Witch Traits
Witch Traits function as the "Power Stat" for witches. They only go up to five dots, and cost 3 Experiences per dot to increase, although their rating may be limited by the witch's Witchcraft Merit.
Famulus
Prerequisite: Cunning Witchcraft Merit •••
Some traditions gain power through the use of a famulus spirit, a "pet" spirit that grants its witch patron power in exchange for being cared for and fed with Essence. This spirit requires a vessel to interact with the witch, however, so it attaches itself to an animal that the witch has prepared via a ritual (usually a Presence + a Tradition Skill, taking 30 minutes). A famulus spirit must be fed one point of Essence per day, done automatically by feeding the animal to which it is connected a few drops of blood from a specific spot - a "witch's nipple" that darkens over time. The spirit has a single Influence, equal to its Rank in "Witchcraft," which is uses to augment its witch's workings.
Essence: Your Essence pool is increased by your rating in Famulus.
- Familiar (•): Your spirit is a Rank 1 spirit of low intelligence. It is a spirit of whichever the first Nation you align yourself to is. The spirit has the Fettered Condition permanently, with the animal you have fed your blood to as its target.
- Uncanny Beast (••): Your spirit is a Rank 2 spirit. It may now inflict the Urged Condition on the animal to which it is connected. Increase the amount of Essence you can spend each turn by +1.
- Fetch-Rider (•••): Your spirit is a Rank 2 spirit. It may now use the Possess Condition on the animal to which it is connected. Additionally, when you go fetch-riding (see Spirit Walking), you yourself may attempt to inflict the Possessed Condition on your famulus' animal, taking possession over its physical body to use in the physical world.
- Famulus Maior (••••): Your spirit is a Rank 3 spirit. It is now immune to Exorcism or other effects that would drive it out of the animal connection's bodily form. The animal companion also no longer attempts to fight the possession. Increase the amount of Essence you can spend each turn by +2.
- Beast of Power (•••••): Your spirit is a Rank 3 spirit. It may now use the Claim Manifestation upon its connected animal, if it has used Possession frequently. You may still fetch-ride it, which ejects your spirit to accompany you while you possess the animal. Increase the amount of Essence you can spend each turn by +3.