House Manthar
House Manthar
|
Personages
|
Patriarch: Ithnil Manthar Consort: Churyl Manthar Heir: Carn Manthar (eldest son; Regent is his great-uncle Torval Manthar) Membership (Nobles): 41 Predominant Faith: None |
Faction Details
|
Common Descriptors: xxx Primary Classes: xxx Alignments: LN, N |
Faction Ranks
|
• Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted. • Lynchpin: Rank 3. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you. |
Interests
|
Trade & Interests: Mercenary fighting, trading in exotic metals and perfumes Holdings: Waterdeep |
History
|
Ethnicity: Illuskan Founded: 1265 DR Previous Eras: 1354 DR |
History
x
Members of the Family
- Ithnil Manthar: Patriarch (Rank 10) • 38 years. Ithnil was content to be the captain of the Manthar mercenary company called the Steel Stingers. A talented fighter with a strange sense of humor, Ithnil inherited five years ago when his father was killed in a duel with a foreign merchant who used poison on his blade.
- Churyl Manthar: Consort (Rank 8) • 36 years. The daughter of mining magnate with mines across the North - many of which were included in her dowry - Churyl and Ithnil are well-matched, if not particularly loving. Her mother was one of the Bedine of Anauroch, giving her a beautiful bronze cast to her features, and a bevy of practices and traditions that are odd to Waterdhavian sensibilities. She is also thoroughly unscrupulous in her efforts on behalf of House Manthar.
- Carn Manthar: Heir (Rank 0) • 14 years. Young Carn Manthar has inherited the one thing both his parents excel at: his skill at arms. He has made it very clear that as soon as he is old enough, he intends to join a mercenary company, and to rise as a leader not based on his name but on his ability - and his parents have every reason to believe he will do just that.
- Torval Manthar: Regent; Patriarch's Uncle (Rank x) • 52 years. Ithnil's uncle is a former campaigner himself, and stands as regent until Carn is of age. A thoroughly paternal figure, Torval has long since taken it on himself to teach the Manthar children, boy and girl alike, to fight with a blade by the time they enter adolescence, and he is almost single-handedly responsible for two generations of Manthar reputations for skill at arms. His sole point of melacholy is the abandonment of family name by his only son, Phanar.
- Phanar Manthar: Torval's son (Rank 0, disowned) • 22 years. A novice at the Halls of Inspiration in Silverymoon, Phanar took vows as a priest of Oghma at the age of 18, after two years of begging his father to let him do so. Without his family's blessing, Phanar rejected his name and took his vows anyway, and his furious father officially disowned him before a magistrate. Ithnil has tried to mend the rift between his uncle and cousin, without effect.
Holdings
- Waterdeep villa
- Various mines throughout the North
- Mercenary companies, including the Steel Stingers
Rumors About House Manthar
x
Faction
x
Overview
x
Goals and Philosophy
x
Activities
x
Quests undertaken by agents of House Manthar might include the following:
- x
Perks
Scions and agents of House Manthar in good standing might receive the following benefits:
- xxx: Rank xxx. x