Dindermal Elubis

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Dindermal Elubis
Dindermal.jpg
Race: Tiefling (Abyssal), Class: Wizard 6th
Background: Faction Agent, Alignment: Neutral
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x);
Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x)
Proficiencies
Bonus: +x
Saving Throws: xx & xx
Skills: Arcane (Int), Insight (Wis)
Tools: xx
Languages: Threxantran (Local Common), Abyssal, x, x
Armor: xx
Weapons: xx
Traits
Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
Feats
xx
Combat
Attacks: xx
Armor Class: xx, Initiative: xx, Speed: xx
Hit Points: xx +3, Hit Dice: xx
Social
Personality Traits: xx
Ideals: xx
Bonds: xx
Flaws: xx

xx
Age: xx

Origin

xx

Traits

Racial

  • Abyssal Arcana: Gain new spells each long rest. As spells are cast, they are lost, except for cantrips.
d6 1st Level 3rd Level 5th Level
1 dancing lights burning hands alter self
2 true strike charm person darkness
3 light magic missile invisibility
4 message cure wounds levitate
5 spare the dying Tasha's hideous laughter mirror image
6 prestidigitation thunderwave spider climb
  • Abyssal Fortitude: Hit point maximum increases by half level (min 1).

Spellcasting

  • Maximum # of Prepared Spells: xx
  • Spells per Day: 1st: x • 2nd: x • 3rd: x • 4th: x
  • Magic Ability: Intelligence
  • Spellbook:
    • Cantrips: x

Prepared Spells

Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.

  • Wizard Spells (4 • 4 • 3 • 3): Saving Throw DC: x • Spell Attack Mod: x
    • Cantrips (4): x
    • First Level: x
    • Second Level: x
    • Third Level: x

Factor Agent Traits

  • Safe Haven: Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information.

Wizard Traits

Feats

x

Treasure

  • Coinage: x copper, x silver, x electrum, x gold, x platinum
  • Gems: x
  • Worn Magic Items:

x

Equipment

  • Carried: xx
  • Stored: xx

Lifestyle

xx (x gp/day).