had started using some of these symbols as doodles and decorations and on one occasion when he was tracing one of the symbols from the book, the page flared with a blue-white light and filled his arm with such a terrible chill that it left his hand stiff and numb. Fearing that he had released some sort of terrible curse from the book, he took it and ran to the House of Wonder in search of guidance and healing. Once he had explained the circumstances to a priest, and then another, and then to about six others, all of them puzzling over his tale and the book he had brought them, they finally healed his hand and sat him in a little conference room with a cup of warm tea. He sipped his tea, confused by their keen interest in him until the Blackstaff showed up in the doorway. The Archmage stared at the tiny, tiny dwarf...so tiny. The towering wizard entered the room, closed the door and sat across from poor, doomed Ahmadar. It was as if that icy numbness from the cursed book had returned, but instead of just his hand, it filled him from head to toe and all he could think about was what in the realms had he gotten himself into?
Appearance
Words go here.
Character Record
Lawful neutral male shield dwarf bounty hunter & mage of Vergadain. DoB: 24th day of Uktar in the year 1321.
- Ability Scores: Strength 11, Dexterity 14, Constitution 14, Intelligence 18, Wisdom 12, Charisma 8
- Saving Throws: Intelligence & Wisdom
- Languages: Dethek, Chondathan, Undercommon, Auld Wyrmish, Espruar, Illuskan, Orc, <open>
Proficiencies
- Skills: Arcana (int), Perception (wis), Search (int), Stealth (dex)
- Tools: Mount (land)
- Traits: Speed 25 (not reduced by proficient armor or for heavy load), Darkvision 60', Dwarven Resilience, Dwarven Weapon Training, Stonecunning, Armor Mastery, Bounty Board
Resources
Moneys: 8sp
Carried Equipment: robes, studded leather armor, staff (focus), backpack, healers kit, mess kit, tinderbox, 10x torches, 10x day ration, waterskin, 50' hemp rope, 2x manacles, 10x chalk, 5x flask, scroll case, Demisante' spellbook
Spell Books
Demisante's Spellbook This small spellbook is a collection of scraps and whole pages bound with leather twine between two small wooden boards. The front and back covers are crudely engraved with elven symbols and a crude forest scene with a stick figure and what is likely supposed to be a unicorn. The interior is a mess of runes and symbols with every bit of available space around them crammed with tiny written notes and instructions in espruar. Ahmadar has added new pages to the back of the book that contain his own neat and organized notes.
Cantrips
- Minor Illusion (Illusion)
- Prestidigitation (Transmutation)
- Ray of Frost (Evocation)
Level One Spells
- Cause Fear (Illusion)
- Disguise Self (Illusion)
- Find Familiar (Conjuration)
- Magic Missile (Evocation)
Scout
Scout is the name of Ahmadar's obese rat familiar. He lives a very sedentary lifestyle in either Ahmadar's pocket or on his bed and is generally only motivated to actually exert any effort to move when his master commands him to or there is cheese involved. Especially if there is cheese involved. Most cats seem terrified of Scout, much to Ahmadar's delight given that the foul beasts from Hell terrify him.
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AC 12, 10hp, Speed 20
Str 2, Dex 12, Con 6, Int 2, Wis 10, Cha 2
+5 Strength (Climb), +5 Dexterity (Stealth)
Other Important Individuals
- Teshura: Ahmadar's mother, a fancy lady employed at the Crawling Spider tavern in the Castle Ward. A lady of grace, charm and enticing smiles, Ahmadar knows that behind the facade is a woman haunted by a life she refuses to accept that she has finally escaped from.
- Dalan the Vigilant: A member of the Waterdeep City Guard that Ahmadar has taken a liking to. Dalan now acts as Ahmadar's primary contact amongst the Guard.
- Durn One-Eye: Durn, a short brick wall of a gold dwarf, is part time bouncer at the Crawling Spider and part time harbor worker. He is also Ahmadar's occasional lover. Durn prefers to keep the relationship on the down-low and thus refuses to commit to anything serious, but it does not stop him from angry or sulking bouts of possessive jealousy.
- Fenwin: A regular drinking buddy of Ahmadar. Fenwin is a gnome and generally the source of most of Ahmadar's ridicule for the gnomish race. Fenwin is a minor member of the League of Basketmakers & Wickerworkers guild, hates his job, hates his wife and generally drinks to forget all of the above.
- Asha: Another regular drinking buddy, Asha works at the waterfront. She knows about Durn and Ahmadar's secret relationship and teases Durn through use of innuendo, much to Durn's frustration. As a child, Asha was an orphan and a thief on the streets. She was apprehended by Ahmadar after he caught her stealing food. She touched upon something in his heart and he chose not to turn her in to the Guard, instead choosing to take her home. He and his mother, who eventually grew fond of her, cleaned her up and got Durn to find her work at the docks. She's grown up to be a terrifyingly tall human woman and refers to Ahmadar and Durn as her uncles.
- Krusk: A half-orc and regular at the Crawling Spider. He is a professional rival, though Ahmadar is convinced that he is a thief and a liar and uses the authority and recognition given to him as a hunter to commit crimes that he pins on the thieves hunts. He is as smug as he is ugly and is always accompanied by his thuggish brother and sister, Targ and Varra.
Projects and/or Downtime
Experience Points
Earned: 0
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